1. ABOUT...

Idea

Intro requirements

The intro requires..

386+
VGA combatible video card
600kB free conventionel memory

Optional..

GUS with 20kB ram :) /SB or nosound also available
P6 or Cray II (recomended)
Fast CGA card (Bratislava's LOCAL BUS traffic)

The intro is able to run in MiST Ultrasupermode(TM) :)

Disclaimer:
You are using this on your own risk!
(We will be very happy, if any damage occurs,
like harddisk crashes, monitor blanking, eye or ear damages,
your dog dies, etc.)

2. The story of MiST...

MiST is a BEST slovak :) demogroup founded in 1994.

·  The current members of MiST are:

real name     │ handle        │ job in group       │ age

J. Duris      │ HeadbangeR    │ Main coder         │ 16
I. Klimo      │ Voomie        │ Coder/3d gfx       │ 16
M. Gallo      │ Mirage        │ Graphician         │ 16
A. Hrnciar    │ Gurun         │ Musician           │ 16
V. Pozgay     │ ViC           │ coder              │ 16

For joining, friendship, questions etc. write to:

HeadbangeR      │Voomie          │Mirage          │Gurun

J. Duris        │I. Klimo        │M. Gallo        │A. Hrnciar
H. Melickovej 9 │Kosicka 50      │Viglasska 11    │Oravska 13
84105 Bratislava│82108 Bratislava│85106 Bratislava│82109 Bratislava
Slovakia        │Slovakia        │Slovakia        │Slovakia

We're searching for a good musician.
(Death-metal fans/composers are welcome)

MiST releases so far are:

Name          Type              Note

ZOANTROPHY    DEMO              Winner of DemoBit `95
ALCHYMIA      64K-INTRO         ?st place on Ass-embly `95

All products were released in 1995

3. Distribution...

This material is not freeware. You are allowed to copy it without
:  restrictions for non-commercial use.
·  No payment of any kind may be charged for this product or any
combination of products or services including this product without
our authorization and official written license.
Commercial use, especially the industrial manufacturing on any
data storage media and their distribution without the expressed
permission of the producer, is strictly prohibited.
This program or the data files contained herein may not be altered
or modified without the permission of the author.
You take full responsibility for the operation of this software
and any conssequences thereof. We the creators cannot accept
liability for damages or failures arising from the use of this
software.

4. Creditz...

:  HeadbangeR...GUS/SB replay and all code
·  Voomie.......All object handmaded/generated, animations,
code ideas for bump surface and shadow casting
Mirage.......Alchymia logo, background and font
Gurun........All, what you hear, except bugs from our player :)

5. Comments...

All code is done by us, no ripped routines, no TD use.
:  All objects are handmade or generated, no 3ds CD-ROM stuff.
·  All gfx is handpainted, textures are realtime generated.

Most of the code is slow 'cos : "640 kB should be enough for everyone."
(Neither for me..)
I hate EMM386, (see Assembly `95 info...) - real memory mode rulez!

This intro is done in month(I don't say that my harddisk crash :)),
even GUS/SB replay, which is coded in one week, then don't blame our
musician, if you think that muzak suck. And other thing to muzak...
My ears are "damaged" from my favourite "computer muzak", like
Napalm Death, Cannibal Corpse, Morbid Angel, etc.. I don't hear any
diference in my player and others, except very sucked vibrato and
"pukking"... Volume ramping rulez, but only if you can code
it into 50 bytes, which are still free... :)

And remeber: This is not demo, this is only AWESOME 64k-intro!

6. Greetings....

Greetings fall on:

·    ■ Xtacy (Why? What do you think...;-)

Access Denied ■ Acme ■ Admire ■ Capacala ■ Cascada ■ Complex
Dust ■ EMF ■ FM (Five Musicians) ■ Future crew ■ Iguana
Impact Studios ■ ImphobiaCascada ■ Inertia ■ Infiny ■ Legend Design
Nooon ■ Sinope ■ Tran ■ Triton ■ Valhalla ■ VLA ■ Xography

-=   See you again with our next production   =-