Welcome to the sixth issue of the LORD Authors Newsletter, Volume 2, Issue 2. This issue covers January through April 2001, and is about the BBS door game LORD - Legend of the Red Dragon, LORD II, and Tournament LORD; and Planets: TEOS. Anything learned after the official release will be added in a post-release addendum around April 30. Authors and/or web-site entries are listed in alphabetical order, divided by status: Active, Inactive, or "Dead Site". The Lord Programming Situation section is now used for info from/about Joel Gathercole, Brandon Pierce, Michael Preslar, and Bobby Queen. Beginning with this issue, all issues now cover four months each.
Distribution notes: This newsletter's issues are distributed primarily through my web-site, the LordNews mailing list, and via the Fidonet Lord echo - courtesy of my friends Ruth Argust and Mike Ehlert. Copies will be made available on the Lord Legacy FTP server, and on the Kiteria's Korner site, eventually. I have added the Listbot code for subscribing to the mailing list to the end of this web-page. All five previous issues have been updated, including their text versions, as of April 16. The file ccigm-6p.zip contains the graphics files used by this issue. Drag-070.jpg was added here on March 17, 2001, and is from the Dragon Archives public domain site.
Official Release notes - 04/17: LordNews Issue #6's text version
was released via the LordNews mailing list on Tuesday morning, at 12:30
am. The Listbot text version file (CCIGM-06.TXT) was created after I
finished the Issue #5 update, Monday night. It will be stored on my
web-site, along with the other text issue files, in the Lordnews
directory. Listbot notes: Issue #6's text version released in three
parts Tuesday morning, with last part sent out at 12:30 am.
Old Issues Rewrite Notes: As part of an overall update of all previous newsletter issues, needed for two reasons, I have updated all of the issues. First, the old issues needed to reflect the changed location of the updated LordNews text version files. And second, each issue's section listing links to other issues, needed to be revised. This process was started on March 27, 2001, and completed on April 16. 04/15: Issues #1 through #4's HTML pages have been updated, and aligned to match their Text version pages. Anyone wishing to link to my Lord Links Page is invited to use lordlink.jpg for a graphics link, if they wish to use one. This HTML page has been checked for spelling errors. 04/16: Archived April 2001 development notes info in Note0416.txt, inside ccigm-6h.zip. Issue #5 files rewrite completed this evening. I've been unable to get my LordNews Form page to work, so don't waste time using it.
I was told in March that there apparently is a LORD movie being
planned, but no one has since given me any other info on that. Should
anyone learn anything about this, please let me know. I'm combining
together various paragraphs from the development phase here, and have
archived the original paragraphs in the note0416.txt file. In late
March, thanks to the support of several friends, I decided to keep
going with newsletter production. Feedback on this issue would be
greatly appreciated. Lord programs search note: Should anyone
come across these Lord igms, please send them to me: The Jeweler's
Shoppe, Market Place, Milo's Market, and Old Skill Center.
"Dead Site" entry updates - Sites not having been updated in last 6+ months. A few were believed closed down, but are still open. I've decided to skip listing these site's addresses. Moved or reopened sites: Lord Domain site, and Sweet Dreams Software. Previously covered sites: Blackfist Lord, LORD Fan-Fiction Center, and Shining Star Software. Previously thought to be closed down: WT-Lord Webring page, and the Mad Systems site. Recently discovered sites: Blackhand Productions, Demonic Productions, DoRE's Lord IGMs page, [SYS] LORD site, and Wonderland Software files page.
These sites closed down during this issue's coverage period:
LORD Domain Ring homepage, Red Dragon's Lair, and Sunshine's IGMs.
The sites were run by Colby Reich or Becky Benjamin. Three valuable
Lord sites were discovered in March: The Goldengate ddsdoor FTP
directory - ftp://bbs.goldengate.net/ddsdoors; Shannon Talley's
Fidotel LORD site - http://www.fidotel.com/public/lord, and
telnet://telnet.fidotel.com. I also found two valuable WT-Lord
IGM cheat pages at Acad's World, and on Shannon's site. And I found
that the WT-Lord Webring, run by Thomas Kloos, is still running. But
I don't know if it is an active ring, or a dead one.
Joel
Gathercole --
Lord II: Complete New World --
Lord2 Projects
Page --
Cnwfiles directory
Alternate email: greenie@darktech.org --
ICQ #16277704 -- telnet://greenmachinebbs.com
01/02/01: LORD2: Complete New World v136.1 was released on
December 29th, 2000. There are many new bug fixes throughout the game.
I've added in a telnet BBS list, so users can add other systems to
the list. Please, if your system is NOT currently listed there, and you
have CNW on your telnet BBS, please post it up in the LORD2@egroups.com
site database, and email me your system info, so it would be listed in
the next release. You can get it off our website:
http://www.greenmachinebbs.com/LORD2/. You can also play the latest
CNW at our CNW telnet server: telnet:greenmachinebbs.com. Come on in
and play.
02/16: CNW 136.2 and 136.3 updates are now available.
02/18: I've officially released updated versions of
the REFHELP.DOC and RULES.REF files on my site. When I have released CNW
137.0, probably before the end of this month, I will be releasing those
IGMs of mine which do not use NPC stuff -- Blue Water Falls, Locker Rooms,
and Pouch of Documents. I am now also the new developer of all
unsupported Lord2 IGMs, including Xena's House, and one of the beta
testers for Lord II. I will be re-releasing all of those old IGMs with
all needed bug/variable fixes, as is mentioned in the new
Refhelp.doc file. The new IGMs will comply with the new Lord2
New World IGM rules, so there will be no problems with future conflicts
and bugs from other IGMs.
02/20 Notes: Added link on both LORD
Links Page and LORD II IGMs Page for new
update of the LORD II REF Help Guide, redone by Joel. Added telnet
address.
02/21: LORD II:CNW is a package set up for sysops and/or webmasters who do not have time to install many IGMs, and to keep checking for those that overwrite other IGMs. The current package has 136 external IGMs, and many other IGMs that Joel has created. The Lord2 Mailing List is for anyone who is interested in LORD II, CNW stuff, or classic LORD. The auto-update system was discontinued, and individual updated CNW files may be accessed at http://greenmachinebbs.com/lord2/cnwfiles, which is updated each night. The mailing list may be joined at EGroups.com, lord2@egroups.com, by sending an email to lord2-subscribe@egroups.com, or via the web-site. For more details on CNW, ask Joel, or read the CNW.TXT file in the archive. CNW-only IGMs: These are IGMs made by Joel, which currently have not been released outside of CNW. They include Bed of Roses, NPC Characters, TIME, and Taxes. Others listed previously. 02/22: Voodoo Knight has just passed me his four IGMs: Voodoo Temple, Red Dragon Town, Happy House, Figaro's Castle. And gave me the permission to continue their development and support. 02/23: The Pouch of Documents IGM was released today. 02/28 Note: Joel's excellent list of Telnet Lord sites, is at: http://greenmachinebbs.com/lord2/playit.htm.
