DEFINITION MODULE boards;

(*   This module is a list of boards for the game.  After thinking about  *)
(* it for a while, I decided to use a list of setups rather than have the *)
(* possibilty of a random setup that was impossible to play.              *)

FROM header
  IMPORT   boardtype;


CONST
  numboards = 4;                (* This is the number of setups I have    *)


VAR
  setup0 : boardtype;           (* This one is a blank board   *)
  setup1 : boardtype;
  setup2 : boardtype;
  setup3 : boardtype;
  setup4 : boardtype;

END boards.
