CASTLE CAMELOT LORD Apps -- Project Notes:
CCL-PROJ.TXT     {December 2006}

Current work, in progress:  December 2006:
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1. Fine-tuning of following IGMs, Utilities, and IGM Player
   Database Editors, for official release:

   DOS LORD Utilities:  ChasWare LPEdit, ShadEdit,
   Hut2Edit, TurgEdit, and FW2Edit.

   DOS LORD IGMs:  The Gem Trader, Hiding In The Shadows,
   Kiteria's Lord Bank, The Pawn Shop, Realm of Lore, The
   Village Hut, and Werewolf II.

2. LORD/32 utility:  Chasware Lpedit/32

3. LORD/32 IGM:  Free World II.
===============================================================


Upcoming work - Other IGMs/Utilities in 2007 (or in December):
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*) If I can get in contact with Tommy Baker via Doug Rhea, I'm
   planning to (a) get his permission to distribute Graveyard
   v3.40p RTE200 patch update, and (b) to re-create the IGM.

*) Start work sometime in 2007 on 1-2 new LORD/32 IGMs
   based upon (a) Kiteria's Lord Bank and one other IGM.

   KLBank32.exe work will possibly start in either mid-December 2006
   or in January 2007.  Timetable depends upon (a) when K.L.Bank
   v1.50 is officially released for DOS LORD, and (b) when I'm
   positive the Free World II LORD/32 IGM is stable enough to
   use to create the new LORD/32 IGM.
===========================================================


              No timetable -- 2007 ANGEL Conversions:
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1) Conversion of The Gateway IGM to use ANGEL tool-kit.

2) Conversion of The Forest Outhouse IGM to use ANGEL tool-kit.

3} Convert Hiding in the Shadows IGM to use ANGEL tool-kit.

4) Conversion of The L.O.R.D. Cavern IGM to use ANGEL tool-kit.

5) Conversion of Outlands Tavern IGM to use ANGEL tool-kit.

6) Conversion of Realm of Lore IGM to use ANGEL tool-kit.

7) Conversion of RHPTest utility to use ANGEL tool-kit in its
   RHP Language library unit, which currently uses DDIGM.

8) Conversion of The Village Hut IGM to use ANGEL tool-kit.
===============================================================


              No timetable -- Other 2006 programming:
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1) Bring the LORD Gambling Casino IGM up-to-date.
   ** Preliminary work was done in late Nov. 2006.

2) Bring The Ruined Castle IGM up-to-date.
   ** Preliminary work done in late Nov. 2006.

3) Bring The Nice Hag IGM up-to-date.

4) Update The Changeling and re-release it under my name.
   Work will only be on the ANGEL toolkit version.  I will
   not support the KDrive-based version of Changeling v2.00.

5) Recreation of Shauna, Princess of Sorcery IGM.
   Received David Simmons' OK to do igm project in late May 2005.

   * 03/16/2006: Created skeleton igm called "Lord Skeleton"
   for later usage in development/creation of Shauna II IGM.
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         New IGM Player Editors work -- 2007:
         -------------------------------------
*) Create player editor utility for L.O.R.D. Cavern IGM -- LC2EDIT.
*) Create player editor utility for Nice Hag IGM. -- HagEdit.
*) Create player editor utility for Ruined Castle -- RuinEdit.
*) Create player editor utility for Outlands Tavern IGM -- OUTEDIT.

*) Create player editor utility for Forest Outhouse IGM. - OH2EDIT.
*) Create player editor utility for The Gateway IGM. -- GW2EDIT.
*) Create player editor utility for Lord Gambling Casino IGM. - LGC2EDIT.
=============================================================


    ANGEL-to-MannDoor Conversions:

---------------------------------------------------------------
Will be handled by myself, with assistance from Jay Hodges
and Michael Preslar.  There is NO timetable for any of these
32-bit programs:

LORD/32 versions of The Gateway, The L.O.R.D. Cavern, The
    Forest Outhouse, Outlands Tavern, RHPTest and Lordtype.

** The Changeling/32.         **) Doofus the Gnome/32.
** The Gem Trader/32.         **) Hiding in the Shadows/32.

**) Kiteria's Lord Bank/32.   ** Love Shack II/32.
**) The Nice Hag/32.          ** The Pawn Shop/32.

**) Realm of Lore/32.         ** Ruined Castle/32.
**) Turgeon's House/32.       ** The Village Hut/32.

**) Violet's Cottage II/32.   **) Werewolf II/32
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Long-Term development - Have not made outline of how these
events will work yet.
------------------------------------------------------------

1) Ruined Castle. Castle Library event.  Vampire Encounter event.
   Both would be inside castle, although I see no problem with
   Vampires being OUTSIDE the castle as well possibly.

   Castle Ghost wish:  Possibly allow player to wish harm to
   befall an enemy.  Will have to think about that and plan it out.
----------------------------------------------------------------

2) Turgeon's House - Next development cycle.

   * Fairies in Closet - Skill Use Point replacement wish.
     -- Will only work on the player's current Skill Class.
     -- As with other wishes, fairy has to be in a good mood
     or the wish will simply be ignored as they depart closet.

   * Random event 1:  Turgeon comes home, finds burglar in house.
     -- Have not decided if player gets killed or not.  But they
     will be beaten nearly to death and thrown out of igm.

   * Random event 2:  In kitchen, you get sick, throw up, lose
     some stats (HitPoints and Strength/Defense) after eating
     Food and/or drinking Beverage.

   * Random event 5: Players will have to risk LOSING Gold and
     Gems while they go room to room.  IGM should not always be
     a no-risk program where you never get hurt, or never risk
     death, but it just has worked out that way in the past.
================================================================

Copyright (C) 2002-2006 by Donald Glenn Tidmore.

CCL-PROJ.TXT file created for uniform usage in my two dozen+ LORD
IGMs, Utilities, and LORD LADY Scripts archive files, on 04/11/2005.
==========================================

Email contact notes:  Please use either ktidmore@bellsouth.net, or
gtidmore@hiwaay.net (preferred for LORD mail) to contact me.

If those addresses are not working, you can use either
donald.tidmore@fidotel.com or donald.tidmore@usa.net.
================================================================

Last update:  December 02, 2006 at 10:12 pm.

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