*script CameraAnim.script 77 320 200
*version 14
*ground_z 512
*speed 20
*define AMIGA_BITMAP SCamel1.win
*define AMIGA_BITMAP SCamel2.win
*define AMIGA_BITMAP SCamel3.win
*define AMIGA_BITMAP SCamel4.win
*define AMIGA_BITMAP SCamel5.win
*define AMIGA_BITMAP SCamel6.win
*define AMIGA_BITMAP Pyramid.win
*define AMIGA_BITMAP WhiteNeg.win
*define AMIGA_BITMAP BlackNeg.win
*define AMIGA_BITMAP SCamSnap.win
*define AMIGA_BITMAP AegisSign.win
*define AMIGA_BITMAP Camera.win

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*act 101 INIT_COLORS -1 0 32 
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   (176 112 0 )(128 208 240 )(64 176 240 )(0 128 208 )
   (48 80 144 )(128 176 192 )(240 176 128 )(208 144 96 )
   (64 80 0 )(80 112 32 )(112 160 80 )(176 112 80 )
   (144 96 48 )(128 80 32 )(96 64 16 )(80 48 0 )
   (16 0 0 )(64 48 16 )(96 80 64 )(128 112 96 )
   (160 144 128 )(192 176 160 )(224 208 192 )(240 240 240 )
*act 3 REMOVE_BACKGROUND -2 
*act 10 INSERT_CBLOCK 0 16390 10 139 82 512 225 59 
*act 10 INSERT_CBLOCK 1 16390 18 139 115 512 226 5 
*act 10 INSERT_CBLOCK 2 16390 17 139 123 512 226 8 
*act 10 INSERT_CBLOCK 3 16390 16 139 154 512 225 52 
*act 8 INSERT_RASTER 4 SCamel1.win   26  120  512 
*act 8 INSERT_RASTER 5 Camera.win   97  100  512 

*tween 28 28 56 12
*act 3 KILL_POLY 4 
*act 3 KILL_POLY 3 
*act 3 KILL_POLY 2 
*act 3 KILL_POLY 1 
*act 3 KILL_POLY 0 
*act 10 INSERT_CBLOCK 0 16390 10 139 82 512 225 59 
*act 10 INSERT_CBLOCK 1 16390 18 139 115 512 226 5 
*act 10 INSERT_CBLOCK 2 16390 17 139 123 512 226 8 
*act 10 INSERT_CBLOCK 3 16390 16 139 154 512 225 52 
*act 8 INSERT_RASTER 4 SCamel1.win   26  120  512 
*act 8 INSERT_RASTER 5 SCamel2.win   31  120  512 
*act 3 KILL_POLY 4 

*tween 56 28 84 2
*act 8 INSERT_RASTER 5 SCamel3.win   34  120  512 
*act 3 KILL_POLY 4 

*tween 84 28 112 2
*act 8 INSERT_RASTER 5 SCamel4.win   41  120  512 
*act 3 KILL_POLY 4 

*tween 112 28 140 2
*act 8 INSERT_RASTER 5 SCamel5.win   48  120  512 
*act 3 KILL_POLY 4 

*tween 140 28 168 2
*act 8 INSERT_RASTER 5 SCamel6.win   49  120  512 
*act 3 KILL_POLY 4 

*tween 168 28 196 2
*act 8 INSERT_RASTER 5 SCamel1.win   56  120  512 
*act 3 KILL_POLY 4 

*tween 196 28 224 2
*act 8 INSERT_RASTER 5 SCamel2.win   61  120  512 
*act 3 KILL_POLY 4 

*tween 224 28 252 2
*act 8 INSERT_RASTER 5 SCamel3.win   64  120  512 
*act 3 KILL_POLY 4 

*tween 252 28 280 2
*act 8 INSERT_RASTER 5 SCamel4.win   71  120  512 
*act 3 KILL_POLY 4 

*tween 280 28 308 2
*act 8 INSERT_RASTER 5 SCamel5.win   78  120  512 
*act 3 KILL_POLY 4 

*tween 308 28 336 2
*act 8 INSERT_RASTER 5 SCamel6.win   79  120  512 
*act 3 KILL_POLY 4 

*tween 336 28 364 2
*act 8 INSERT_RASTER 5 SCamel1.win   86  120  512 
*act 3 KILL_POLY 4 

*tween 364 28 392 2
*act 8 INSERT_RASTER 5 SCamel2.win   91  120  512 
*act 3 KILL_POLY 4 

*tween 392 28 420 2
*act 8 INSERT_RASTER 5 SCamel3.win   94  120  512 
*act 3 KILL_POLY 4 

