Animated Wait Pointer Well, finally you can animate that bloomin' WorkBench 2 wait pointer properly. Here's a prog that'll do it fast, efficiently and very nicely. It is written in 100% Assembler for maximum speed and uses the vertical blank interrupt so not to tie the CPU up with a looping task. It has nine different speeds and can be invoked by: AWP [speed] Where [speed] is an optional single digit number indicating how many vertical blanks to wait for before updating the hands of the clock. The default, which is invoked by not supplying a number, is 1. 1=fastest, 9=slowest. Sorry, but this program is CLI runnable only, and cannot be run from the WorkBench because I haven't got any docs saying how to do that. Please send me some! This program is shareware and if you use it a lot, please send an Amiga 3000 to: Damian Cox 152 Welcome Bay Rd Welcome Bay Tauranga 3001 New Zealand