2.11  - Class System added. *REGISTERED ONLY*
      - Clerical Magik System modified
      - Color codes added into strings in MISCTEXT.DAT
      - Only register versions can run custom datasets
      - Wand of Wonder modified now a Random "Message" device. New codes
         to allow greater flexability.

2.10  - Few odds and ends add to garner a greater illusion of player 
         interaction. Look around for them.
      - Town script modified to allow descriptions for each menu.
      - Towns modified to be a little easier to navigate.
      - Some expansion done to the description files. If your making custom
         games check out DEV_TEXT.DAT and it SHOULD be clear what I did...
         sorta...
      - People can now build signs...
      - Game is now MUCH more configurable... Check out SETUP.EXE
      - Log file modified.
      - Colors added to textfile display routine...
      - New!!! Auto-Eat Flag in player configeration!
      - Major bug! Causing the player file to "Expand" to god knows how large
         as been corrected. (I hope)
      - Means of storing ANSI revised. Now takes much less room.
      - ANSI routines revamped.
      - Minor bug fix

2.09  - Hostel Combat & Hostels modified. (Hostels now have 8 slots for
         addons... each can be anything)
      - New hostel item: Transporter will transport player up to 20 spaces
         from base
      - New Hostel item: Factory. Builds items.
      - New Hostel item: Scanner  Does 23 x 23
      - New Hostel item: Summoning Stone... Summons monsters
      - New Hostel item: Robot Repair. Fixes 10% of robot damage DURING 
         combat and compleatly repairs them.
      - New Jewelry Enchantments, Speed & Faith
      - GAME.CTL no longer included in archive. Run SETUP
      - New player editer CMED_OL... Will work on line. Registered Only
      - CMEDITER moved to CME209.arj.
      - SETUP.EXE added.
      - Cool Support added for people playing at home.
      - Minor Bug Fix

2.08  - Hostel Combat Setup (Hostel Items not used yet)
      - Monsters now leave bodys (can be turned off by sysop)
      - Charm Spells Added
      - Teleport Spell now working
      - CSAE4 BioSoft added
      - Minor Bug Fix

2.07  - Combat revamped.
      - New system for casting spells when attacked and not on-line.
      - Combat Styles now working.
      - Cybermagik now takes a little less memory.
      - Misctext.DAT is now compiled
      - Water monsters now working.
      - Vendors: special battles in which the user can decide to buy stuff.
      - CyberMagik now takes less memory!!!
      - Minor Bug Fix

2.06  - NPCs will now equip items at maintance.
      - New compiled file, NPC_INFO.DAT. Which NPCs equip what.
      - Look option renamed to search.
      - New look option added... Allows you to check out tarrain types before
         steping on them and getting waisted.
      - Tarrain discription now displayed in TF display color.
      - Talk text now displayed in TF display color, with hilighted key words!
      - Inherent curses now added to stat effecting jewelry enchantments. 
         Do not set up jewelry for more then +99!
      - Combat Delay now in Milli-Seconds reather then Cycles.
      - Towns now compiled.
      - Minor Bug Fix

2.05  - Battles can now be set up with a conversation.
      - Conversation Script now contains variable support.
      - Battles now have a command to count monsters. 
      - Clerical Magik added for registerd versions.
      - Town added: InRing
      - The files Monsters.DAT and Partys.DAT are now compiled. Get the 
         compiler and the source for them in a seprate compression called
         CME205.Arj (or zip or what ever). Other files will be compiled in
         the future.
      - Program now generates the file Active.Gam which is deleted when at
         shutdown of the game. If this file is pressent the game will not 
         load! That should keep it from dieing on multi-node systems.  (I
         have not run it on a multi-node system so don't know what would
         happen)
      - Compleatly Revamped the NPC support (Run UpGrade to convert from 2.04)
         (Note added later. Players must now keep a combat score = to the npcs
         ego * .01 * the npcs combat score in order to keep it)
      - Added the time left to the town/hostel prompt.
      - Minor Bug Fix

2.04  - Player can now configure text file display color.
      - Player can now configure screen length
      - EZ_SETUP now included. Use this to edit GAME.CTL with a nice little
         menu.
      - Town added: Electra
      - Items Added
      - Enchant/Curse weapon spell modified.
      - Registration key added.
      - Snow fell on moria.
      - Minor Bug Fix

2.03  - Player Defense Configuration completed.
      - Max Tyme per day option added. (Uncompress CMEDITER.ARJ)
      - Sales percent now configurable.
      - Monsters/NPCs with enhanced weapons no longer prone to crashing the 
         game.
      - Town added: Treason
      - Town added: Ra' Natra
      - Town added: E Temple (Elvis Temple)
      - Minor Bug Fix.

2.02  - Monster/NPC control has become "Smarter". Monsters & NPCs now have the
         ability to throw items and cast spells!
      - Major bug fixed! When players attacked other players there was an
         indestructible garbage NPC. That has been taken out and hung.
      - NPC maintenance command now gives options to name or drop NPCs.
      - Enchanted weapons now have a much more "Steep" price modifiers.
      - Perm_Quest added. Finding GoblynWryst a Short Sword +5 vrs Goblins.
      - Minor bug fix.

