/*
 *   This is an example of how REXX messages might be handled.	This is
 *   a `minimum' example that both accepts asynchronous REXX messages and
 *   can request REXX service.
 *
 *   Read this entire file!  It's short enough.
 *
 *   It is written in such a fashion that it can be attached to a program
 *   with a minimum of fuss.  The only external symbols it makes available
 *   are the seven functions and RexxSysBase.
 *
 *   This code is by Radical Eye Software, but it is put in the public
 *   domain.  I would appreciate it if the following string was left in
 *   both as a version check and as thanks from you for the use of this
 *   code.
 *
 *   If you modify this file for your own use, don't bump the version
 *   number; add a suffix, such as 1.0a or 1.0.3 or something, so we
 *   don't have fake `versions' floating around.
 */
static char *blurb = "Radical Eye MinRexx 0.4" ;

/* includes added by DHN to get correct prototypes */
#include "proto/exec.h"
#include "string.h"

/*
 *   We read in our own personal little include.
 */
#include "minrexx.h"

/*
 * Added 01-Feb-90 by Darren New (new@udel.edu)
 * If this is not NULL and we get a non-rexx message, pass it to
 * this function to be handled. If this IS NULL, assume all messages
 * are coming from REXX (crashing just as badly as before the change :-)
 */

int (*HandleNonRexx)(struct Message *);

/*
 *   All of our local globals, hidden from sight.
 */
static struct MsgPort *rexxPort ;	   /* this is *our* rexx port */
static int bringerdown ;		   /* are we trying to shut down? */
static struct rexxCommandList *globalrcl ; /* our command association list */
static long stillNeedReplies ;		   /* how many replies are pending? */
static long rexxPortBit ;		   /* what bit to wait on for Rexx? */
static char *extension ;		   /* the extension for macros */
static int (*userdisp)(struct RexxMsg *, struct rexxCommandList *, STRPTR) ;
					   /* the user's dispatch function */
static struct RexxMsg *oRexxMsg ;	   /* the outstanding Rexx message */
/*
 *   Our library base.	Don't you dare close this!
 */
struct RxsLib *RexxSysBase ;
/*
 *   This is the main entry point into this code.
 */
long __stdargs upRexxPort(s, rcl, exten, uf)
/*
 *   The first argument is the name of your port to be registered;
 *   this will be used, for instance, with the `address' command of ARexx.
 */
char *s ;
/*
 *   The second argument is an association list of command-name/user-data
 *   pairs.  It's an array of struct rexxCommandList, terminated by a
 *   structure with a NULL in the name field. The commands are case
 *   sensitive.  The user-data field can contain anything appropriate,
 *   perhaps a function to call or some other data.
 */
struct rexxCommandList *rcl ;
/*
 *   The third argument is the file extension for ARexx macros invoked
 *   by this program.  If you supply this argument, any `primitive' not
 *   in the association list rcl will be sent out to ARexx for
 *   interpretation, thus allowing macro programs to work just like
 *   primitives.  If you do not want this behavior, supply a `NULL'
 *   here, and those commands not understood will be replied with an
 *   error value of RXERRORNOCMD.
 */
char *exten ;
/*
 *   The fourth argument is the user dispatch function.  This function
 *   will *only* be called from rexxDisp(), either from the user calling
 *   this function directly, or from dnRexxPort().  Anytime a command
 *   match is found in the association list, this user-supplied function
 *   will be called with two arguments---the Rexx message that was
 *   received, and a pointer to the association pair.  This function
 *   should return a `1' if the message was replied to by the function
 *   and a `0' if the default success code of (0, 0) should be returned.
 *   Note that the user function should never ReplyMsg() the message;
 *   instead he should indicate the return values with replyRexxCmd();
 *   otherwise we lose track of the messages that still lack replies.
 */
int (*uf)() ;
/*
 *   upRexxPort() returns the signal bit to wait on for Rexx messages.
 *   If something goes wrong, it simply returns a `0'.  Note that this
 *   function is safe to call multiple times because we check to make
 *   sure we haven't opened already.  It's also a quick way to change
 *   the association list or dispatch function.
 */
{
   struct MsgPort *FindPort() ;
   struct MsgPort *CreatePort() ;

