SAVE THE WORLD FROM ALIENS IN X-COM: APOCALYPSE

MULTIPLAYER STRATEGY SOFTWARE CURRENTLY IN DEVELOPMENT

ELECTRONIC ENTERTAINMENT EXPO, LOS ANGELES, MAY 18, 1996 -- Spectrum
HoloByte, Inc. (Nasdaq: SBYT) announced today that its MicroProse studio
in England is developing X-COM: Apocalypse for the PC in DOS format. The
game will be developed under the MicroProse brand and distributed
worldwide.

GAME CONCEPTS

The third adventure in the top-selling series, X-COM: Apocalypse follows
the critically acclaimed X-COM: UFO Defense and X-COM: Terror From the
Deep as a learn-as-you-go game that is highly challenging and addictive.
X-COM: Apocalypse delivers strategy gamers a tense, challenging game in
which they direct the X-COM forces in an attempt to save humanity from the
most insidious alien invasion yet.

The year is 2084 and human civilization has undergone some fundamental
changes since the last alien incursion. In an attempt to overcome Earths
problems without abandoning the planet altogether, self-contained cities
called Megalopolises were erected around Earth in the year 2046.

GAME PLAY

The majority of the game play takes place within the largest Megalopolis on
the planet, MegaPrime. This vast city, however, is more than just a combat
zone. To play the game well, players must immerse themselves in the
society of Megalopolis, learning key information through interrogation of
suspects and the investigation of organizations within the city. At the
start of each game, the city of Megalopolis, the character skill sets and
the alien universe are all uniquely generated to increase game
replayability.

The in-game action of X-COM: Apocalypse falls into three distinct phases.
The player investigates many strange, inexplicable incidents throughout
the city. Inevitably these lead to conflicts with alien entities and their
servants, in all kinds of locations within the city. The second phase
features aliens beginning to send their larger invasion forces into
direct, real-time combat with X-COM attack craft above the city. The final
phase involves real-time squad level combat action sequences using an
updated version of the familiar X-COM combat system. The aliens invade the
city, running amok in the huge buildings and drawing players into the
strange alien dimension. Players can choose either turn-based or real-time
combat.

ADDITIONAL GAME FEATURES

The X-COM agents have the same abilities as in the earlier X-COM titles
with many additions including interrogation skill, perceptive ability,
biochemistry, quantum physics understanding, forensics, engineering,
sanity, driving skill and flying skill. The action is more lifelike,
featuring SGI-rendered agents and aliens that can crawl, jump, climb,
kneel, stand, run and walk.

This display has 640x480 256-color SVGA graphics with greater detail and a
larger viewing area than the earlier X-COM titles.

Category: Strategy, combat and action
Era: Future
Format: DOS 5.0; compatible with Windows 95; CD-ROM only
Min. Requirements: IBM PC 486, Pentium and most compatibles,
DOS 5.0 or higher, CD-ROM drive, SVGA graphics, 8MB RAM,
double-speed CD-ROM drive
Supports: Windows-compatible sound cards

Product information is available for download from the MicroProse BBS at
510-522-8909, FTP site: ftp.microprose.com or World Wide Web site:
http://www.microprose.com. For consumer orders, call 1-800-695-GAME in the
United States and Canada and call 619-693-1200 outside the United States
and Canada.

Spectrum HoloByte, Inc. is a leading developer and publisher of interactive
entertainment software for use on CD-ROM based personal computer systems.
The company is also developing software for use on next generation console
machines. The companys four development studios are Spectrum HoloByte,
Alameda, California; MicroProse Software, Hunt Valley, Maryland;
MicroProse Limited, Chipping Sodbury, England; and SimTex Software
Corporation, Austin, Texas. Products are available nationally and
internationally through major distributors, retailers and mass merchants.

Spectrum HoloByte, 2490 Manner Square Loop, Alameda, CA 94501
(510) 522-3584;   Fax (510) 522-3587
 
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