03/20: Lord II:CNW v137.0 was released on March 17. Finally, I ran out of bugs to fix. This is a total new look for New World. It's more exciting, less exploits. No more bugs that we could find. TeamLord has been totally redone. IGMs were upgraded, enhanced and fixed. Removed tons of bad ANSI chars and much more. Grab your copy here: cnw-1370.zip (2,077 KB). 03/21: Updated versions of Voodoo Temple and Xena's House were released today. Both can be downloaded from the Lord2 Projects Page: http://greenmachinebbs.com/lord2/l2igm.htm. 03/27 - Lord2 Mailing List: I've been working on an Auction House IGM which will shortly be released outside of CNW. Just testing it now. So far it works great, players can auction off any items or gems that they have. So far it works good, I need a bit more testing before it actually gets released though. If you want to check it out, log into my lord2 server and you'll find it right beside the GreenTree bank. Soon I'll be adding in support for deeds. I want to make it able to handle ANY deed without including the details on each deed separately. I'm also adding in support so the NPCs can place bids or put items up for auction. I'll be adding that feature when I complete the NPCs item support. Yes, if you haven't read my to-do list, you wouldn't know about this. Yes, NPCs will be able to handle items, you will be able to sell your items to any NPC that is interested, or buy their items, or gems, or use gems to buy stuff. All depends on the various NPC skills combination. Meaning, some NPCs may try to sell a green-potion for 2 gold each if you buy all of his green-potions, yet another would sell each for 8 gold.
03/31 Notes: Joel has released CNW v137.1 update (146 KB), and is working on CNW 137.2 update. CNW To-Do list updated, along with several Lord2 IGM component files, dated after March 28. Some updates noted: Xena's House, StonePass Lodge, Auction House, TeamLord, Property Taxes, Gargoyle tower, Loki's Inn, UGA, and Mom's House. Suggestion to Joel: Make those .REF/.IGM files available via FTP programs, to make them easier to download. Using a browser to locate updates is very time consuming, since the directory listing is shown alphabetical, and not sorted by date.
04/07: Question: Joel, would you please clarify for me,
when a Lord2 program should be called an IGM, and when it can be
termed a utility? Answer: IGMs: In Game Modules, do you know
what that means really? It means new stuff added to the game itself,
where players would see the changes or something like that. An actual
MODULE, which builds up things. UTILITIES: well things that only the
SYSOP (or webmaster) can use to make changes to like player info, or
programming guides, can be utilities. Mostly stuff to do with
programming the IGMs would be utilities.
Question #2: I would like to include in this issue, or the
next one, a list of the Top 10/25 Lord2 IGMs. Would you be able to
help me with that? Answer: I put up polls for the best IGMs,
accessible from the Lord2 mailing list. Which is located at:
http://groups.yahoo.com/group/lord2/. I can send you a list of the top
IGMs before you publish the issue. Question #3: How is the CNW
work going for your next update? Answer: I will probably skip
doing a v137.2 update, and just release CNW 138.0 or higher. Including
my Pouch of Documents IGM, there are now more than 137 external IGMs
in the Lord2:CNW package. We, the players and I, keep finding more
little bugs and exploits to fix, and keep coming up with tweaking ideas,
so stuff is always being added. The primary new stuff for the next
release would be MORE major changes in the Cool Team Lord IGM.
Michael
Preslar -- Brandon Pierce
-- LORD Legacy Homepage
irc.lordlegacy.org --
Lord Legacy News Page -- Alternate email: mpreslar@mailcity.com
The following information on LORD's current status was obtained
from Bryan Turner, and from the Lord Legacy site's News page. Some
parts have been edited or rephrased, including where old info is
repeated. The first entries are from Michael Preslar, on the Fidonet
LORD echo. Other entries are from the Lord Legacy News page -
(abbreviated L. L. News).
01/08/01: I have finally got a BBS online, telnet
access only: telnet://bbs.lordlegacy.org ... For those wondering about
Lord's life ... The system used for my DOS programming died, and I have
bought a new system for Christmas, and installed the old system's hard
drive in it. Now that I'm able to work on the programs again, and have
a BBS to test them on, I'm going to work on the Joseph Master's IGMs
-- LordNet, TeamLord, Aragorn's Timer, Lord Cops, Lord Event, NPCLord,
Sandtiger's Bar, and a few others. If anyone has anything to say about
the Masters' programs, or LORD, LORD II, TEOS, please let me know.
Message #2: I have just received permission from Metropolis
Gameport to port LORD to OS/2, Linux, and Windows 32-bit. I have also
received permission, again, to work on updating LORD II and Planets:
TEOS. I want everyone to know that their work on the Lord Petition did
not fall on deaf ears. Michael.
01/10 L. L. News Page: It's been awhile since I last updated the site. I have some good news. ... So when will new versions of these programs be released? I don't know yet .. As with LORD, I will do a cosmetic release first .. putting the MGP name on the programs, and then I will work on cleaning them up. More news: This little web-site has become the "official" Lord site.. And a guy from MGP, Brandon Pierce, is going to take over the webmaster job here. 01/10 - Brandon: So there you have it dear friends, Lord II should be up and kicking again sometime soon, assuming Michael doesn't have any more gremlins playing with his computer. Don't you just hate it when that happens? Congratulations Michael on getting the go-ahead on porting Lord to Windows, etc. Good luck on programming it for Windows M.E., 95/98, and NT/2000, OS/2, and Linux. Question: If you do a Lord for Windows, would it be able to run the DOS-based Lord IGMs, or would people have to recompile and/or rewrite the IGMs to work with a new Lord/Windows program?
02/05/01 L. L. News: Lord v4.06, Planets: TEOS v2.02, and Lord II v1.02 were all released today. What's new with them? That "give the hag a gem" thing is gone from Lord (my if/then code for Lady was a bit too greedy). I'm still working on finding out why it cuts off the beginnings of text sometimes ... In Lord II ... cosmetic changes noting the new owners. The L2.exe and L2CFG.exe files no longer need to be patched for fast machines. The smackrod won't let you teleport onto something solid anymore. In TEOS.. Nothing spectacular .. (the) Planets.exe/.ovr and plancfg.exe (files) no longer need to be patched for fast machines .. and I've started cleaning up the code. So when's the next release of these fine games?" you ask? Not sure right off-hand. I'm working on a new L2CFG (finished the player editor this morning). Want to rework PLANCFG. And otherwise, I want to clean the code up. So we'll see. Michael.
02/15/01 Email: Question: I was wondering if you knew yet if the 32-bit version of Lord will be able to run all the old IGMs and other support files. Answer: Here's Mike's answer about Win32 LORD running IGM's: I'm going to say yes, with one condition.. that the game is run on a normal fossil or async connection. If they want to make use of the door32 standard (AKA Windows handles instead of fossil or async), the sysop would need upgraded IGMs. Brandon. Metropolis, Inc., 8650 College Blvd., Overland Park, KS 66210, Ph: 913-663-9519, Fax: 913-663-3200.
