demo.obj:	demo.asm
	masm demo;

window.obj:	window.asm
	masm window;

screen.obj:	screen.asm
	masm screen;

clock.obj:	clock.asm
	masm clock;

help.obj:	help.asm
	masm help;

border.obj:	border.asm
	masm border;

sborder.obj:	sborder.asm
	masm sborder;

dborder.obj:	dborder.asm
	masm dborder;

cursor.obj:	cursor.asm
	masm cursor;

sound.obj:	sound.asm
	masm sound;

dispatch.obj:	dispatch.asm
	masm dispatch;

keyboard.obj:	keyboard.asm
	masm keyboard;

popup.obj:	popup.asm
	masm popup;

shadow.obj:	shadow.asm
	masm shadow;

dialog.obj:	dialog.asm
	masm dialog;

video.obj:	video.asm
	masm video;

menu.obj:	menu.asm
	masm menu;

horzmenu.obj:	horzmenu.asm
	masm horzmenu;

menubar.obj:	menubar.asm
	masm menubar;

vertmenu.obj:	vertmenu.asm
	masm vertmenu;

vmenu0.obj:	vmenu0.asm
	masm vmenu0;

vmenu1.obj:	vmenu1.asm
	masm vmenu1;

vmenu2.obj:	vmenu2.asm
	masm vmenu2;

vmenu3.obj:	vmenu3.asm
	masm vmenu3;

system.obj:	system.asm
	masm system;

dlgmenu.obj:	dlgmenu.asm
	masm dlgmenu;

dir.obj:	dir.asm
	masm dir;

filedlg.obj:	filedlg.asm
	masm filedlg;

master.obj:	master.asm
	masm master;

file.obj:	file.asm
	masm file;

editwin.obj:	editwin.asm
	masm editwin;

memmngr.obj:	memmngr.asm
	masm memmngr;

doserror.obj:	doserror.asm
	masm doserror;

fileinfo.obj:	fileinfo.asm
	masm fileinfo;

exec.obj:	exec.asm
	masm exec;

math.obj:	math.asm
	masm math;

filewin.obj:	filewin.asm
	masm filewin;

mouse.obj:	mouse.asm
	masm mouse;

strings.obj:	strings.asm
	masm strings;

hardware.obj:	hardware.asm
	masm hardware;

initobjs.obj:	initobjs.asm
	masm initobjs;

objects.obj:	objects.asm
	masm objects;

demo.exe:	demo.obj window.obj screen.obj clock.obj help.obj	\
		border.obj sborder.obj dborder.obj cursor.obj sound.obj \
		dispatch.obj keyboard.obj popup.obj shadow.obj 		\
		dialog.obj video.obj menu.obj horzmenu.obj menubar.obj 	\
		vertmenu.obj vmenu0.obj vmenu1.obj vmenu2.obj 		\
		vmenu3.obj system.obj dlgmenu.obj dir.obj filedlg.obj 	\
		master.obj file.obj editwin.obj memmngr.obj		\
		doserror.obj fileinfo.obj exec.obj math.obj filewin.obj	\
		mouse.obj strings.obj hardware.obj 			\
		initobjs.obj objects.obj 
	link @linkdemo
