
SHORT IBorderVectors1[] = {
	0,0,
	37,0,
	37,14,
	0,14,
	0,0
};
struct Border IBorder1 = {
	-1,-1,
	1,0,JAM1,
	5,
	IBorderVectors1,
	NULL
};

struct IntuiText IIText1 = {
	3,0,JAM2,
	9,3,
	NULL,
	(UBYTE *)"OK",
	NULL
};

struct Gadget IGadget1 = {
	NULL,
	597,39,
	36,13,
	NULL,
	RELVERIFY,
	BOOLGADGET,
	(APTR)&IBorder1,
	NULL,
	&IIText1,
	NULL,
	NULL,
	NULL,
	NULL
};

struct TextAttr ITOPAZ80 = {
	(STRPTR)"topaz.font",
	TOPAZ_EIGHTY,0,0
};
struct IntuiText IIText19 = {
	1,0,JAM2,
	540,35,
	&ITOPAZ80,
	(UBYTE *)"bytes",
	NULL
};

struct IntuiText IIText18 = {
	3,1,JAM2,
	451,25,
	&ITOPAZ80,
	(UBYTE *)"SCREEN MEMORY USAGE",
	&IIText19
};

struct IntuiText IIText17 = {
	1,0,JAM2,
	535,14,
	&ITOPAZ80,
	(UBYTE *)"Y:",
	&IIText18
};

struct IntuiText IIText16 = {
	1,0,JAM2,
	479,14,
	&ITOPAZ80,
	(UBYTE *)"X:",
	&IIText17
};

struct IntuiText IIText15 = {
	3,1,JAM2,
	463,3,
	&ITOPAZ80,
	(UBYTE *)"OVERSCAN OFFSETS",
	&IIText16
};

struct IntuiText IIText14 = {
	1,0,JAM2,
	19,45,
	&ITOPAZ80,
	(UBYTE *)"TOTAL AVAILABLE:",
	&IIText15
};

struct IntuiText IIText13 = {
	1,0,JAM2,
	126,35,
	&ITOPAZ80,
	(UBYTE *)"Upper:",
	&IIText14
};

struct IntuiText IIText12 = {
	1,0,JAM2,
	8,35,
	&ITOPAZ80,
	(UBYTE *)"Lower:",
	&IIText13
};

struct IntuiText IIText11 = {
	3,1,JAM2,
	83,25,
	&ITOPAZ80,
	(UBYTE *)"FAST RAM",
	&IIText12
};

struct IntuiText IIText10 = {
	1,0,JAM2,
	126,14,
	&ITOPAZ80,
	(UBYTE *)"Upper:",
	&IIText11
};

struct IntuiText IIText9 = {
	1,0,JAM2,
	8,14,
	&ITOPAZ80,
	(UBYTE *)"Lower:",
	&IIText10
};

struct IntuiText IIText8 = {
	3,1,JAM2,
	83,3,
	&ITOPAZ80,
	(UBYTE *)"CHIP RAM",
	&IIText9
};

struct IntuiText IIText7 = {
	3,0,JAM1,
	256,45,
	&ITOPAZ80,
	(UBYTE *)"Legendary Design",
	&IIText8
};

struct IntuiText IIText6 = {
	3,0,JAM1,
	260,36,
	&ITOPAZ80,
	(UBYTE *)"Copyright ©1991",
	&IIText7
};

struct IntuiText IIText5 = {
	3,0,JAM1,
	268,22,
	&ITOPAZ80,
	(UBYTE *)"Syd L. Bolton",
	&IIText6
};

struct IntuiText IIText4 = {
	3,0,JAM1,
	280,13,
	&ITOPAZ80,
	(UBYTE *)"Written by",
	&IIText5
};

struct IntuiText IIText3 = {
	3,0,JAM1,
	246,2,
	&ITOPAZ80,
	(UBYTE *)"Screen Jaeger V1.0",
	&IIText4
};

struct IntuiText IIText2 = {
	1,0,JAM2,
	248,3,
	&ITOPAZ80,
	(UBYTE *)"Screen Jaeger V1.0",
	&IIText3
};

#define ITextList IIText2

struct NewWindow InfoWin = {
	0,0,
	640,55,
	0,1,
	GADGETUP,
	ACTIVATE+RMBTRAP+NOCAREREFRESH,
	&IGadget1,
	NULL,
	NULL,
	NULL,
	NULL,
	5,5,
	-1,-1,
	CUSTOMSCREEN
};