03/22 L. L. News: So what's going on in my little corner of the world? Lots. For those that don't know, I've been given permission to work on Lord, Lord2, TEOS, and T-Lord; and to port Lord, Lord2 and TEOS to Win32, OS/2, and Linux. There is a possibility of Palm and Win/CE versions of these games as well. Web versions? A high possibility.. Matter of fact, a friend is working on WebLord as we speak. Recently, I've been working on Lord/X (the Linux version).. Donald Tidmore asked why I was working on the Linux version before anything else.. The answer.. The 16-bit version of the game will run on Win32 and OS/2 systems easily. With a little tweaking of DOSEMU, it can run on Linux systems as well. I'm working on the Linux port first so that Linux users wont have to mess with DOSEMU. The Linux port will also speed up Palm and Win/CE development. I'm also hoping that the Linux port will encourage other BBS developers to consider coding for this platform (Remember folks, the more BBS programs out there, the more activity the BBS scene will see..)
I'm hoping to have a very basic public beta of Lord/X soon (2-3 weeks if all goes well with my personal life and day job. More info below).. I've made sure to not have any limits on the number of players.. Uses stdin, stdout, stderr, so crafty shell scripters, Perl coders, tcl coders, etc should easily be able to redirect the game to whatever they like.. One guy I was talking to in IRC said he could possibly make an MIRC script to run the game over IRC.. Wouldn't that be weird? I'm also making sure that all ports are compatible with one another.. Meaning, you could run a BBS with Lord on it, and a web server with WebLord on it.. Both on the same machine.. They could share data files, and thus share players.. Giving players a higher chance of game activity. Let's hope this works out.. Why am I working on all of these ports? Am I abandoning the BBS game? No way.. I'm not abandoning it in anyway. I just want to get more people playing these games. Lord has long been a staple to the BBS community. With these newer forms of "people interaction", a game like Lord is needed to encourage people to have a good time with their hobbies.
What's the news on the Win32 and OS/2 ports? I've been collecting info on doing these, but haven't started the actual coding yet. I had worked on Lord/32 before, and it took me all of 2 weeks to have the port 50% done.. So, I'm expecting these ports to go rather quickly when they get started. Unfortunately, I either deleted that source or lost it during one of the machine upgrades, and will have to start over from scratch with that. I'd also like to continue updating WTLord, however the IceRage guys have all but disappeared. I've yet to track down a working Email address for them, and icerage.com has been down for quite a while now. I know they weren't too happy about me working on Lord.. That's why I say "I'd just like to continue updating". I just want to make sure that there is support for the game. Brandon Pierce will be leaving Metropolis soon. He's moving on to bigger, better things. Here's wishing him the best of luck with that. He's told me that he will stay involved with the projects, as he wants them to work out as much, if not more, as I do. (Here's also hoping that he doesn't mind me speaking for him)..
While we're in the "personal life" area.. I am also moving to a different job. I should start for the West Corporation sometime here in the next 2 weeks or so. This also means I'll be moving.. So I'll be without an internet connection once I move until DSL is installed. The move shouldn't be a problem, and the new job has better hours so Ill be able to work on my personal projects (read: lord) more. The job change also means that my BBS (bbs.lordlegacy.org) is down. Not sure if I'll be able to bring it back in the future or not. Depends on the move, and if I have the time to work on it.. (I prefer coding instead of sysop-ing, but it was nice having a system right there that I could mess up if need be, instead of messing up someone else's system).. In closing, Id like to encourage everyone to stay involved with the BBS community.. Dial-up, telnet, coding, web-sites, IRC.. The more activity the users see from us, the more activity they'll bring in. Michael.
03/25 L. L. News: Just an update on my situation... I'm not
outright leaving Metropolis as Michael reported a few days ago. He wasn't
lying, actually. Last week, it did look like I'd be leaving outright, but
I've worked it out so I can stay on part-time to manage things like LORD
development, and a few other projects. I'll still be hanging out in the
IRC channel and working on the sites and stuff. I just won't be in the
office. =) Brandon. 03/28 L. L. News: These just in.. screen
shots of WebLord.. It's in development, which means a good bit could
change, but it's working, runs well, etc .. Enjoy.. Two pictures:
Client-side
view, and
Server-side view.
Bobby Queen --
Official Lord
II IGM Archive Site
Kiteria's Korner ---
Mirror Sites: Kiteria's Korner
--- LORD2 IGM Archive
Notes: As those who received my Jan. 11 LordNews update by Email now
know, Bobby's email account was extremely unreliable. (03/04: That is
no longer the case. The shelby.net ISP has fixed the problem.)
Bobby and I will continue to be working on updates for his web-site,
and on the Kiteria's Korner site. Those Lord II authors who need it,
can get a fairly recent Lord II Blockfaq.htm page, showing which record
blocks are in use, etc, from Tien Lung. (03/04: Bobby's reported that
he had lost the file he was working on in a crash, but has restarted
a new version.) Kiteria's Korner will remain located at Bobby's site,
unless he moves to a new server and ISP, which is under consideration.
Suzanne's site is run jointly by the two of us, with periodic updates.
Over time, I plan to redo each of the Lord article pages to do spelling
checks, and possibly grammar checks. Due to their nature, some of the
articles use bad spelling on purpose, and that will be kept at times.
We also are working on adding some new article pages, from Dawn Bidot's
LORD Inn site, and one that am working on, concerning the Horse's effect
in Lord. There are two mirror sites, for the Official Lord II site and
for the Kiteria site, run at webjump.com by Bobby, and at the Lord Legacy
site, provided by Michael Preslar and Joel Gathercole. Note: I updated
the Kiteria Lord Hints page on January 29, and fixed a problem I'd noticed
with how it appeared in Netscape Navigator's Print Preview.
03/04: Bobby has updated parts of his web-site. The news page, utilities page, Untested IGMs page, and the other IGM pages have been updated now. On the Kiteria site, he has uploaded revisions of my Lord Links, Lord Archives, and Lord IGMs pages, bringing those up-to-date. On my site, the Lord Links Summary has been updated to match what is on my master Lord Links page. The only major changes on Bobby's site are as follows: (a) News page update, contents follow; (b) recent Lord2 IGMs and utility releases added to site; and (c) IGM review pages updated, with new entries on Untested page. The following paragraph is from Bobby's news page entry.
Bobby: 03/04/01 (Sunday). Okay I finally got around to updating the site. I have updated some pages with ones sent to me by Donald Tidmore who helps me on the Kiteria LORD site. This website is still in danger of going down at any time, and my email got real bad during January and early February. I will be posting a new email address soon. Also please start using the webjump site for the updates, as this one may go down at any time. Remember it's at lord2igm.webjump.com. Also I am due to have surgery this week, on Thursday 3/8/01. It should be nothing major and I should be home no longer than 6 days later but one never knows. :) Until then I just wanted to announce that Michael Preslar has updated L.O.R.D. and also Planets: TEOS and Lord 2. The updates mainly just change the info on who now owns the programs for right now. In fact Michael stated on 3/3/01 that he is currently working on a version of LORD for a new OS (Linux). He said it would be awhile before he starts work on Lord 2, which is bad news for an already floundering BBS game. If you do find any new Lord 2 IGM's or other add-ons, remember to send them to me.