/*
 *   Some basic error checking.
 */
   if (rcl == NULL || uf == NULL)
      return(0L) ;
/*
 *   If we aren't open, we make sure no one else has opened a port with
 *   this name already.  If that works, and the createport succeeds, we
 *   fill rexxPortBit with the value to return.
 *
 *   Note that rexxPortBit will be 0 iff rexxPort is NULL, so the check
 *   for rexxPort == NULL also insures that our rexxPortBit is 0.
 */
   if (rexxPort == NULL) {
      Forbid() ;
      if (FindPort(s)==NULL)
	 rexxPort = CreatePort(s, 0L) ;
      Permit() ;
      if (rexxPort != NULL)
	 rexxPortBit = 1L << rexxPort->mp_SigBit ;
   }
/*
 *   Squirrel away these values for our own internal access, and return
 *   the wait bit.
 */
   globalrcl = rcl ;
   extension = exten ;
   userdisp = uf ;
   return(rexxPortBit) ;
}
/*
 *   This function closes the rexx library, but only if it is open
 *   and we aren't expecting further replies from REXX.  It's
 *   *private*, but it doesn't have to be; it's pretty safe to
 *   call anytime.
 */
void __stdargs closeRexxLib(void);
void __stdargs closeRexxLib() {
   if (stillNeedReplies == 0 && RexxSysBase) {
      CloseLibrary((struct Library *) RexxSysBase) ;
      RexxSysBase = NULL ;
   }
}
/*
 *   This function closes down the Rexx port.  It is always safe to
 *   call, and should *definitely* be made a part of your cleanup
 *   routine.  No arguments and no return.  It removes the Rexx port,
 *   replies to all of the messages and insures that we get replies
 *   to all the ones we sent out, closes the Rexx library, deletes the
 *   port, clears a few flags, and leaves.
 */
void __stdargs dnRexxPort() {
   if (rexxPort) {
      RemPort(rexxPort) ;
      bringerdown = 1 ;
/*
 *   A message still hanging around?  We kill it off.
 */
      if (oRexxMsg) {
	 oRexxMsg->rm_Result1 = RXERRORIMGONE ;
	 ReplyMsg((struct Message *) oRexxMsg) ;
	 oRexxMsg = NULL ;
      }
      while (stillNeedReplies) {
	 WaitPort(rexxPort) ;
	 dispRexxPort() ;
      }
      closeRexxLib() ;
      DeletePort(rexxPort) ;
      rexxPort = NULL ;
   }
   rexxPortBit = 0 ;
}
/*
 *   Here we dispatch any REXX messages that might be outstanding.
 *   This is the main routine for handling Rexx messages.
 *   This function is fast if no messages are outstanding, so it's
 *   pretty safe to call fairly often.
 *
 *   If we are bring the system down and flushing messages, we reply
 *   with a pretty serious return code RXERRORIMGONE.
 *
 *   No arguments, no returns.
 */
void __stdargs dispRexxPort() {
   /* struct RexxMsg *GetMsg() ; */
   extern __stdargs void DeleteArgstring(struct RexxArg *);
   extern __stdargs void DeleteRexxMsg(struct RexxMsg *);
   extern __stdargs long IsRexxMsg(struct RexxMsg *);
   struct RexxMsg *RexxMsg ;
   int __stdargs cmdcmp(char *, char *) ;
   struct rexxCommandList *rcl ;
   char *p ;
   int dontreply ;

/*
 *   If there's no rexx port, we're out of here.
 */
   if (rexxPort == NULL)
      return ;
/*
 *   Otherwise we have our normal loop on messages.
 */
   while (RexxMsg = (struct RexxMsg *)GetMsg(rexxPort)) {

/*
 *   See if the message is from REXX and handle it if not.
 */

    if (HandleNonRexx && openRexxLib() && ! IsRexxMsg(RexxMsg)) {
	(*HandleNonRexx)((struct Message *)RexxMsg);
	continue;
	}

