Grab this program, grab the Transactor Magazine (the one with the article about AmigaDOS disk structure, somewhere near the beginning of '87) (If you haven't heard of Transactor Magazine, well, you're missing a great one), and play around. This is a handy utility for just looking around to see what AmigaDOS actually DOES with the file when you write it to the disk. The menus in the program tell what all the keys do, so I won't get into that here. Actually, it's pretty self-explanatory. Interpret mode (click on the gadget marked 'Interpret') will try and make sense out of each of the block types, or you can select ASCII or HEX mode. In ASCII mode, it will eliminate anything that is not standard ascii characters, and in Hex mode it will let you move the cursor around and edit the block. Note that in Hex mode you cannot see the whole block at once, so you use the 'Change Offset' gadget to look at the other half. If you really want the source (there's a couple of GOTO's in it! Gasp!), send me a disk or something to put it on. (A disk would be best, I guess) And something to mail it back in, and make sure I don't have to pay anything to do it. What I had a barrel of fun doing is this: Use the Find File Header option on the menu to find the name of a file. (Make sure you're in Interpret mode), hit F to go to the first block, and then hit N to see the subsequent blocks of this file - almost like a real File Editor. Having troubles on an adventure game? Take a quick tour with this program. You never know what you'll find (even on your Kickstart disk). (Hey, you ever run DiskDoctor on your Kickstart 1.0?) This is Public Domain. If you want to sell it, well, good luck. (C) 1987 Steve Tibbett (ps: no, the moving pixel at the bottom of the screen is not a bug, it's a 'crash indicator'. If it stops moving, it's crashed, or busy.)