Amiga Empire by Chris Gray - Weather Amiga Empire has a fairly simple model of weather. There are two pressure centers, a high pressure center and a low pressure center. Each is of controlled randomly varying intensity, and each follows a path according to some randomly varying vectors. Thus, they will tend to move in a given direction at a given speed, but both the direction and speed are subject to random perturbation. The "weather" at any given sector is determined by its distance from the two centers and the strength of the centers. If the two centers are equal in strength and exactly coincide, the entire world will have neutral (pressure 0) weather. The low pressure center is considered to be a storm, and the high a dome of calm, dry air. The 'weather' command will show you the current weather over a given rectangle - you do not have to own the sectors within the rectangle. Also shown are the exact positions of the two extremes. Two factors compiled into the program control the effect of weather. A pressure of -6 or higher has no effect on anything - it is considered to be good weather. A pressure of -7 (STORM_FORCE) does no damage, but cuts in half all construction. This factor affects increases in efficiency and mobility of sectors and ships, and the production for sectors. A pressure of -8 (MONSOON_FORCE) stops all such construction. A pressure of -9 (HURRICANE_FORCE) or lower will do damage to sectors and ships updated under that weather. The amount of damage done is random. Damage affects efficiency, mobility and goods and people in the sector or ship. A deity has direct control over the weather, but will normally not fiddle with it. The most likely fiddling is to control the range of the strengths of the extremes. This can cause more or less bad weather. There is of course nothing stopping a deity from planting an extremely severe storm directly over someone's country. An update of the country could then be devastating. Such an act is probably quite unfair and likely unwarranted. (If a deity really wants to be silly, he/she can designate all of your country to be sea sectors!) The 'forecast' command is available to provide a rough forecast of the weather. It must be done by an efficient weather station sector, however. The range of the forecast in terms of how far from the weather station it covers, is determined by the efficiency of the weather station. The range of the forecast in terms of how far you can forecast into the future, is determined by your country's technology factor and the number of civilians in the weather station. The implementation of 'forecast' is such that it simply steps the weather simulator forward the required time and does a simple 'weather' plot of the result. The inaccuracy results from the game's random number seed being used for other actions in the meantime, so the real weather doesn't exactly follow the forecast weather. Long-term forecasts are less accurate than short-term ones because of this.