#include <workbench/workbench.h>

USHORT IconImageData[] = {
	0x0000,0x0000,0x0000,0x7FFF,0xFFF8,0x0000,0x7FFF,0xFFFB,
	0x0000,0x4100,0x823B,0xC000,0x7FFF,0xFFFB,0xF000,0x7820,
	0x4238,0x0000,0x7FFF,0xFFFF,0xF800,0x7810,0x4004,0x1800,
	0x7FFF,0xFFFF,0xF800,0x7F04,0x1010,0x1800,0x7FFF,0xFFFF,
	0xF800,0x7F01,0x0408,0x1800,0x7FFF,0xFFFF,0xF800,0x7F08,
	0x0080,0x1800,0x7FFF,0xFFFF,0xF800,0x7FE0,0x0100,0x1800,
	0x7FFF,0xFFFF,0xF800,0x4040,0x8008,0x1800,0x7FFF,0xFFFF,
	0xF800,0x7804,0x1002,0x1800,0x7FFF,0xFFFF,0xF800,0x7FFF,
	0xFFFF,0xF800,0x0000,0x0000,0x0000,0xFFFF,0xFFFE,0x0000,
	0x8000,0x0007,0x0000,0x8000,0x0004,0xC000,0xBEFF,0x7DC4,
	0x3000,0x8000,0x0004,0x0C00,0x87DF,0xBDC7,0xFC00,0x8000,
	0x0000,0x0400,0x87EF,0xBFFB,0xE400,0x8000,0x0000,0x0400,
	0x80FB,0xEFEF,0xE400,0x8000,0x0000,0x0400,0x80FE,0xFBF7,
	0xE400,0x8000,0x0000,0x0400,0x80F7,0xFF7F,0xE400,0x8000,
	0x0000,0x0400,0x801F,0xFEFF,0xE400,0x8000,0x0000,0x0400,
	0xBFBF,0x7FF7,0xE400,0x8000,0x0000,0x0400,0x87FB,0xEFFD,
	0xE400,0x8000,0x0000,0x0400,0x8000,0x0000,0x0400,0xFFFF,
	0xFFFF,0xFC00
};

struct Image IconImage = {
	0,0,
	38,23,
	2,
	IconImageData,
	0x0003,0x0000,
	NULL
};

USHORT ImageData1[] = {
	0x0000,0x1FFF,0xFFF0,0x0000,0x3FC0,0x1000,0x0010,0x07F8,
	0x7FE0,0x11FF,0xFE10,0x0FFC,0xFFF0,0x1000,0x0010,0x1FFE,
	0xE0F0,0x107F,0xFE10,0x1C1E,0x01E0,0x1000,0x0010,0x003C,
	0x03C0,0x107F,0xFE10,0x0078,0x0780,0x1000,0x0010,0x00F0,
	0x0700,0x101F,0xFE10,0x00E0,0x0700,0x1000,0x0010,0x00E0,
	0x0700,0x101F,0xFE10,0x00E0,0x0000,0x1000,0x0010,0x0000,
	0x0700,0x101F,0xFE10,0x00E0,0x0F80,0x1000,0x0010,0x01F0,
	0x0F80,0x11FF,0xFE10,0x01F0,0x0700,0x1000,0x0010,0x00E0,
	0x0000,0x1FFF,0xFFF0,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
   0x0000,0x0000,0x0000,0x0000
};

struct Image PrefsImage = {
	0,0,
	63,17,
	2,
	ImageData1,
	0x0003,0x0000,
	NULL
};

struct DiskObject iconinfo =
{
   WB_DISKMAGIC,WB_DISKVERSION,
   {
      NULL,
	44,19,
	   38,23,
	GADGBACKFILL|GADGIMAGE,
	   RELVERIFY|GADGIMMEDIATE,
	BOOLGADGET,
	   (APTR)&IconImage,
	NULL,
	   NULL,
	NULL,
	   NULL,
	NULL,
	   NULL
   },
   WBPROJECT,
   "Liner:'Liner",
   NULL,
   NO_ICON_POSITION,NO_ICON_POSITION,
   NULL,
   "",
   10000
};

struct DiskObject prefsiconinfo =
{
   WB_DISKMAGIC,WB_DISKVERSION,
   {
      NULL,
	44,19,
	   63,17,
	GADGBACKFILL|GADGIMAGE,
	   RELVERIFY|GADGIMMEDIATE,
	BOOLGADGET,
	   (APTR)&PrefsImage,
	NULL,
	   NULL,
	NULL,
	   NULL,
	NULL,
	   NULL
   },
   WBPROJECT,
   "Liner:'Liner",
   NULL,
   NO_ICON_POSITION,NO_ICON_POSITION,
   NULL,
   "",
   10000
};

/*~~~End of icon.h*/