03/04 - from Bobby's email messages to me: The Snowy Pass
Blizzard IGM was an early buggy IGM that I lost during the incident a
couple of years ago, where my hard drive was erased by the computer
repair shop. The author never responded to my messages, and didn't fix
the program. And the Goldengate ddsdoors FTP directory is a file area
in the Fidonet network. 03/23/01 Note: Bobby's surgery was successful and
he is now at home recuperating.
Ruth Argust ---
DoorGames.Org - DDS on the Web
All IGM/utility authors are invited to send their file(s) to
(ruth@doorgames.org) so that the file(s) can be sent to sysops all over
the world (and Internet webmasters). Please be certain that the file is
virus-free and DOES contain a FILE_ID.DIZ file. For more information on
having your file hatched, please see the DDS Web Page at
http://www.doorgames.org or contact me directly. This is a free service
to all in order to provide you with wide circulation of your programs.
There is also a ListServ for receiving all files hatched into DDSDOORS for
those who do not otherwise have a way to receive them. For more details,
see the ddsinfo.zip file.
Mike Ehlert ---
BBS Archives ---
PC Micro LORD Addons
Page
--- PC Micro
LORD Utilities Page ---
PC Micro Door Developer Kits Page
The BBS Archives have a large collection of Lord, LORD2, and T-Lord
IGMs and utilities, with over a thousand Lord-related files. The LORD
programs are primarily on these pages: archives.thebbs.org/ra98a.htm,
archives.thebbs.org/ra99a.htm, and archives.thebbs.org/ra102a.htm. Mike
supplies BBS/Lord authors with free web hosting, without annoying pop-up
ads and banners. You will get 20 megabytes of fast web space for free,
along with a web-page hits counter, guest-book, and link manager. See
http://thebbs.org/homepage for details. Authors and others may send BBS
programs to Mike for hosting on his web-site either by Email, or by
uploading them to his FTP server. For more info, read Mike's entry in
LordNews Issue #4.
Notation: Authors are considered active if working on Lord
programs during the LordNews issue's development period; their
web-sites are being updated; or I hear from them often by email.
For me, if they write me often, that's active enough
Chuck Brogan
-- Acad's World - Lord
page -- http://come.to/acad -- telnet://www.acad.dynip.com
03/28: I have the Acad's World web-site, which is available also by
telnet: Acad's World BBS. I have nine games of WT-Lord running, and
that is the only door game I offer. I get over 300 calls every day,
and have 14 nodes, and offer unlimited playing time. While it seems
the authors don't show much interest in Lord programming, the games
continue to be popular on the players side. To help players out
with learning WT-Lord and its IGMs, you can check out my
WT-Lord IGM Hints and
Tips Page, which was recently updated this month. It is also
available as a downloadable archive from my site.
Jason Brown --
Jason's Programs Page --
Jason's Homepage
01/27/01:: I am working on RHPScript v2.0. I have hit a snag, where
I am getting weird crashes, but you can write to screen, as well as create
and change variables, and I have all the Lord-specific variables in. Good
news about the web-based LORD program, I'll want to keep up on that and
see how add-in programs will work with it. 03/14: Added alternate email
address. 03/24: I've stopped working on my Lord programming because there
have been no bug reports, or email from anyone interested in my IGMs, and
I've moved on to Unreal Tournament coding. If anyone shows interest, I'll
keep on working on the LORD projects, otherwise I'll consider them
finished. If even one person will request it, I will work on porting my
Lord IGMs to Linux, if I can get help from Michael Preslar on the Linux
code writing. Same deal for doing enhanced versions for Win32 Lord.
03/31: Noticed some new programs on Jason's programs page, but none
are Lord-related. Unreal Tournament, etc. 04/13: Changed primary
email address. The jmbrown@mines.edu email account will be closed
after Jason graduates from college next month. After that, people
are to use his new farlander@mailandnews.com email address.
Mike Dillon
- -- Crystalline
Realms
01/13/01: The Crystalline Stats utility is still being worked on.
GreyDrive is about my only truly dead project since there isn't much a
demand for a C/C++ door kit these days. ALE, well, it's just sitting
here... I haven't worked on it in a while... I guess that's basically
the low-down of what is going on currently. 02/13: I will also
be working on my TinyTIC program soon, and some other non-BBS related
programs. 03/14 - Mike's news page: March 08: Just a side note,
I am continuing work on TinyTIC and Crystalline Stats (CStats) as soon
as I get some other projects completed. I have been practicing with
Windows 32-bit programming lately so that I can get ready to start
working on ALE again as it will be a complex project.
Codax
Dragon --
Codax's Dragon's Den Ultd File Area --
Homepage
03/28: I've not given up on LORD2. Right now I'm trying to figure
out why it keeps run-time erroring me out during daily maintenance. I
think it may be my processor speed. Turbo Pascal programs have a
tendency to die after 350 Mhz. I've tried the patch, but it only halfway
worked, and won't fix Lord2cfg.exe. Right now, I'm looking for a 486
emulator, That might work. Nothing is really new as of yet, I'm very
close to actually being able to start a 2D action platform game. All I
need to do is to write an engine. And so far, I've not heard from Joel
about anything he needs me to do for Lord2 programming.
04/05: Question: Please tell me what the status is of the Cruises IGM? Answer: These are the sections I think still remain to be added/fixed (from largest to smallest): The 3/4 endings (I refuse to just let them be weak text ending like I did with Battlefield). 2 Animated Dinner conversations. Final implementation of Job/Work/Class system (partially to be taken care of in ending). Misc. tweaking of the Gym fight. Tweaking of moving NPCs. 1 screen of the Upperclass (A) Deck. Putting together a beta release may be easily done soon. Most of the brunt of the coding is finished. Just the endings and some cosmetic things need to be worked on. I can probably also just do implementation of the Job/Work/Class system, and throw in some "To be completed later's" in the IGM.
Question #2: Please update me on this question you asked in the first LordNews issue, back in December 1999: "I'm trying to find out if Seth was able to overcome Pascal's 65k for variables limit. If he has not, then I have found that I have found the problem with my IGM. Otherwise, I need to find another option." Answer: I'm not quite sure on this one. I was able to kill the problem by cutting a few of my files in half and trying to keep them under 20k. But I'm also wondering if it had to something with a particular set of commands I used. Namely the @show command and the @do move x y command. LORD2 really hates it if you use a @do move right before an @show command. So that's something for others to watch out for. I'm no longer worried about Pascal's limitations. I have become quite fluent in C++ and have started to do a lot of programming with that. I'm sure Seth found the way using some custom memory management TPUs. I never really found anything I could use that was free ... But as I said, I now have C++ and DirectX v8.0a, so I'm set for a high level coding environment.
Orion Elder --
SMAUG
site --
KnyteHawk's LORD II IGM Programming
03/22 - Orion: I would like to see a listing of places with a good
number of Lord players, as that is LORD news. I'm always looking for a
place with a good number of people to play LORD with. (I'm not personally
aware of such stuff, so if anyone can provide one, I'd appreciate it.
