display
  320 240
  0 0
  319 239
  1 1   1.000000 ;

condition
  20 0.010000 0.000100 1 ;
rmode  0 ;
shadow  1 ;
voxel  10 ;
anti  1 0.100000 ;

back_mode  0 0 0 0 ;
mist  2000.000000 0 ;
sky  0.216000 0.561000 1.000000 ;
env  0.300000 0.300000 0.300000 ;
#include  "crystal.wld" 
