M A R B L E - S L I D E ------------------------- The aim of this game is to bring the marble into the goal of the field, which consists of 10 * 11 pieces. You can push a piece towards the free square (black) by clicking on it with the left mousebutton. You can change the direction of the marble as often as you want by pressing the right mouse button. The goal is to reach the red cross-square . The goal has to be reached within a given amount of time and you will get bonus-points for any time left. If you run out of time before reaching the goal, your marble will be lost and the level will restart. The same happens if your marble crashes. Your marble will crash if it falls into the free square or if it reaches a square containing a hole. You should take good care of the marble`s energy, which decreases while playing. The only way to increase the marble`s energy is reaching squares with red marks. While rolling on these squares, energy will grow one unit per second. Do not overload, this will kill the marble, too. Some audio-signals will warn you 10 seconds before you run out of time, if energy is low or if the marble is overloaded. There is something special about energy: The marble`s energy will remain unchanged if you loose the marble in holes and have to replay the level. It even remains unchanged if you complete one level and get to the next level. Only overloading and low energy will cause a reset of the energy to the default amount. You can save your actual level as long as you`re not playing level 1 and as long as you`ve got a marble on the field. If You choose QUIT during the game you will be asked whether you want to save or exit without saving your actual level. If you choose SAVE, you can save your actual game by double - clicking on one of the arrows. There are 40 levels on the disk, but the program allows up to 99 level, so if you want more, you should take a close look at the level - editor. If you run out of levels during the game, the game will be finished. You can reset the highscore by deleting a file called `BESTSLIDER`. If you want to transfer the game to another disk, you will need to copy some files: SO1, SO2, SO3, SO4, Marble-Slider and the levels. M A R B L E - S L I D E E D I T O R --------------------------------------- The editor is selfexplaining, so here`s a description of possible error messages. Error messages will be displayed if: there`s no goal there are too many goals there`s no free square there are too many free squares there`s no Start. How to get the square to start on: - choose menue Set - choose GO - click on a square containing a dead end You should choose the Start at the end of editing, just before saving the level. F U R T H E R I N F O R M A T I O N S --------------------------------------- MARBLE - SLIDE and the EDITOR were written using MANX C V3.6a. Each version contains an entry about the PD - series this game was dedicated to. Other PD - Distributors can order their version of the game from the author (me). I don`t do this because I want to annoy the Distributors. During writing several games I recognized, that some Distributors I sent my games to did not even care about sending back my disks, although they included the games on their disks. These people will not get my programs any more. In order to avoid that this people get the program from another Distributor and use it on their disks, there`s an entry in every Title - Screen telling which Distributor or PD - Series this version is dedicated to. The Copyright is reserved by the author: Peter Händel Bismarckstr. 7a 4800 Bielefeld 1 West Germany Phone: (Germany) 0521 / 122352