DGT). Also, a "Realms of the Month" category that spotlights the best
LORD, LORD II and TEOS games each month, would boost players at different
places, and possibly generate more activity for the boards, keeping them
from dying out. (If you guys will provide such information, I will use it
in the newsletter. DGT).
Elysium
Software
03/27: I decided to check the site out again, after several months
of not having done so. I discovered it now has some Lord-related
material, so I'm including it in this issue. They have released two
Lord utilities, LordCops v1.90 and NPCLord v2.90 - both by zoob; one
Lord2 utility - Lord 2 Levels v1.0, by Eric Vinson; and two IGM
programming files: BBS Coder's Guide to Pascal Programming v3.0 - by
e_maus, and FreeDoor v1.08, a BBS door developers kit, for use with
Virtual Pascal - by Mike Hodgson. Looks like these guys are finally worth
something for us Lord fans. However, none of those files are recent. They
date between December 1998 and December 2000. Apparently they don't care
much about telling people about their programming work, I guess. Notes:
To go straight to the Elysium pages with Lord-related files, use these
links: BBS Doors;
BBS Utils; and
Source Code.
Lloyd
Hannesson -- Tech'N
Software -- LORD
1 IGM List
03/22: I've been plagued with many problems, including broken
Internet access at home, mail filters at work, and a dead CPU. The
Tech'N site has been updated, and I am now back at work again. I will
be working towards getting things there 100% finished. Excerpts from
web-site: I've added a few new features to this web site that
hopefully everyone will enjoy. I've gone out and indexed all the
available LORD IGMs out there and they have been added to a database.
I'm doing the same with Lord Menusets and Utilities. Thanks to everyone
for their continued support! March 19 entry: Hello .. I'm still
alive, the stories of my disappearance have been greatly exaggerated.
No aliens or kidnappings. just a dead CPU and the lack of Internet
access in my new apartment. Work has developed a strict usage policy
for internet access, so I hadn't had a chance to update until now. I
have DSL and a brand new CPU to use it with so things should be ok and
back to normal in the next few weeks. The page is still alive, and when
I have a chance I'll list the rest of the IGMs that I have for download.
Also my BBS is down, and will be for a while yet I think. This means
that I've lost track of how things had been progressing on the Fidonet
boards, and am totally out of the loop. I'm going to try to get things
back together and functioning so I can at least pop in to an echo and
say hello. If you guys have seen any posts about errors in my IGMs,
could you forward a copy of the message to me? Thanks much :)
March 21 entry: I just wanted to clue you all into a few site changes I've made over the last couple of days. The first and most obvious is the cool little Top Ten IGM Downloads box. These stats are generated real-time each time the IGMs page is viewed. I've made a few other changes as well ... one being a total overhaul to my file download system. I made it more robust, and changed the way the download stats are saved. This should mean quicker download starts, and less hassle to me when I add other file sections. I've also started again with the IGM additions to the database. But that will take awhile to get completed. There are still 130 IGMs I have to add to the database, and it's a time consuming process. I hope to have everything in the database within the next month, but I can't promise anything. That's it for this update. I hope you all like the changes I've been working on. It's nice to be back and on the Internet :) And please start writing me again. I've been out of the loop for a while, and I'd like to get back in :) 03/29: Added link for Lloyd's LORD I IGM List section. 03/31: Added Lloyd's list of Top Ten Downloaded Lord IGMs. From #1 to #10, it shows: Warrior's Graveyard, Felicity's Temple, Dragon's Breath Mountain, A Visit To Santa Claus, Barak's House, Across the Tracks, Apu's Pawn Shop, Axehandler's Arena, Aladdin's Bar, and Baldur's Camp.
Duncan
Idaho
03/22: Sorry I've been so quiet on people. With my recent moving
to a new house, and swapping ISP's, things have been a little haywire
around here. I've been working almost full-time on my web-pages,
programming, and Lord2 Worlds, plus re-reading both the Wheel of Time
and Dune series to get my knowledge back up-to-date. Progress is coming
slow at the moment with so much on the go, but I'm still ploughing
ahead. Still doing animations and the likes for DuneLord. It's a time-
consuming process, and I hate it, but it's my work, I have to do it -
sigh-. Wheel of Time is coming along as well - the map is almost
complete, but I don't like some of the graphics, so somewhere I need to
find the time to have a play and figure out new graphics for it.. unless
someone out there is willing to aid? My email address has changed, and
the old Ihug one will be cancelled very soon.
Korombos -
-- Sharkware Files
Page -- Korombos's Main page
03/02: KDrive is getting minor changes. When that is finished,
I will be posting the new release on the web, in a month or so. I'm
busy with running my web hosting server, so server programming time
takes away from my available Lord programming time. The new release of
KLord will be released when KDrive is finished. An error was found in
KLord, and that's been fixed. I have received encouraging messages
about my Fun and Games IGM, and I would like to add a few other games to
it, that are like the simple ones already included. Suggestions would
be appreciated for the IGM. My web-site has been moved to its own area,
on the korombos.org server. It is accessible from the main
http://www.korombos.org address by clicking on the Sharkware link, or
you to can go straight to http://sharkware.korombos.org. For those who
want to see it, I've added a fun page, http://fun.korombos.org, that
shows some of my critters and outings when I get out into the wild.
04/11/01: My favorite top 5 Lord IGMs are my IGM-X utility, and
Haunted Mansion IGM; and Dragon's Breath Mountain, Barak's House, and
Socrates Shop. 04/13: I sat down and did the program upgrades.
KDrive and KLord are now upgraded to version 7.10, and are on the web-
site. I have also upgraded the Fun & Games (v2.1), IGHH (v1.8 - Haunted
Mansion) and IGMX (v4.1) Lord IGMs. Thanks for continuing to ask about
them. It helped prompt me into upgrading. I have given more thought to
a list of top Lord IGMs I like most. Although it's not a real IGM in
the sense that you get anything, I personally enjoy the IGM statistics
that my IGMX program provides, so it remains my #1 pick. #2 forward
are: IGMH, Dragon's Breath Mountain, Barak's House, Socrates Shop, Lord
County Fair, The Wise One, Across the Tracks, Axehandler's Dominion,
and Felicity's Temple. The data came from IGMX's top 10 listing.
04/14: Korombos has released Fun and Games v2.20. He has also released KDrive v7.20, KLord v7.20, and IGM-X v4.20, updating the programs released just a day or two ago. Revised entry links to go to Sharkware files page, and to Korombos's main homepage. 04/15: Details from Korombos on history of IGM-X: Well, it's unique. It was originally written when LORD only allowed 9 IGMs. I wrote it to do more than just act as an IGM front, but it records statistcs such as usage. When I first started, I had like 29 IGMS more or less, and wondered why I should have so many. I wanted to track how many hits each IGM got. Many IGMs got a lot of traffic, while others didn't. When run, IGM-X saves info on your IGMs usage to a fast binary database, and makes ANSI/ASCII screens on the fly.
