_____ / \ _____ __--__ / _ \ \ _/ /\ / \ | / \/ / / L/ / /\ | \__ \__ / / ____/ / / / ____> \/ L___\ / / / / / / / \ \ \ / | L______/ \___\ \/ \______/ L_____/ \ \ /\___\ \ \______/ presents ...Slimy Texture Mapping... (some call it warping, others call it gummy(?) - I call it slimy!) This package contains the full C-source code (and a tiny bit assembler) to do the slimy texture mapping. People seem to prefer commented C code over uncommented assembler... I can't understand why ;') I also included an executable (TEXMAP2.EXE) of my optimized assembler version (which uses the framework of birthsrc,) to see what IS possible. It runs at a pleasant 30 fps (two 110x110 windows) on my 486/33 with a Trident card. No source for the assembler version though. Enjoy... SliQ.