static UWORD skull0[] = { 
  0xE00,  0x1F00,  0x4440,  0xDB60,  0x2E80,  0x1500,  0xA00,  0x400, 
  0xA00,  0x3180,  0x1100
};

static UWORD skull1[] = { 
  0xE00,  0x1F00,  0x5F40,  0xDB60,  0x2E80,  0x1500,  0xA00,  0x400, 
  0xA00,  0x3180,  0x1100
};

/*----- bitmap : w = 16, h = 11 ------ */
static struct BitMap bm_skull = {
	2, 11, 0, 4,
	0,
	skull0, skull1, skull0, skull1,
	0, 0, 0, 0
};

struct object ob_skull = {
	&bm_skull,
	11, 11,
	1, NULL,
	0, 0, 0, 0, 0, 0, 0, 0,
	0			/*  Motionless (more or less)  */
};