*tween 420 28 448 2
*act 8 INSERT_RASTER 5 SCamel4.win  101  120  512 
*act 3 KILL_POLY 4 

*tween 448 28 476 2
*act 8 INSERT_RASTER 5 SCamel5.win  108  120  512 
*act 3 KILL_POLY 4 

*tween 476 28 504 2
*act 8 INSERT_RASTER 5 SCamel6.win  109  120  512 
*act 3 KILL_POLY 4 

*tween 504 28 532 2
*act 8 INSERT_RASTER 5 SCamel1.win  116  120  512 
*act 3 KILL_POLY 4 

*tween 532 28 560 2
*act 8 INSERT_RASTER 5 SCamel2.win  121  120  512 
*act 3 KILL_POLY 4 

*tween 560 28 588 2
*act 8 INSERT_RASTER 5 SCamel3.win  124  120  512 
*act 3 KILL_POLY 4 

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*act 8 INSERT_RASTER 5 SCamel4.win  131  120  512 
*act 3 KILL_POLY 4 

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*act 8 INSERT_RASTER 5 SCamel5.win  138  120  512 
*act 3 KILL_POLY 4 

*tween 644 28 672 2
*act 8 INSERT_RASTER 5 SCamel6.win  139  120  512 
*act 3 KILL_POLY 4 

*tween 672 28 700 2
*act 8 INSERT_RASTER 5 SCamel1.win  146  120  512 
*act 3 KILL_POLY 4 

*tween 700 28 728 3
*act 8 INSERT_RASTER 5 SCamel2.win  151  120  512 
*act 3 KILL_POLY 4 
*act 6 MOVE_POLY 5 5 0 0 

*tween 728 28 756 3
*act 8 INSERT_RASTER 5 SCamel3.win  154  120  512 
*act 3 KILL_POLY 4 
*act 6 MOVE_POLY 5 5 0 0 

*tween 756 28 784 3
*act 8 INSERT_RASTER 5 SCamel4.win  161  120  512 
*act 3 KILL_POLY 4 
*act 6 MOVE_POLY 5 5 0 0 

*tween 784 28 812 3
*act 8 INSERT_RASTER 5 SCamel5.win  168  120  512 
*act 3 KILL_POLY 4 
*act 6 MOVE_POLY 5 5 0 0 

*tween 812 28 840 3
*act 8 INSERT_RASTER 5 SCamel6.win  169  120  512 
*act 3 KILL_POLY 4 
*act 6 MOVE_POLY 5 5 0 0 

*tween 840 28 868 3
*act 8 INSERT_RASTER 5 SCamel1.win  176  120  512 
*act 3 KILL_POLY 4 
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*act 8 INSERT_RASTER 5 SCamel2.win  181  120  512 
*act 3 KILL_POLY 4 
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*act 8 INSERT_RASTER 5 SCamel3.win  179  120  512 
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*act 6 MOVE_POLY 5 5 0 0 

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*act 8 INSERT_RASTER 5 SCamel4.win  181  120  512 
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*act 3 KILL_POLY 4 
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*act 8 INSERT_RASTER 5 SCamel6.win  179  120  512 
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*act 8 INSERT_RASTER 5 SCamel1.win  181  120  512 
*act 3 KILL_POLY 4 

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*act 3 KILL_POLY 4 

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*act 3 KILL_POLY 4 

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*act 8 INSERT_RASTER 5 SCamel4.win  181  120  512 
*act 3 KILL_POLY 4 

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*act 8 INSERT_RASTER 5 SCamel5.win  183  120  512 
*act 3 KILL_POLY 4 

*tween 1148 28 1176 2
*act 8 INSERT_RASTER 5 SCamel6.win  179  120  512 
*act 3 KILL_POLY 4 

*tween 1176 28 1204 4
*act 8 INSERT_RASTER 5 Pyramid.win  263  108  512 
*act 8 INSERT_RASTER 6 SCamel1.win  181  120  512 
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*act 6 MOVE_POLY 4 -6 0 0 

