********************************************* MUTANTS FROM MARS ********************************************* M. Whitehead March 1990 This is a Droids-type game wherein you move a spaceman around on the screen trying to get the mars mutants to crash into each other and die. Other mutants will be killed when they run into the radioactive heap left behind. When they start to get too close for comfort you can hit the '0' key and do a random space jump - i.e. you end up somewhere else on the map but maybe not quite where you'd like... A scanner is provided which shows where you are (the white dot) and the mutants (purple dots) and rocks/craters (in red). This can sometimes aid in drawing those dorks out from behind rocks and craters. In addition, a score is kept of how many diamonds were found and how many mutants are still out there. If you like points, get the diamonds, if you don't give a rip just kill the mutants and then get out of there! The game features sound and 16 color graphics. It uses the BlitBitMap function to draw the blocks in the rastport. I thought this would be fast enough so that double-buffering wouldn't be necessary - but I was wrong. Even so it still works out pretty well. The sound files (.snd) are simple 8svx sampled sounds and can be changed if you like (go ahead, hurt my feelings) and the brushes (.b) are simple Dpaint brushes. You can change these too (ouch) if you like but don't change dimensions too much or else ...boooOOOOOom! This is a free game, use it or abuse it. If ya want to leave mail I'm on AmAz BBS in Phoenix, AZ (602) 843-6574 under "Mark Whitehead". Now to push on with that triple bitmap program that keeps blowing out...