#include "gwin.user.h"
static int color = 0;
main()
{
float x,y;
int randraw();

   USTART("low1",0.,100.,0.,100.);

   uamenu(G,1,0,0,"test1",' ',0,MIDRAWN|MENUENABLED,NULL);
   uamenu(G,1,1,0,"test2",' ',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |ITEMENABLED,randraw);
   uamenu(G,1,1,1,"test2a",'B',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |COMMSEQ|ITEMENABLED,randraw);
   uamenu(G,1,2,0,"test3xxx",' ',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |ITEMENABLED,randraw);
   uamenu(G,1,3,0,"test4",' ',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |ITEMENABLED,randraw);
   uamenu(G,1,3,1,"test4a",'C',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |COMMSEQ|ITEMENABLED,randraw);
   uamenu(G,1,2,1,"test5",'D',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |COMMSEQ|ITEMENABLED,randraw);
   uamenu(G,1,2,2,"test6",'E',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |COMMSEQ|ITEMENABLED,randraw);
   uamenu(G,3,2,3,"   test7",'F',0,MIDRAWN|ITEMTEXT|HIGHCOMP
          |COMMSEQ|CHECKIT|ITEMENABLED,randraw);
   if(ugrin(G,&x,&y)){UEND();exit(0);};
   UEND();
}

randraw()
{
   color = (color + 1)%16;
   upset(G,"colo",(float)color);
   umove(G,10.0,10.0);
   udraw(G,70.0,70.0);
}

