int title_init();
int title_blacknameset(char *blackname);
int title_blacknameread(char *blackname);
int title_whitenameset(char *whitename);
int title_whitenameread(char *whitename);
int title_playspaceset(char *play_space);
int title_playspaceread(char *play_space);
int title_komiset(int komi_id, int komi_number, int hanmoku_id);
int title_komiread(int *komi_id, int *komi_number, int *hanmoku_id);
int title_issueset(int vicdef_id, int vicdef_number);
int title_issueread(int *vicdef_id, int *vicdef_number);
int title_playstart_time_set(YMDHM play_start);
YMDHM *title_playstart_time_read();
int title_playend_time_set(YMDHM play_end);
YMDHM *title_playend_time_read();
int title_handy_set(int handy);
int title_handy_read();
int title_handy_int_read();
char *title_handy_wazenkaku_read();
int title_tenumber_set(int tenumber);
int title_tenumber_read();
int title_ver_read();
int title_bantype_set( BAN_TYPE ban_type);
BAN_TYPE *title_bantype_read();
int title_fname_set( char fname[]);
char *title_fname_read();
char *title_short_fname_read();
int title_fname_clear();
int title_state_set( int state);
int title_state_read();

/* stateの状態を表すdefine */
#define QUIT 1
#define NEW 2
#define READ 3

int title_fsave_on();
int title_fsave_off();
int title_fsave_read();
/* ファイルセ−ブの状態を表すdefine */
#define ON 1
#define OFF 0

