static UBYTE as_NAME[] = {...};

static struct BitMap bm_NAME = {
	BPR, HIGH, 0, 4,
	0,
	PTR0, PTR1, PTR2, PTR3,
	0, 0, 0, 0
};

struct object ob_NAME = {
	&bm_NAME,
	WIDE, HIGH,
	NFRAMES, as_NAME,
	0, 0, 0, 0, 0, 0, 0, 0,
	0			/*  Motionless (more or less)  */
};
