/* IE ICON GENERATION */

USHORT TextDat1[] = {
  0x0000, 0x0000, 0x0000, 0x0000, 
  0x1FFF, 0xFFFF, 0xFFFF, 0xE000, 
  0x1800, 0x0000, 0x0000, 0x6000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1800, 0x0000, 0x0000, 0x6000, 
  0x1FFF, 0xFFFF, 0xFFFF, 0xE000, 
  0x0000, 0x0000, 0x0000, 0x0000, 
  0x0000, 0x0004, 0x02A8, 0x0000, 
  0x0055, 0x738A, 0x0AAA, 0x0000, 
  0x0000, 0x0004, 0x02A8, 0x0000, 
  0x0000, 0x0000, 0x0000, 0x0000, 

  0x3FFF, 0xFFFF, 0xFFFF, 0xF000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x27FF, 0xFFFF, 0xFFFF, 0x9000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x2FFF, 0xFFFF, 0xFFFF, 0xD000, 
  0x27FF, 0xFFFF, 0xFFFF, 0x9000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x3FFF, 0xFFFF, 0xFFFF, 0xF000, 
  0x07FF, 0xFFFB, 0xFFFF, 0x8000, 
  0x07AA, 0xFFF5, 0xFFFF, 0x8000, 
  0x07FF, 0xFFFB, 0xFFFF, 0x8000, 
  0x07FF, 0xFFFF, 0xFFFF, 0x8000, 
};

struct Image TextImage1 = {
  0, 0, 64, 25, 2, &TextDat1[0], 3, 0, NULL
};

USHORT TextDat2[] = {
  0x0000, 0x0000, 0x0000, 0x0000, 
  0x1FFF, 0xFFFF, 0xFFFF, 0xE000, 
  0x1800, 0x0000, 0x0000, 0x6000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1005, 0x837F, 0x7E80, 0x2000, 
  0x100D, 0x4508, 0x42C0, 0x2000, 
  0x1015, 0x2908, 0x40A0, 0x2000, 
  0x1025, 0x1108, 0x4090, 0x2000, 
  0x107D, 0x0108, 0x46F8, 0x2000, 
  0x1085, 0x0108, 0x4284, 0x2000, 
  0x1105, 0x017F, 0x7E82, 0x2000, 
  0x1200, 0x0000, 0x0001, 0x2000, 
  0x141F, 0xFFFF, 0xFFE0, 0xA000, 
  0x10E0, 0x0000, 0x001C, 0x2000, 
  0x1700, 0x0000, 0x0003, 0xA000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1000, 0x0000, 0x0000, 0x2000, 
  0x1800, 0x0000, 0x0000, 0x6000, 
  0x1FFF, 0xFFFF, 0xFFFF, 0xE000, 
  0x0000, 0x0000, 0x0000, 0x0000, 
  0x0000, 0x0004, 0x02A8, 0x0000, 
  0x0055, 0x738A, 0x0AAA, 0x0000, 
  0x0000, 0x0004, 0x02A8, 0x0000, 
  0x0000, 0x0000, 0x0000, 0x0000, 

  0x3FFF, 0xFFFF, 0xFFFF, 0xF000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2005, 0x837F, 0x7E80, 0x1000, 
  0x200D, 0x4508, 0x42C0, 0x1000, 
  0x2015, 0x2908, 0x40A0, 0x1000, 
  0x2025, 0x1108, 0x4090, 0x1000, 
  0x207D, 0x0108, 0x46F8, 0x1000, 
  0x2085, 0x0108, 0x4284, 0x1000, 
  0x2105, 0x017F, 0x7E82, 0x1000, 
  0x2200, 0x0000, 0x0001, 0x1000, 
  0x241F, 0xFFFF, 0xFFE0, 0x9000, 
  0x20E0, 0x0000, 0x001C, 0x1000, 
  0x2700, 0x0000, 0x0003, 0x9000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x2000, 0x0000, 0x0000, 0x1000, 
  0x3FFF, 0xFFFF, 0xFFFF, 0xF000, 
  0x07FF, 0xFFFB, 0xFFFF, 0x8000, 
  0x07AA, 0xFFF5, 0xFFFF, 0x8000, 
  0x07FF, 0xFFFB, 0xFFFF, 0x8000, 
  0x07FF, 0xFFFF, 0xFFFF, 0x8000, 
};

struct Image TextImage2 = {
  0, 0, 64, 25, 2, &TextDat2[0], 3, 0, NULL
};

struct DiskObject text = {
  WB_DISKMAGIC, WB_DISKVERSION, NULL, 221, 45, 64, 26,
  GADGIMAGE | GADGHIMAGE, RELVERIFY | GADGIMMEDIATE, BOOLGADGET, (APTR) &TextImage1,
  (APTR) &TextImage2, NULL, NULL, NULL, NULL, NULL, WBPROJECT,
  NULL, NULL, 203, 34,  NULL, NULL, 0
};

