PROJECT

Copyright (C) 1995 by Realtech

This demo is freeware.
Distribute It Like Crazy on BBS, Internet and CDROM !
No money can be charged for it.

Gettin' started fast

in a word

- PC 386DX or higher. (Pentium preferred)
- MSDOS 3.30 or higher. (no windows).
- 384Kb (?) of conventionnal memory.
- 1700Kb of extended memory free. (32bits RAM suggested)
- no himem, no emm386 (BUT works fine with them although in pure mode,
you earn 5% of speed, so prefer this mode).
- VGA 256 colours. (SVGA preferred)
- Sound card : Silence/SB/SBpro/SB16/Wss/Pas/Pas+/Pas16/Gravis.
Valid environment variable (BLASTER or ULTRASND) must be correctly
set. (If they aren't, you probably notice that few demos correctly
run on your machine).

To run this demo, type DX.EXE and watch. If you encounter
problems read below. There is no very special memory configuration.

Troubleshoot...

if it fails, check theses points :

- Do you have windows running in background ?
- Are you running on a 386 or higher ?
- Do you have enough extended memory ?
- Do you use EMM386.EXE with options NOEMS or with xxxx RAM and
xxxx is value < 2000 ?
- Do you have a sound card correctly installed ? (this means
you had correctly installed the installation disks, a BLASTER
environnement variable and eventually some drivers installed).
- Do you a 512Kb SVGA card ?

The best test is to try to run DOOM(tm) (from Id Software). If
DOOM runs, this demo will run.

By the way here is the standard of PC when writing this doc  :

In mid-1995, Press says about PC Standard :

SVM " .. the standard is a 486DX/4-100Mhz"

PC Expert " .. Pentium 60Mhz are no more tested, only Pentium 75Mhz
are now the new standard".

PC Direct " .. Intel Stops 486DX33 productions and soon 486DX2/66".

Intel announces the newest P6 processor ...

About this demo ...

Features :

- Flat, Gouraud, Metal and Phong shading.
- Morphing mapping, Glenz Mapping, Phong mapping.
- Motion blur, 24Bit Space color emulation (Real Color Dither(tm))
- >3000 vertices objects (from LightWave/PC and 3DSv4)
- Realtime smooth animations.
- Bspline animations.
- Cool background drawn under Photoshop v3.00.
- ][ Dolby Surround Digital FX.
- Gravis, SB support with synchronized cool music.
- 486/Pentium optimizations.

- overscan SVGA 640x480x8Bit FS/LFB support.
At least, the world first SVGA demo ever seen in a demo compos)

> VBE 2.00 Support (with Univbe 5.0+, transfert are triple
faster (verified)). (works with older version of VESA)

> Extended DAC support (8bit color precision instead of
the classical 6bit color) (feature supported on few cards :(

> PCI Burst mode optimisation.

> Some other video cards are available, don't even think
about running this demo on a non-VLB video card,
it would really crawl. (on a 386DX40 - Tseng ET4000, only 1fps-5fps,
but on a PCI, about 35fps see more in FS Burst mode.)

Last word : Aouahagaichaahouahdjobiahouahdjobaagaichavivedoom.

Staff

Here is the memberlist of RealTech  ......................

EXECOM ..................... Coder and designer .
GUEN ....................... Graphician and Designer dude.
TOALNKOR ................... Musician and 3D-Gfxman.
FAIRNIGHT .................. Musician.

See the Assembly'95 Slide Show in SVGA soon ...

Sincerely,
EXECOM
Stéphane DENIS
main coder/organizer