A Short History of Empire by Chris Gray The first widely available version of Empire was written by Peter Langston, who also wrote the 'wander' adventure game system. It was available, as far as I know, only in PDP-11 object code format for running under UNIX Version 6. I played two games with that version on a PDP-11/45 at the University of Alberta. The game appears to have been popular within the North American UNIX community, and its absence on other machines was a sore point. Tom Fisher took exception to this and proceeded to de-compile the object module into C. His version is now available and will run on most UNIX systems. It is difficult to modify, however, because much of its structure reflects the decompilation process - it is a maze of labels and goto's. It also reflects the memory limitations of the PDP-11 and is structured as a set of 7 different programs which are accessed as overlays. Another version of Empire, presumably a re-implementation, has been done by people at Berkeley (I think). I've never seen this version, so can't say much about it, except to say that it has been augmented with farms, bombers, tanks, nuclear weapons, etc. I have recently heard of another project to re-implement Empire, in which the sources will explicitly NOT be made available. The sources to this Draco version are available now. Chris Thierman took it upon himself to implement Empire for the University of Alberta's Amdahl mainframe about 18 months ago. The project proceeded, but was never completed. We both bought Amigas about that time and eventually I had Draco ported and Chris was using it a bit. He decided to port Empire to the Amiga and requested my aid in doing a translation from QC (a compiler of mine for the 360/370 series) to Draco. I agreed and soon found myself headlong in the implementation of Empire.