Tien Lung ---
Godlike Productions
News page --
Tien's Homepage
01/12/01: I am going to be working on Lord II with the map work.
And as already stated, I've stopped working on my Lord II IGMs.
03/29: Added Homepage link; Tien is working currently on Dungeons
and Dragons programming.
Marc Ryan -
-- ICQ #42897049
Feb. 13: I am going to school, and have not finished the update of
my Pleasant Valley IGM. What I'm working on is adding a hotel and bank
to the game. And I've decided to write the program in C/C++, so started
over with the coding. I'm also working on two computer games called
MtSQuest 1 and 2, which will include a miniature LORD town to honor
Seth Able and his great game, as well as a few IGM-like sub-towns.
02/21/01 Note: Removed site address until such time as web-site
has Lord material included.
Shannon
Talley -- Fidotel
Lord site -- Telnet://telnet.fidotel.com
03/26: I'm the webmaster/administrator of Fidotel.com. I run an
extensive LORD site, with free access to play Lord games, via my
"Fidotel Surfer" program, and Telnet. I have LORD, WT-LORD, LORD II,
TEOS, and many other games available. I also have all of Joseph
Watson's WT-Lord IGMs available for download from my site. I have
local LORD game news, updates, etc.. With Fidotel Surfer installed,
people can click and start up LORD right from my web-pages, without
using a telnet application. And for WT-Lord players, I have my own
WT-Lord IGM
Cheats Page for them to enjoy. It covers both IGMs and the
main WT-Lord program. I will be adding an "InterBBS" Lord game
sometime within a week or so. And the regular 16-bit Lord game is
relatively new to Fidotel. It's only recently taken off (January).
The web page will change to reflect the scores, etc. of the new LORD
16 bit (and LORD II) games.
Joseph
Watson --
joeCODE WT-LORD IGM Page --- Alternate Email:
jmwatson@cox-internet.com
01/02/01: I've created a new voting booth at FreeVote.com entitled
"Favorite WT-LORD IGM". If you would like to vote in my booth, you can
visit it at: http://www.freevote.com/booth/daddyx. Thanks! I look
forward to hearing from you. Feb. 12: No program releases since Dec. 20.
03/26: I've been pretty busy working 3 jobs since January.
I keep people pretty well up to date on my WT-LORD discussion board. We
were even visited by a guy who said he worked for Gameport.... I
released "Joseph's Revenge v1.7" a couple of days ago. It now has 250
acronyms to keep things lived up a bit. "Ask Clinton" is being
discontinued and work has begun on a more up to date.... "The
WhiteHouse" which is going to be a lot of fun. People have been asked to
toss in their ideas on what they would like to see in the IGM. It should
be available within a couple of weeks for testing. The main core module
has already been written. "Our Town" is being updated and is now in beta
and should also be available in the next week.
03/29 Note: I've checked out Joseph's Favorite WT-Lord IGM
voting page, and it appears that everyone's top two IGM choices are The
Twilight Zone, and Our Town. I've also added entries for Chuck Brogan
and Shannon Talley, who both run WT-Lord game sites, with excellent
hints pages for playing WT-Lord and using Joseph's IGMs. DGT.
Elric (Jay
Weber) --
EarthDrake Software
03/29: Hello, sorry for being quiet on people lately. I've been
very busy. I'm now maintaining 5 web-pages and a message board all
by myself, and I'm co-maintaining 2 web-pages and a message board.
Sometime in the very near future, I'll be adding 2 more message boards,
and another web-site. And I've got my 3-year old daughter to take
care of. I'm still using my wife's laptop computer, since my new
computer system hasn't arrived yet, so I'm still on hiatus from
doing Lord2 work.
Michael
Everett -- LORD on
Bobo's BBS -- Misc
Lord sites
03/28: I've been occupied hacking away at my BBS, and leaving LORD
to fend for itself. For months now, LORD has been holding its own on my
BBS with only 3-4 IGMs and over 125 users. The number of users keeps
growing, so I haven't found a need to work on Lord-related "stuff".
I've been occupied with college and part-time jobs, and a wonderful
girlfriend. I've been searching for a few more LORD authors again,
to feature on my site, but haven't found them yet.
Note: I've skipped listing information for Lord authors who are known to be fully inactive, have fully inactive sites, or who I have not heard anything from in at least two months. Fully inactive status: Dawn Bidot, Marty Blankenship, Suzanne Franklin, Robert Olsen, "Black Omen", Paul Koukos, Chet Rhodes, Bryan Stanbridge, and Bryan Turner. Elric is also fully inactive, if Lord2 programming work is considered.
Michael Adams -- Michael's
Homepage
02/27: Hello, all of my current stuff is on my web-site. I am no
longer a Lord developer; however, if someone does need any help with my
stuff, I still have some of the notes from the work I did. I'm glad
to hear that the LORD crowd's still around: look into Java/ANSI BBS
clients for possible expansion. And let me know if there's anything
else that I can help with. Good luck with the newsletter.
Michael
Bujold ---
CanuckSoft
Feb. 28: I'm still alive and well, but my LORD programming status
is debatable. I still consider myself partly active, even though my
site has been dead for some months now. I have done a small News page
update, to indicate I'm still alive. As far as my IGMs go, I am content
to keep them myself, and update them as necessary. But feedback is the
backbone of all my work. Until I hear otherwise, or find out otherwise
myself, I'll assume my IGMs work fine as is, and that everyone is
content with them. It would be great if anyone using them would just
drop me a quick note. But these days it's getting harder and harder to
find free time to work on them! So that's the other half of my problem.
I can manage, but like I said, feedback would really help. Note:
Michael's Lord2 programs are Crazy Tom's Hut v1.50, Flirt With
Violet/Seth Able v1.20, and Frank's Firearms v1.00. He's also done two
Lord menusets for classic Star Trek and Star Trek: T.N.G..
Robert Fogt
Feb. 25: I will not be updating my Lord programs anymore. I will
transfer them over to Joel Gathercole for support. 04/06:
Question: I was wondering if you had ever released the source
code for your TEOS programs? Answer: Not yet, but I'll move
it up on my to-do list, to search for the source code.
Steve
Gargolinski -- Black Dragon
Software
Feb. 26: I am not working on anything currently due to the lack of good
ideas. If anyone wants something done, that they don't know how to
program, I'd be happy to give it a whirl for them. 03/31: Semi-active
status.
Bryan
Stanbridge --
Micropics Files page
04/05: Question: Back in Lordnews #1, you indicated that
you might release updates of your Lord IGMs, to be Y2K compliant.
