#include "exec/types.h"

/*  This is sprite data, so put it in chip memory */

USHORT EmptyData[]={
  0x0000, 0x0000,
  0x0000, 0x0000
};

USHORT CrossData[]={
  0x0000,0x0000,
  0x0100,0x0000,
  0x0100,0x0000,
  0x0000,0x0100,
  0x0000,0x0100,
  0x0100,0x0100,
  0x0100,0x0100,
  0x0000,0x0000,
  0xcc66,0x3c78,
  0x0000,0x0000,
  0x0100,0x0100,
  0x0100,0x0100,
  0x0000,0x0100,
  0x0000,0x0100,
  0x0100,0x0000,
  0x0100,0x0000,
  0x0000,0x0000
};

