FUNCTION SYNOPSES


This section in the official manual will contain the page numbers of where
you can find these functions in the "Function Description" section and the
most current version number of each function.


void buffer_char_delete( field )
    struct Field *field

void buffer_char_insert( field )
    struct Field *field

void con_char_backspace( wreq )
    struct IOStdReq *wreq

void con_char_delete( wreq )
    struct IOStdReq *wreq

void con_char_insert( wreq )
    struct IOStdReq *wreq

void con_char_mult_delete( wreq, chars )
    struct IOStdReq *wreq
    int chars

void con_display_erase( wreq )
    struct IOStdReq *wreq

void con_events( wreq, flags, set_or_reset )
    struct IOStdReq *wreq
    ULONG flags
    UBYTE set_or_reset

void con_graphic_rend( wreq, style, foreground, backround )
    struct IOStdReq *wreq
    USHORT style
    USHORT foreground
    USHORT backround

void con_left_offset( wreq, x )
    struct IOStdReq *wreq
    int x

void con_line_erase( wreq )
    struct IOStdReq *wreq

void con_line_length( wreq, length )
    struct IOStdReq *wreq
    int length

void con_line_next( wreq )
    struct IOStdReq *wreq

void con_line_prev( wreq )
    struct IOStdReq *wreq

void con_line_scroll_down( wreq )
    struct IOStdReq *wreq

void con_line_scroll_up( wreq )
    struct IOStdReq *wreq

long con_open( window, wreq, rreq )
    struct Window *window
    struct IOStdReq *wreq
    struct IOStdReq *rreq

void con_page_length( wreq, length )
    struct IOStdReq *wreq
    int length

void con_put_char( wreq, character )
    struct IOStdReq *wreq
    UBYTE character

void con_put_line( wreq, string, max )
    struct IOStdReq *wreq
    UBYTE *string
    int max

void con_put_string( wreq, string )
    struct IOStdReq *wreq
    UBYTE *string

void con_read( rreq, input_buffer )
    struct IOStdReq *rreq
    UBYTE *input_buffer

void con_top_offset( wreq, y )
    struct IOStdReq *wreq
    int y

void con_write( wreq, string, length )
    struct IOStdReq *wreq
    UBYTE *string
    int length

void console close( header )
    struct ConsoleHeader *header

int console_input( header )
    struct ConsoleHeader *header

long console_open( window, header, buffer )
    struct Window *window
    struct ConsoleHeader *header
    UBYTE *buffer

void cursor_invisible( wreq )
    struct IOStdReq *wreq

void cursor_jump_left( wreq, positions )
    struct IOStdReq *wreq
    int positions

void cursor_jump_right( wreq, positions )
    struct IOStdReq *wreq
    int positions

void cursor_left( wreq )
    struct IOStdReq *wreq

void cursor_place( wreq, x, y )
    struct IOStdReq *wreq
    int x
    int y

void cursor_pos( wreq, row, col )
    struct IOStdReq *wreq
    int row
    int col

void cursor_right( wreq )
    struct IOStdReq *wreq

void cursor_visible( wreq )
    struct IOStdReq *wreq

int field_add_list( header, position, add, count )
    struct FieldHeader *header
    UINT position
    struct Field *add
    UINT count

void field_char_backspace( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_char_delete( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_char_type( field, wreq, character, mode )
    struct Field *field
    struct IOStdReq *wreq
    UBYTE character
    int mode

int field_clear( header, first, count, place )
    struct FieldHeader *header
    struct Field *first
    UINT count
    struct Field *place

struct Field *field_click( header, mouseX, mouseY )
    struct FieldHeader *header
    SHORT mouseX
    SHORT mouseY

void field_close( header )
    struct FieldHeader *header

void field_copy( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_cursor_left( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_cursor_right( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_cut( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_delete( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_delete_backward( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_delete_forward( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_disable( header, field )
    struct FieldHeader *header
    struct Field *field

int field_display( header, first, count, place )
    struct FieldHeader *header
    struct Field *first
    UINT count
    struct Field *place

void field_dup( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_enable( field )
    struct Field *field

void field_goto( header, field )
    struct FieldHeader *header
    struct Field *field

int field_input( header )
    struct FieldHeader *header

void field_left( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

struct Field *field_link( final )
    struct Field *final

int field_open( window, header, initial, final, buffer )
    struct Window *window
    struct FieldHeader *header
    struct Field *initial
    struct Field *final
    UBYTE *buffer

void field_paste( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

int field_redisplay( header, first, count, place )
    struct FieldHeader *header
    struct Field *first
    UINT count
    struct Field *place

int field_refresh( header, first, count, place )
    struct FieldHeader *header
    struct Field *first
    UINT count
    struct Field *place

int field_remove_list( header, remove, count )
    struct FieldHeader *header
    struct Field *remove
    UINT count

int field_reshow( header, first, count, place )
    struct FieldHeader *header
    struct Field *first
    UINT count
    struct Field *place

void field_restore( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_right( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_tab_backward( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void field_tab_forward( field, wreq )
    struct Field *field
    struct IOStdReq *wreq

void mask_chars( mask, string, set )
    struct FieldMask *mask
    UBYTE *string
    ULONG set

void mask_entire( mask, set )
    struct FieldMask *mask
    ULONG set

void mask_range( mask, low, high, set )
    struct FieldMask *mask
    UBYTE low
    UBYTE high
    ULONG set


Function Synopses  01/13/90
© Copyright 1990 Timm Martin
All Rights Reserved Worldwide

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