Were any updates done? Also, has anyone ever contacted you about
taking over development of your Lord programs? Answer: I added
that caveat to the December 99 issue in case none of my programs worked
beginning in the year 2000. As far as I know, the programs are still
operational and have not needed a fix made to them, so I have made no
fix. No one has contacted me with taking over the designs fully. In
1997, someone did contact me about using Suburbia in T-LORD, but as far
as I know the project was never completed. Part of my stipulation was
that there be no charge for the module, and I believe that may have been
a source of problem. If it is being developed for TLORD or any other
port of LORD, actually, it is being done so without my knowledge or
permission. If someone were interested in taking over the code, then I
would be interested in talking with them in doing so. It's all in
Pascal, however, so I know it's not the most popular code of choice
right now. Music is my life, and I highly doubt I will ever have the
luxury to return to computer programming, barring some unforeseen injury
that sidelines me forever (which I hope never comes). I may pick it up
again as a summer hobby, but highly doubt it.
Ken Weitzel -- http://shakeyjakes.com
03/26: Question: Do you have any current plans to do more
Lord programming? Answer: Yes, I will keep doing Seasons IGM
updates for each Christmas virtually forever. As for other updates, I
can't find any reason to, since I never have had anything to fix in
them, other than a couple of programs. There are a few half finished
ones that I've got on storage, that perhaps I will finish up someday.
Otherwise, all my programming time is devoted to fully graphical
Winserver-type door programs. And I can be reached by telnet at
doorfactory.pangea.ca.
Notes: I've listed programs, by categories, in chronological order. Dates are when I found the files. The listing covers January 01 through April 15, 2001. Older programs have the release dates noted for them.
LORD, LORD II, and Planets: TEOS updates: ---------------------------------------------------------------------- LORD406 ZIP 348518 2-12-01 Legend of the Red Dragon v4.06 L2102 ZIP 467388 2-12-01 Lord II: New World v1.02 PTEOS202 ZIP 282873 2-12-01 Planets: TEOS v2.02 Lord IGMs: ---------------------------------------------------------------------- TURDUN19 ZIP 55007 2-27-01 Turgon's Dungeon v1.90 (Nov 1995) FG_V2-1 ZIP 71109 4-13-01 Fun & Games v2.10 IGMH_1-8 ZIP 71653 4-13-01 Haunted Mansion v1.80 FG_V2-1 ZIP 71109 4-13-01 Fun and Games v2.10 IGMH_1-8 ZIP 71653 4-13-01 Haunted Mansion v1.80 FG_2-2 ZIP 69630 4-14-01 Fun and Games v2.20 Lord Utilities: ---------------------------------------------------------------------- LIGMR101 ZIP 12258 2-27-01 Lord IGM Randomizer v1.01 (Jan 2000) LM95V102 ZIP 191205 2-27-01 Lord Monster Editor v1.02 -- Windows version. (April 2000) LMON251 ZIP 28040 2-27-01 Lord Monster Editor v2.51 (Apr 2000) LCOPS190 ZIP 22596 3-27-01 LordCops v1.90 (July 2000) NPCLD290 ZIP 67945 3-27-01 NPCLord v2.90 (July 2000) IGMX_V41 ZIP 64291 4-13-01 IGM-X v4.10 Lord IGM/utility IGMX_4-2 ZIP 64294 4-14-01 IGM-X v4.20 Lord II: CNW releases: ---------------------------------------------------------------------- CNW-1361 ZIP 2204876 1-03-01 Lord II: Complete New World 136.1 CNW-1362 ZIP 148349 2-16-01 Lord II: CNW 136.2 update CNW-1363 ZIP 373038 2-16-01 Lord II: CNW 136.3 update CNW-1370 ZIP 2126894 3-19-01 Lord II: Complete New World v137.0 CNW-1371 ZIP 150396 3-31-01 Lord II: CNW v137.1 update --------------------------------------------------------------------- Note: See http://greenmachinebbs.com/lord2/cnwfiles to download files updated after March 28, when CNW 137.1 was released. Lord II IGMs: ---------------------------------------------------------------------- REPORTER ZIP 4264 9-23-99 The Reporter's Office v1.00 -- Released in June 1995; not previously listed on Lord II IGMs page. POD-158 ZIP 10169 2-23-01 Pouch of Documents v1.58 VDHUT300 ZIP 14425 3-21-01 VooDoo Temple v3.00 XENA300 ZIP 8988 3-21-01 Xena's House v3.00 ------------ Following igms created by me, from Lord2: CNW files: BLIZZARD ZIP 3856 2-23-01 Snowy Pass Blizzard v1.00 HIGHTON ZIP 2927 2-23-01 Highton Thieves' Guild v1.00 ------------------------------------------------------------ Note: The Blizzard program requires Extitem3.zip contents to be used. LORD II "Utility" programs: ---------------------------------------------------------------------- RTSCR11 ZIP 20209 1-22-01 Lord II RTScript Programmers Manual v1.10 -- released in October 2000. LORD2TEL ZIP 59469 3-07-01 Lord2 telnet app program (April 2000) L2LEVELS ZIP 9797 3-27-01 Lord 2 Levels v1.00 (July 2000) Wildcat Tournament LORD files: ---------------------------------------------------------------------- CARNAL17 ZIP 245030 1-03-01 Carnal Knowledge v1.70 EASTER12 ZIP 18761 2-27-01 Easter Egg Hunt v1.20 JOSEPH17 ZIP 60106 3-26-01 Joseph's Revenge v1.70 IGMHINTS ZIP 16336 3-28-01 WT-Lord IGM Hints and Tips (Brogan) IGM Programming Utility files: -------------------------------------------------- BCGPPV3 ZIP 49523 3-27-01 BBS Coder's Guide to Pascal Prog. v3.0 FDOOR102 ZIP 116787 3-27-01 FreeDoor v1.02 BBS door dev. kit FDOOR108 ZIP 200756 3-27-01 FreeDoor v1.08 BBS door dev. kit KD_7-1 ZIP 326420 4-13-01 KDrive Door Game Tool Kit v7.10 KL_7-1 ZIP 73563 4-13-01 KLord, KDrive Kit Addition v7.10 KD_7-2 ZIP 326369 4-14-01 KDrive Door Game Toolkit v7.20 KL_7-2 ZIP 73391 4-14-01 KLord, Kdrive Kit Addition v7.20
End of Recent LORD Releases Listing.
Notation: Copies of all Lord programs listed above have been
uploaded to the Lord Legacy FTP site, and may be obtained there. Or
use my Lord IGMs,
LORD II IGMs, LORD Utilities,
LORD Menusets, or
Tournament LORD IGMs pages to download these programs. See Joel's
site for all CNW files. I didn't care to upload 2 MB files to anyone,
so they are not on the Lord Legacy FTP server.
For a list of favorite WT-Lord igms, see Joseph Watson's entry. For favorite LORD igms, see Lloyd Hannesson's entry. And hopefully, enough of you will use Joel's new Favorite Lord2 IGM polls, for us to be able to determine what the top favorite Lord2 igms are. I've looked at his other Lord2 related polls, and here's a summary of their questions and results. (1) Do you want a Lord II game? 45.45% have said yes, if it is a MUD with a cool graphical client. (2) What is your favorite Lord2 New World? Amber Crystal received 15.79%, Complete New World 15.79%; and the TEOS Lord2, Miniature Lord2, and Quest for Mom programs each received 10.53%. (3) How long should years be in Lord2? 30% wanted 100 days, and 40% chose 30 days. (4) How old should Violet be in Lord2, given that she now has a teenage daughter? The top votes were for 25 years - 25%, and 30 years - 37.50%. My vote: 35 years old. I think of Violet as a lady, and ladies do not have children before they turn 18. And (5) Should CNW be included in Lord2? 85.71% said that they want Lord2 to remain as small and original as possible, and that CNW should remain a separate program.