/*
 *   If we have a reply to a message we sent, we look at the second
 *   argument.	If it's set, it's a function we are supposed to call
 *   so we call it.  Then, we kill the argstring and the message
 *   itself, decrement the outstanding count, and attempt to close
 *   down the Rexx library.  Note that this call only succeeds if
 *   there are no outstanding messages.  Also, it's pretty quick, so
 *   don't talk to me about efficiency.
 */
      if (RexxMsg->rm_Node.mn_Node.ln_Type == NT_REPLYMSG) {
	 if (RexxMsg->rm_Args[1]) {
	    ((int (*)(struct RexxMsg *))(RexxMsg->rm_Args[1]))(RexxMsg) ;
	 }
	 DeleteArgstring((struct RexxArg *) RexxMsg->rm_Args[0]) ;
	 DeleteRexxMsg(RexxMsg) ;
	 stillNeedReplies-- ;
	 closeRexxLib() ;
/*
 *   The default case is we got a message and we need to check it for
 *   primitives.  We skip past any initial tabs or spaces and initialize
 *   the return code fields.
 */
      } else {
	 p = (char *)RexxMsg->rm_Args[0] ;
	 while (*p > 0 && *p <= ' ')
	    p++ ;
	 RexxMsg->rm_Result1 = 0 ;
	 RexxMsg->rm_Result2 = 0 ;
/*
 *   If somehow the reply is already done or postponed, `dontreply' is
 *   set.
 */
	 dontreply = 0 ;
/*
 *   If the sky is falling, we just blow up and replymsg.
 */
	 if (bringerdown) {
	    RexxMsg->rm_Result1 = RXERRORIMGONE ;
/*
 *   Otherwise we cdr down our association list, comparing commands,
 *   until we get a match.  If we get a match, we call the dispatch
 *   function with the appropriate arguments, and break out.
 */
	 } else {
	    oRexxMsg = RexxMsg ;
	    for (rcl = globalrcl; rcl->name; rcl++) {
	       if (cmdcmp(rcl->name, p) == 0) {
		  (*userdisp)(RexxMsg, rcl, p+strlen(rcl->name)) ;
		  break ;
	       }
	    }
/*
 *   If we broke out, rcl will point to the command we executed; if we
 *   are at the end of the list, we didn't understand the command.  In
 *   this case, if we were supplied an extension in upRexxPort, we know
 *   that we should send the command out, so we do so, synchronously.
 *   The synchronous send takes care of our reply.  If we were given a
 *   NULL extension, we bitch that the command didn't make sense to us.
 */
	    if (rcl->name == NULL) {
	       if (extension) {
		  syncRexxCmd(RexxMsg->rm_Args[0], RexxMsg) ;
		  dontreply = 1 ;
	       } else {
		  RexxMsg->rm_Result1 = RXERRORNOCMD ;
	       }
	    }
	 }
/*
 *   Finally, reply if appropriate.
 */
	 oRexxMsg = NULL ;
	 if (! dontreply)
	    ReplyMsg((struct Message *) RexxMsg) ;
      }
   }
}
/*
 *   This is the function we use to see if the command matches
 *   the command string.  Not case sensitive, and the real command only
 *   need be a prefix of the command string.  Make sure all commands
 *   are given in lower case!
 */
static int __stdargs cmdcmp(char *c,char *m);
static int __stdargs cmdcmp(c, m)
register char *c, *m ;
{
   while (*c && ((*c == *m) || (*c == *m + 32 && ('a' <= *c && *c <= 'z')))) {
      c++ ;
      m++ ;
   }
   return (int) (*c) ;
}
/*
 *   Opens the Rexx library if unopened.  Returns success (1) or
 *   failure (0).  This is another function that is *private* but
 *   that doesn't have to be.
 */
int __stdargs openRexxLib(void);
int __stdargs openRexxLib() {

   if (RexxSysBase)
      return(1) ;
   return((RexxSysBase = (struct RxsLib *) OpenLibrary(RXSNAME, 0L)) != NULL) ;
}
/*
 *   This is the general ARexx command interface, but is not the one
 *   you will use most of the time; ones defined later are easier to
 *   understand and use.  But they all go through here.
 */
struct RexxMsg *__stdargs sendRexxCmd(s, f, p1, p2, p3)
char *s ;
/*
 *   The first parameter is the command to send to Rexx.
 */
int (*f)(struct RexxMsg *) ;
/*
 *   The second parameter is either NULL, indicating that the command
 *   should execute asynchronously, or a function to be called when the
 *   message we build up and send out here finally returns.  Please note
 *   that the function supplied here could be called during cleanup after
 *   a fatal error, so make sure it is `safe'.  This function always is
 *   passed one argument, the RexxMsg that is being replied.
 */
STRPTR p1, p2, p3 ;
/*
 *   These are up to three arguments to be stuffed into the RexxMsg we
 *   are building up, making the values available when the message is
 *   finally replied to.  The values are stuffed into Args[2]..Args[4].
 */
{
   struct RexxMsg *__stdargs CreateRexxMsg(struct MsgPort *,char*,char*) ;
   STRPTR __stdargs CreateArgstring(char *,long) ;
   register struct MsgPort *rexxport ;
   register struct RexxMsg *RexxMsg ;

