/* Pointer.C - NewZAP support routines : (c) 1986 DJH

   Thanx to DPaint II for inspiring this busy "zz" pointer!

     Actual drawing compiled from DPaint sprite, laboriously reproduced
   on graph paper, and entered as color numbers into a text file where
   the bits were separated by a simple BASIC program.

   RENDERED OUTLINE : T,R,B,H & W = sprite 0 colors 0,1,2 & 3, respectively.

	1234567890123456

	TTTTBBBBBBBTTTTT 1
	TTTBBWWWBWBBTTTT 2
	TBBBWWWWWWWBBTTT 3
	BBWWWWWWWWWWBTTT 4
	BWWRRRRWWWWWBBTT 5
	BWWWWRWWWWWWWBBT 6
	BWWWRWWWWWWWWWBT 7
	WWWRRRRWWWWWWWBB 8
	BWWWWWWWRRRRWWWB 9
	BWWWWWWWWWRWWWWB 10
	TBWWWWWWWRWWWWWW 11
	BWWWWWWWRRRRWWWB 12   
	BWWWWWWWWWWWWWWB 13
	TBWWWWWWWWWWWWWB 14
	TTBWWWWWWWWWWWBT 15
	TTTBWWWWWWWWWBTT 16
	TTTTTBBBWWWWBTTT 17
	TTTTBWWWWBBBTTTT 18
	TTTBWWWWWWWBTTTT 19
	TTTTBWWWHWBTTTTT 20
	TTTTBBBBBBBTTTTT 21
	TTTTTTBWWWBTTTTT 22
	TTTTTBWWWWWBTTTT 23
	TTTTTTBBWWWBTTTT 24
	TTTTTTTTBBBTTTTT 25
*/

UWORD BusySprite[(25+2)*2] = { /* pointer : 25 lines * 16 bits */
  0,0, /* posctl data */

  0,4064,
  1856,8176, 
  4064,32760, 
  16368,65528, 
  32752,57852, 
  32760,64510, 
  32764,63486, 
  65532,57855, 
  32766,65295, 
  32766,65503, 
  16383,32703, 
  32766,65295, 
  32766,65535, 
  16382,32767, 
  8188,16382, 
  4088,8188, 
  240,2040, 
  1920,4080, 
  4064,8176, 
  1984,4064, 
  0,4064, 
  448,992, 
  992,2032, 
  224,1008, 
  0,224, 

  0,0 /* vsprite link (unused) */
};
