CC =		cc
CFLAGS =
LIBS =		-ldebug

OBJ1 =		3dsubrs.o amiga.o amigaprocedures.o camera.o deallocate.o 
OBJ2 =		debug.o displayuniverse.o threed.o init.o joystick.o
OBJ3 =		objectallocate.o startgfxdos.o subdisplay.o
OBJECTS =	$(OBJ1) $(OBJ2) $(OBJ3)

amiga3d :	$(OBJECTS)
		$(CC) -o amiga3d $(OBJECTS) $(LIBS)

3dsubrs.o :	3dsubrs.c
		$(CC) -c $(CFLAGS) 3dsubrs.c

amiga.o :	amiga.c
		$(CC) -c $(CFLAGS) amiga.c

amigaprocedures.o :	amigaprocedures.c
		$(CC) -c $(CFLAGS) amigaprocedures.c

camera.o :	camera.c
		$(CC) -c $(CFLAGS) camera.c

deallocate.o :	deallocate.c
		$(CC) -c $(CFLAGS) deallocate.c

debug.o :	debug.c
		$(CC) -c $(CFLAGS) debug.c

displayuniverse.o :	displayuniverse.c
		$(CC) -c $(CFLAGS) displayuniverse.c

init.o :	init.c
		$(CC) -c $(CFLAGS) init.c

joystick.o :	joystick.c
		$(CC) -c $(CFLAGS) joystick.c

objectallocate.o :	objectallocate.c
		$(CC) -c $(CFLAGS) objectallocate.c

startgfxdos.o :	startgfxdos.c
		$(CC) -c $(CFLAGS) startgfxdos.c

subdisplay.o :	subdisplay.c
		$(CC) -c $(CFLAGS) subdisplay.c

threed.o :	threed.c
		$(CC) -c $(CFLAGS) threed.c




