static UWORD D0[] = { 
  0x0,   0x0,  0x3FFF,   0x0,  0x7FFF,   0x8000,  0x7001,   0xC000, 
  0x7001,   0xC000,  0x7001,   0xC000,  0x7001,   0xC000,  0x7001,   0xC000, 
  0x7001,   0xC000,  0x7001,   0xC000,  0x7801,   0xC000,  0x7C01,   0xC000, 
  0x7C01,   0xC000,  0x7C01,   0xC000,  0x7C01,   0xC000,  0x7C01,   0xC000, 
  0x7C01,   0xC000,  0x7FFF,   0x8000,  0x3FFF,   0x0,  0x0,   0x0
};

static UWORD D1[] = { 
  0x7FFF,   0x8000,  0xFFFF,   0xC000,  0xFFFF,   0xE000,  0xFFFF,   0xE000, 
  0xF803,   0xE000,  0xF803,   0xE000,  0xF803,   0xE000,  0xF803,   0xE000, 
  0xF803,   0xE000,  0xFC03,   0xE000,  0xFE03,   0xE000,  0xFE03,   0xE000,
  0xFE03,   0xE000,  0xFE03,   0xE000,  0xFE03,   0xE000,  0xFE03,   0xE000, 
  0xFFFF,   0xE000,  0xFFFF,   0xE000,  0xFFFF,   0xC000,  0x7FFF,   0x8000
};

/*----- bitmap : w = 32, h = 20 ------ */
static struct BitMap bm_D = {
	4, 20, 0, 4,
	0,
	D0, D1, D0, D1,
	0, 0, 0, 0
};

struct object ob_D = {
	&bm_D,
	19, 20,
	1, NULL,
	0, 0, 0, 0, 0, 0, 0, 0,
	0			/*  Motionless (more or less)  */
};
