 FADE: Demonstrates Bitmap Fading Using Palette Animation
 
 FADE loads, generates, saves, and "fades" special DIB's
 that are built from two separate component DIB's.
 
 The fading technique used by FADE involves building a 
 "palette matrix" from the two component palettes and 
 animating this palette.  For more information, see the 
 readme.txt file included with FADE.

 The "dual" DIB's created by FADE are 8-bpp while the
 component DIB's must be 4-bpp.  FADE will automatically 
 convert monochrome DIB's to 4-bpp before building the
 resultant DIB, but will prompt before converting higher
 resolution DIB's down to 4-bpp (this conversion does no 
 color analysis).
 
 FADE is dependent on the Windows palette, and will not 
 run if the video display does not support palettes.  For
 example, FADE will not run on a standard VGA display, but
 will run on most 256-color displays.

 To see the application in action, open one of the ".BM2" 
 files included with FADE and manipulate the scroll bar 
 and/or the Animation settings.  (Keep in mind that what
 you are seeing has nothing to do with BitBlt's.)

 FADE was built and tested under Microsoft Windows
 version 3.1.
