This crude little demo is the work of: Dave Quick---all music Mark Riley---music player program Tomas Rokicki---graphics and glass The demo uses almost all features of the Amiga extensively, including the copper, blitter, sprite hardware, 68000 machine language, and preemptive prioritorized multitasking. It should work on any Amiga, PAL or NTSC, overscanned or not, although an overscanned machine without true fast expansion RAM may cause the demo to glitch a little. It should even run on a 512K Amiga. The `play' program on this disk is *Shareware*---please execute `play.pak' to create the entire distribution, and follow the instructions contained therein, if you wish to use it for your own purposes. To exit the program, click in the upper left hand corner on the (invisible) close gadget. Or hit a key. This demo can be easily customized for your own use. Simply change the following files: cracked.iff Must be a single-bitplane IFF/ILBM image in high-res interlace; usually 640x400. Must be smaller or equal in size to the size of the workbench screen, if the workbench screen were interlaced. crash.snd Must be a monophonic sound sample in 8SVX format. textscript Scrolling text; no line longer than 20 characters. script The `Play' script; see documentation in `play.pak'. radboogie.iff Must be a single-bitplane IFF/ILBM image, subject to the same restrictions as above. An example `radical.iff' is provided that shows how I might use it. Flags: -s Turn off all sound -g Turn off broken glass sound -m Turn off music -c Turn off credits -b Turn off sprites (bouncing balls) This demo needs the following auxilliary from the standard 1.3 Workbench disk: c/run c/iconx libs/diskfont.library libs/mathtrans.library fonts/topaz.font fonts/topaz/11 For workbench, you will also need c/loadwb libs/icon.library The files that are actually part of the demo are: All files in the top level directory. All files in the Scores directory. All files in the Instruments directory.