/*
 *   If we have too many replies out there, we just return failure.
 *   Note that you should check the return code to make sure your
 *   message got out!  Then, we forbid, and make sure that:
 *	- we have a rexx port open
 *	- Rexx is out there
 *	- the library is open
 *	- we can create a message
 *	- we can create an argstring
 *
 *   If all of these succeed, we stuff a few values and send the
 *   message, permit, and return.
 */
   if (rexxPort == NULL || stillNeedReplies > MAXRXOUTSTANDING-1)
      return(NULL) ;
   RexxMsg = NULL ;
   if (openRexxLib() && (RexxMsg =
	     CreateRexxMsg(rexxPort, extension, rexxPort->mp_Node.ln_Name)) &&
	     (RexxMsg->rm_Args[0] = CreateArgstring(s, (long)strlen(s)))) {
      RexxMsg->rm_Action = RXCOMM ;
      RexxMsg->rm_Args[1] = (STRPTR)f ;
      RexxMsg->rm_Args[2] = p1 ;
      RexxMsg->rm_Args[3] = p2 ;
      RexxMsg->rm_Args[4] = p3 ;
      RexxMsg->rm_Node.mn_Node.ln_Name = RXSDIR ;
      Forbid() ;
      if (rexxport = FindPort(RXSDIR))
	 PutMsg(rexxport, RexxMsg) ;
      Permit() ;
      if (rexxport) {
	 stillNeedReplies++ ;
	 return(RexxMsg) ;
      } else
	 DeleteArgstring((struct RexxArgstring *)RexxMsg->rm_Args[0]) ;
   }
   if (RexxMsg)
      DeleteRexxMsg(RexxMsg) ;
   closeRexxLib() ;
   return(NULL) ;
}
/*
 *   This function is used to send out an ARexx message and return
 *   immediately.  Its single parameter is the command to send.
 */
struct RexxMsg *__stdargs asyncRexxCmd(s)
char *s ;
{
   return(sendRexxCmd(s, NULL, NULL, NULL, NULL)) ;
}
/*
 *   This function sets things up to reply to the message that caused
 *   it when we get a reply to the message we are sending out here.
 *   But first the function we pass in, which actually handles the reply.
 *   Note how we get the message from the Args[2]; Args[0] is the command,
 *   Args[1] is this function, and Args[2]..Args[4] are any parameters
 *   passed to sendRexxCmd() as p1..p3.  We pass the result codes right
 *   along.
 */
static int __stdargs replytoit(struct RexxMsg *msg);
static int __stdargs replytoit(msg)
register struct RexxMsg *msg ;
{
   register struct RexxMsg *omsg ;

   omsg = (struct RexxMsg *)(msg->rm_Args[2]) ;
   replyRexxCmd(omsg, msg->rm_Result1, msg->rm_Result2, NULL) ;
   ReplyMsg((struct Message *) omsg) ;
   return 0;
}
/*
 *   This function makes use of everything we've put together so far,
 *   and functions as a synchronous Rexx call; as soon as the macro
 *   invoked here returns, we reply to `msg', passing the return codes
 *   back.
 */
struct RexxMsg *__stdargs syncRexxCmd(s, msg)
char *s ;
struct RexxMsg *msg ;
{
   return(sendRexxCmd(s, &replytoit, (STRPTR) msg, NULL, NULL)) ;
}
/*
 *   There are times when you want to pass back return codes or a
 *   return string; call this function when you want to do that,
 *   and return `1' from the user dispatch function so the main
 *   event loop doesn't reply (because we reply here.)  This function
 *   always returns 1.
 */
void __stdargs replyRexxCmd(msg, primary, secondary, string)
/*
 *   The first parameter is the message we are replying to.
 */
struct RexxMsg *msg ;
/*
 *   The next two parameters are the primary and secondary return
 *   codes.
 */
long primary, secondary ;
/*
 *   The final parameter is a return string.  This string is only
 *   returned if the primary return code is 0, and a string was
 *   requested.
 *
 *   We also note that we have replied to the message that came in.
 */
char *string ;
{
   STRPTR __stdargs CreateArgstring(char *, long) ;

/*
 *   Note how we make sure the Rexx Library is open before calling
 *   CreateArgstring . . . and we close it down at the end, if possible.
 */
   if (primary == 0 && (msg->rm_Action & (1L << RXFB_RESULT))) {
      if (string && openRexxLib())
	 secondary = (long)CreateArgstring(string, (long)strlen(string)) ;
      else
	 secondary = 0L ;
   }
   msg->rm_Result1 = primary ;
   msg->rm_Result2 = secondary ;
   closeRexxLib() ;
}


