~Spells and Magic Items:

~     Spells are an important  part of this game for both  fighters and  wizards.
To be able to  cast a spell,  you must first find that  spell book.  Spell books
are found as  treasure when  you kill  monsters.  The deeper in the  dungeon you
are, the more powerful the spell tends to be.  Once you have found a spell book,
you possess that spell forever.
~     Casting  spells  requires  spell points.  First level spells  use one spell
point, second level spells use two points,  third level spells use three points,
etc. As you become higher level, your spell points will increase.  After you use
up some  spell points,  you may  stay at an Inn to  restore  them to their  full
amount.
~     To find out what spell books you have you can type `C' for Cast spells, and
then type the level of the spell you want to examine.
~     Note that  there are  two types  of spells.  There are  attack  spells  and
preparatory  spells.  Attack spells can only be cast when you are being attacked
by a  monster  (it is in the middle of the  3-D image).  Preparatory  spells can
only be cast while you are not being attacked. Thus if you find an attack spell,
you will have to wait until you are in combat to find out what it does.

~     Magic items also are devided  into attack items and preparatory items.  You
can, however, examine all of your magic items by hitting `M'.
~     You can find out what these  spells and magic items do by paying a visit to
the Wizard's guild.
~                           MORE (Hit Any Key)
~Pills and Wands:

~     Pills and wands come in various  colors.  There is no way to determine what
each of these items does until you use it.  Once you know what each colored item
does, it will not change so you should write it down.
~     Pills  will  generally  affect  characteristics,  while wands will do other
things.
~     Pills can only be found by killing level-drainers, while wands can be found
by killing level drainers or other special monsters like Invaders.

~Rings, Weapons, and Armor:

~Ring of Health - Heals one health point per step.
~+ ? Ring - Improves armor protection.
~+ ? Mace, Sword - Hits more often, does more damage.
~+ ? Magic Armor - Harder to hit.

~Magical  weapons  and armor  replace  existing  weapons and armor automatically.
     Wands and pills must be used to find out what they do.