2.01b - Major bug fix! When buying pets the user could buy the Pet Shop! This
         corrects that error.
      - Minor Bug fix.

2.01  - Math support added to Partys.DAT (Also vars LEVEL,DIST,XCOR,YCOR,ZCOR)
      - Case statement added to Partys.DAT script
      - 5 new battles added...
      - Pet Shop commands added to Towns.DAT script.
      - NPCs will now leave 'cowardly' players (Players must a combat score
         of 20 or more per 1000 experience to insure that they keep NPCs!)
      - Combat system slightly modified (You shouldn't see it)
      - Fireball spell now available!
      - Equip Item commands now (R)eady and (U)nready. It automagikly decides
         where to equip the item.
      - Minor Bug fix.

2.00  - Combat system rewritten. It now allows multi-monster combat and is
         MUCH more flexible.
      - Support added for NPCs
      - User "character sheet" (info) has been redrawn. Now gives more 
         detailed information.
      - File COMBAT.DAT has been removed.
      - File PARTYS.DAT has been added to help support the new combat system.
      - File NAMES.DAT has been added to help support NPCs.
      - File MONSTERS.DAT modified.
      - Optional file PETS.DAT now supported to give user a NPC at log on.
      - NPC Maintenance command added to Maintenance menu.
      - Minor bug fix.
      - Due to the extent of the changes you must reset the game. Also I 
         skipped versions 1.08 - 1.99.

1.07  - Will no longer crash if a user tries to attack and then enters
         a letter.
      - Will no longer crash if the user tries to throw an empty slot.
      - Will no longer crash if the user tries to enchant an equipped weapon
      - ID now should take magik from the player.
      - Map display thingys that are only supposed to work on a certain level
         will now only work on that level.
      - Ranking modified to be more accurate!
      - Sorry it took so long to get these bugs fixed.
      - Players can now drop money in the world map
      - Guess Item Strings have been simplified. What once was 
         Short Sword[00000,00000,000001] is now Short Sword[0,0,1]

1.06  - Player structure modified.
      - Players can now equip up to 16 pieces of jewelry.
      - Jewelry enchantments... Health, Wizardry, Agility, Dexterity, Strength
      - Players can now move in angles in the world.
      - Towns OceanView and DesertGem added
      - Minor Bug Fix

1.05  - Players can now mix there own potions (potions.dat).
      - Food can now be poisoned (with potions).
      - Players can now steal items from other players.
      - Blackjack, and Slot options added to town file.
      - Monster file modified.
      - Minor bug fix.
      
1.04  - Message system added. (Will tell users of new messages at log-on if
          present)
      - Bugs fixed in map. The map will now be removed from memory if it needs
          it for something else.
      - Bag types added.
      - Identify spell modified to accommodate bags.
      - Replicator type added.

1.03b - Current level of the map now loaded into memory and held there. It 
          will not load the map unless it needs a level that is not in memory.

1.03  - Terrain file modified! Terrain now much more flexible, and there are
          more terrain types. Nothing needs to be changed to support this
          new terrain setup save for unarjing the file.
      - Players can now name there weapons. (If you are running a per 1.03
          version copy WEPNAMES.DAT to WEPNAMES.CMF. The reset program will
          also do this, but will reset the game.)
      - Identify spell modified to accommodate named weapons.
      - You can now reset each file independently.
      - Monsters now have a Talk command
      - The combat menu now only shows options that the player CAN use.
      - Permanent (one player only) special quests now functional
      - Town file modified
      - Some monsters added
      - minor bug fix

1.02  - Internal messages and prompts moved to MISCTEXT.DAT
      - All *.DAT text files now include commits
      - Health, Hunger, Endow, and Armour Wands added
      - Identify Spell Added
      - Talk file modified. Now allows multiple questions for each answer!
      - Minor bug fix

1.01  - Hostel Combat now functional (Throw Option not working)
      - Special Quest list added
      - Weapon Spells Changed (Player can now make a saving throw)
      - Armour changed (Armour now has a base hits, absorption, and reflection
          Armour reflection modified to allow more armour hits)
      - Teleporter Nodes now functional
      - Portals (not the hostel portals) now functional
      - Holes now need rope to safely descend
      - Energy fields are now impassable without Silver Disk (which has been
          added)
      - Town CauseWay added
      - Psionic Scan Spell Now functional
      - Some Spells, Software, Items and Monsters Added
      - Minor bug fix

1.00  - First Beta Release

Whats to come.....
The last version of Cybermagik is comming up quick. :-( But there is good 
news! I have begun work on a new online game 'SYNERGY' which will be run from
a graphical term program. Synergy will include these cool features:
   - Multible Race Types
   - Charactors Built with Attributes AND Skills!
   - CYBERWARE!!!!!!!! BIOWARE!!!!!! Be the bionic man ;)
   - Multi-Node support (Multi-Node player vrs player combat!)
   - 3d rendered map!
   - 3d combat system!!!!!!!!!!!! (Kinda like X-Com)
   - Huge world (You'd expect that from me)
   - Lots of items (Again /\) ALL of which can be enchanted (well most anyhow)
Basicly I'm gonna try to make a true user driven roleplaying envirment. It's
gonna be slick if I do say so myself.