This is a list of my favorite Lord igms, which is from my BBS days of playing LORD. Back in 1997, I had no idea that there was over 200 Lord igms out there. At most, I probably was aware of 50, at a guess. These are my favorites still: Barak's House, LORD Cavern, Castle of Lords, Free World, The Graveyard (or Warrior's Graveyard), Socrates' Shop, Haunted House, Love Shack, Reflections, Sherwood Forest, LORD's Realm, Turgon's House, Violet's Cottage, Village of the Phoenix, and Werewolf. One of my first igms to encounter was Realm of Immortals, but I can't remember how much I liked it now. I really loved Lord's Realm, and really liked Village of the Phoenix, but both in those days were bad about crashing. Which didn't make the player or the sysop happy. OK, now people, what were your FAVORITE IGMs? Please start writing in with your selections. I am only interested in igms for classic Lord, Lord II, and WT-Lord.
04/17: I came up with this idea too late I think to get
many to participate, in this issue. I hope more of you will do so for
Issue #7. Since there are so many IGMs for both LORD and LORD II, please
submit your top 20 igms for each game. Currently I know of 44 WT-Lord
IGMs, so I will only ask for a Top Ten WT-Lord IGMs listing.
This is a summary of the current status of known LORD authors. The following are considered partly or fully active: Ruth Argust - ruth@petpride.org, Jason Brown - farlander@mailandnews.com, Mike Dillon - gsvalore@arn.net, Mike Ehlert - mike@pcmicro.com, Orion Elder - knytehawk@geocities.com, Elric (Jay Weber) - afn63169@afn.org, Michael Everett - meverett@goldsboro.net, Joel Gathercole - greenie@darktech.org, Duncan Idaho - midori@quicksilver.net.nz, Lloyd Hannesson - Lloyd_Hannesson@umanitoba.ca, Codax Dragon - codax_dragon@juno.com, Korombos -korombos@korombos.org, Tien Lung - tienlung@hwcn.org, Brandon Pierce -btpierce@metropolis.com, Michael Preslar -mpreslar@mailcity.com, Marc Ryan - MMFan@rocketmail.com, and Joseph Watson - jmwatson@cox-internet.com. Non-authors who are active: Sallee Huber -mallard500@hotmail.com. Recent webmaster additions: Chuck Brogan - brogan@ime.net, and Shannon Talley - shannon.talley@fidotel.com.
And the following authors are either partly or fully inactive. Marty Blankenship - marty@atcc.net: no email contact since December issue, designated fully inactive. Robert Olsen - rjolsen@bard.net, Black Omen - b_omen@yahoo.com, Bobby Queen - wizards@shelby.net, and Tom Toothman - tostrhed@flipag.net. Fully inactive non-author friends: Dawn Bidot - dawnavon@juno.com and Suzanne Franklin - fuzzykin@flash.net. And Bryan Stanbridge -Sorcerer22@aol.com - has been inactive for over a year, pursuing other interests. I'm unable to reach Ken Weitzel, so I'm figuring he's returned to being fully inactive.
Since I have heard nothing from the following since December, or
their web-sites have been left inactive for over 5 months, I'm listing
David Simmons in the "Dead Site" category, because his email account has
closed down. And I am no longer considering Seth Robinson or Mike
Snyder as involved with Lord matters, since neither have returned any of
my messages in many months, except for form letter auto-responses. Other
LORD authors, previously listed as "dead" in previous issues, continue
to be listed that way.
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LordNews Issue #4 - Text. (92 KB) --
Issue #4 Text Archive --
Released on Sept. 20, 2000.
LordNews Issue #5 - Text. (59 KB) --
Issue #5 Text Archive --
Released on Dec. 20, 2000.
LordNews Issue #6 - Text. (70 KB) --
Issue #6 Text Archive --
Released on Apr. 17, 2001.
LordNews Issue #7 - Text. --
Issue #7 Text Archive
Notes: File sizes are for current versions of each newsletter
issue's files following their updates.
Issue #1-#5 files are all
updated, and officially re-released, on Apr. 17, 2001. For convenience,
I've included links for Issue #7, which will not be available until
late May 2001.
CCIGM Updates Summary: The previous five Newsletter
issues's text version files have all been brought up-to-date. When I
started checking the HTML files for update needs, I decided to align
their update notes fairly closely with those in the LordNews text files,
so those were re-updated as I finished each of the HTML issue pages. I
completed those updates on April 16, 2001. All of the LordNews text
files are now stored in my Lordnews subdirectory. So if you had links
to them, please update them.
LORD Newsletters, Issues #1-#5 covered three months each. Issues #6 and forward cover four months each. Addendum messages are prepared and released at the end of issue release months, to cover anything learned after the issue's official release. They are sent out via the Lordnews mailing list, and will also be incorporated into the LordNews issue they are updating. Information for Issue #6 was collected between January 01 and April 15, 2001. This web-page was created on January 31, 2001. This section recognizes my LORD friends who have provided significant parts of the newsletter, or who are long-time supporters. Names are listed in alphabetical order, by last name usually, here, and in the Lord Authors Entries section. My thanks to: Jason Brown, Mike Dillon, Orion Elder, Joel Gathercole, Lloyd Hannesson, Duncan Idaho, Tien Lung, Brandon Pierce, Michael Preslar, Bobby Queen, Bryan Turner, and Joseph Watson.
Special thanks for assistance with the Lordnews form I've worked on during April to Joel Gathercole, Orion Elder, and Brent Jackson. Unfortunately, I was unable to ever get it to reliably work for me. Special thanks to Joel Gathercole and Korombos, for providing me with so much information for this issue; and to Michael Preslar and Brandon Pierce for keeping their Lord Legacy News page updated in recent months. Long-term thanks to: Ruth Argust, Mike Ehlert, Suzanne Franklin, Bobby Queen, and Bryan Turner who have helped me with this newsletter ever since I decided to start doing it on Thanksgiving Day, 1999. Thanks to Michael Adams, Robert Fogt, and Bryan Stanbridge, for answering the questions I had from previous newsletter issues. This web-page was developed using the Qedit v3.0 DOS text editor, and checked out using Netscape Navigator v4.76 and Microsoft Internet Explorer v5.01/v5.50. My web-pages are optimized for Netscape browsers. Netscape browsers. Note: The Introduction, Recent Lord Releases section, LordNews Issue Links section, and the Contributions section were modified for this issue's official release on April 17. CCIGM-06.TXT will be similarly updated for its official release on my web-site and on the Fidonet Lord echo. This web-page is 18 pages long.
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Copyright © 2001 Donald Tidmore. Page edited on: April 17, 2001 at 04:08 am.