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*act 8 INSERT_RASTER 6 SCamel2.win  181  120  512 
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*act 8 INSERT_RASTER 6 SCamel3.win  179  120  512 
*act 3 KILL_POLY 5 
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*act 8 INSERT_RASTER 6 SCamel4.win  182  120  512 
*act 3 KILL_POLY 5 
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*act 8 INSERT_RASTER 6 SCamel5.win  184  120  512 
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1316 28 1344 3
*act 8 INSERT_RASTER 6 SCamel6.win  180  120  512 
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1344 28 1372 3
*act 8 INSERT_RASTER 6 SCamel1.win  182  120  512 
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1372 28 1400 3
*act 8 INSERT_RASTER 6 SCamel2.win  182  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1400 28 1428 3
*act 8 INSERT_RASTER 6 SCamel3.win  180  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1428 28 1456 3
*act 8 INSERT_RASTER 6 SCamel4.win  182  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1456 28 1484 3
*act 8 INSERT_RASTER 6 SCamel5.win  184  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1484 28 1512 3
*act 8 INSERT_RASTER 6 SCamel6.win  180  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1512 28 1540 3
*act 8 INSERT_RASTER 6 SCamel1.win  182  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1540 28 1568 3
*act 8 INSERT_RASTER 6 SCamel2.win  182  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1568 28 1596 3
*act 8 INSERT_RASTER 6 SCamel3.win  180  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1596 28 1624 3
*act 8 INSERT_RASTER 6 SCamel4.win  182  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1624 28 1652 3
*act 8 INSERT_RASTER 6 SCamel5.win  184  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1652 28 1680 3
*act 8 INSERT_RASTER 6 SCamel6.win  180  120  512
*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

*tween 1680 28 1708 3
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*act 3 KILL_POLY 5 
*act 6 MOVE_POLY 4 -3 0 0 

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*act 6 MOVE_POLY 4 -3 0 0 

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*act 8 INSERT_RASTER 6 SCamel3.win  180  120  512
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*act 3 KILL_POLY 5 
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*act 3 KILL_POLY 5 
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*act 3 KILL_POLY 0 
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*act 3 KILL_POLY 3 
*act 3 KILL_POLY 0 
*act 3 KILL_POLY 0 
*act 3 KILL_POLY 0 
*act 10 INSERT_CBLOCK 0 16390 24 181 115 512 140 129 
*act 8 INSERT_RASTER 1 WhiteNeg.win  182  120  512

*tween 1980 120 2100 2
*act 10 INSERT_CBLOCK 2 16390 31 181 115 512 137 129 
*act 8 INSERT_RASTER 3 BlackNeg.win  180  120  512 

*tween 2100 750 2850 4
*act 3 KILL_POLY 3 
*act 3 KILL_POLY 2 
*act 3 KILL_POLY 1 
*act 8 INSERT_RASTER 1 SCamSnap.win  179  119  512

*tween 2850 198 3048 6
*act 25 INSERT_POLY 2 0 16 4 0 0 0 
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*act 25 INSERT_POLY 3 0 10 4 0 0 0 
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*act 7 MOVE_POINT 2 1 0 -22 0 
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*act 7 MOVE_POINT 3 2 0 17 0 

*tween 3048 198 3246 7
*act 25 INSERT_POLY 4 0 31 4 0 0 0 
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*act 7 MOVE_POINT 4 3 34 0 0 
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*act 25 INSERT_POLY 6 0 24 4 0 0 0 
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*act 7 MOVE_POINT 7 0 0 31 0 
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*tween 3444 506 3950 22
*act 3 KILL_POLY 7 
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*act 3 KILL_POLY 2 
*act 3 KILL_POLY 1 
*act 3 KILL_POLY 0 
*act 3 REMOVE_BACKGROUND -2 
*act 10 INSERT_CBLOCK 0 16390 10 139 82 512 225 59 
*act 10 INSERT_CBLOCK 1 16390 18 139 115 512 226 5 
*act 10 INSERT_CBLOCK 2 16390 17 139 123 512 226 8 
*act 10 INSERT_CBLOCK 3 16390 16 139 154 512 225 52 
*act 25 INSERT_POLY 4 0 24 4 0 0 0 
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   (253 181 512 0 )
*act 8 INSERT_RASTER 5 AegisSign.win  178  118  512 
*act 25 INSERT_POLY 6 0 24 4 0 0 0 
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*act 25 INSERT_POLY 7 0 24 4 0 0 0 
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*act 7 MOVE_POINT 7 1 -43 0 0 
*act 7 MOVE_POINT 7 0 -43 0 0 
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*act 7 MOVE_POINT 6 1 1 1 0 

*tween 3950 429 4379 0

*tween 4379 753 5132 5
*act 3 KILL_POLY 7 
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*act 10 INSERT_CBLOCK 6 16390 0 285 117 512 68 135 
*act 6 MOVE_POLY 4 170 0 0 
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*tween 5132 215 5347 4
*act 3 KILL_POLY 6 
*act 3 KILL_POLY 4 
*act 3 KILL_POLY 4 
*act 6 MOVE_POLY 4 -58 1 0
