UNPARALLELED INDUSTRY SUPPORT FOR GAMING ON WINDOWS 95 MAKES IT THE GAMING
PLATFORM OF CHOICE FOR 1996

LOS ANGELES - MAY 16, 1996 - At the Electronic Entertainment Expo (E3)
here, Microsoft Corp. today announced the availability in retail outlets
of more than 100 titles developed for the Microsoft Windows 95 operating
system by third-party developers. Due to new technology developments in
Windows 95, by the 1996 holiday season, consumers will be able to choose
from an array of game titles for Windows 95 that deliver a more realistic,
cutting-edge gaming experience than ever before possible on a PC. The
tremendous consumer and industry support for Windows 95 shows that
"Windows 95 is Where It's At" for gaming.

"The DirectX technologies in Windows 95 have enabled the industry to
embrace Windows 95 to the fullest, thus providing users with a broad
selection of game titles," said Brad Silverberg, senior vice president of
the Internet platform and tools division at Microsoft. "Microsoft
currently has more than 200 software, hardware and OEM partners, making
Windows 95 the ultimate place to play games."

According to results from an April 1996 study by the Software Publishers
Association, the PC has the highest growth rate of any game platform, and
sales of PCs will continue to outpace sales of consoles in the next six
months. Dedicated gamers are expected to move to Windows 95 in large
numbers, with the majority expected to be playing games on Windows 95 by
the holiday season.

"The HPR Pavilion family of multimedia PCs, which ships exclusively with
Windows 95, is the ideal computing solution," said Richard Walker,
marketing manager, HP's home products division. "The rich gaming platform
offered by Microsoft's DirectX technology, combined with the Pavilion's
advanced surround sound and video graphics, is one of the many reasons
consumers rely on the HP Pavilion for all their multimedia and home
computing needs."

"Windows 95 is a defining moment in gaming history ... it's immediately a
clear benefit for the gamer," said Johnny Wilson, editor-in-chief of
Computer Gaming World. "Game publishers who are still doing MS-DOSR-based
versions are cheating all gamers."

The PC provides what's hot in the gaming market now. Realistic 3-D "virtual
worlds," full-screen, TV-quality movies, and multiplayer games on the
Internet are all real technologies on Windows 95-based PCs now and are
scheduled to be in game titles by the holidays.

Microsoft's set of DirectX interactive media technologies includes the
DirectDraw, DirectSound, DirectInput, DirectPlay and Direct3D APIs for
real-time 3-D graphics. One of the newest DirectX technologies, Direct3D,
is rapidly becoming an industry standard for PC game development. Direct3D
shipped to software developers in beta form in late February and is
scheduled to be released in final form in June. Direct3D offers software
developers a broad set of comprehensive, device-independent services to
develop the most realistic gaming experience possible.

"The impressive set of developer technologies Microsoft delivers with
DirectX enables Windows 95 to take off as a gaming platform," said Walter
Miao of IDC/LINK. "While 1995 was the year of proof for Windows 95 as a
game platform, 1996 will be the year we really see a showcasing of
titles."

WINDOWS 95 HAS THE BREADTH AND DEPTH OF GAME TITLES

One of the many advantages of Windows 95 is the variety of games available
for the platform. Not only does Windows 95 support the sports, fighting
and action games popularized by game consoles, it also offers gamers whole
new worlds of adventure games, flight simulations, strategy challenges and
children's interactive adventures. Windows 95 gives consumers a range of
gaming experiences, from the driver's seat of an A-10 Tank Killer (Silent
Thunder), up a beanstalk in search of a rabbit (Tiny Toon Adventures
Buster and the Beanstalk), into the driver's seat of a radical
monster-truck-racing game (Microsoft Monster Truck Madness).

Microsoft's commitment to gaming began with the original Windows 95 DirectX
Software Development Kit (SDK) in 1995, bringing consumers ease of use
with AutoPlay and high-quality graphics and sound. DirectX for Windows 95
now has more than 100 supporters, including the leaders in the game
industry. The newest technology additions to the DirectX set of
technologies include DirectPlay, Direct3D and the ActiveMovie API.

DirectPlay, the newest of the DirectX technologies, is a next-generation
architecture for interactive, multiplayer gaming on the Internet and other
networks and is expected to drive the next generation of online game
services. DirectPlay extends the Microsoft DirectX APIs to the Internet.
It enables development of both sophisticated online games and virtual
online "lobbies" to coordinate multiplayer games.

"OnLive! Technologies supports Windows 95-based multiplayer gaming by
providing the first 3-D voice-enabled lobbies," said Rod MacGregor,
chairman and co-founder of OnLive! Technologies Inc. "We are excited to
work with Microsoft to develop the DirectPlay APIs. We are also providing
tools for game companies interested in adding innovative audio
functionality to their applications."

Another addition to the DirectX technologies, Direct3D, brings real-time
3-D graphics and 3-D virtual "worlds" to PCs. Direct3D technology is a
leading specification for the industry. With the beta version of Direct3D
in developers' hands in April (the final version is scheduled to ship in
the second quarter) and with more than 80 leading ISVs, IHVs and OEMs
committed to delivering products for Direct3D between now and the
holidays, gaming enthusiasts worldwide will soon experience more
compelling and powerful 3-D graphics for the Internet, games, education
and business applications.

The ActiveMovie API brings the next generation of cross-platform digital
video technology for the desktop and the Internet. With ActiveMovie,
developers and creative professionals will be able to deliver stunning
titles on multiple platforms with crisp synchronized audio, video and
special effects. Users will benefit from state-of-the-art MPEG playback
for full-screen, television-quality video on PCs, Internet playback and
streaming for fast and easy playback of all popular media types on the
Internet, a flexible architecture for easy integration of new
technologies, and real-time special effects.

ActiveMovie will be a key API for the next generation of video on the
desktop and the Internet. More than 20 industry companies have announced
support for ActiveMovie, as have the OpenMPEG Consortium (representing 32
companies) and the Japanese Open MPEG Windows Forum (representing 32
companies). Their support signals that the PC as a game platform keeps
getting better and better.

Founded in 1975, Microsoft (NASDAQ "MSFT") is the worldwide leader in
software for personal computers. The company offers a wide range of
products and services for business and personal use, each designed with
the mission of making it easier and more enjoyable for people to take
advantage of the full power of personal computing every day.

MASSIVE INDUSTRY SUPPORT FOR WINDOWS 95 AS A GAMING PLATFORM

Virtually all the major game companies currently embrace Windows 95
technology to deliver the best game experience. Windows 95 has received
strong industry support from leading software developers, hardware vendors
and PC manufacturers.

The following leading software, hardware and PC manufacturers have
announced their support for Windows 95 as a gaming platform:

3D MicroComputers
3D/EYE Inc.
3DFX Interactive
3Dlabs Inc.
47-Tek
7th Level Inc.
Acclaim Entertainment Inc.
Accolade Inc.
Activision Inc.
Actual Entertainment
Adobe Systems Inc.
Advanced Micro Devices Inc.
Aimtech Corp.
Alliance Semiconductor Corp.
AMD
Aspect Computer Pty Ltd.
Asymetrix Corp.
ATI Technologies Inc.
Aureal Semiconductor
Avid Technologies Inc.
Aztech Labs
Blizzard Entertainment
Brock International
Broderbund Software
Brooktree Corp.
Bullfrog Productions
Caligari Corp.
Catapult Entertainment Inc.
Center for Multimedia Inc.
Chaco Communications Inc.
Chase Manhattan Bank N.A.
Chips and Technologies Inc.
Chromatic Research Inc.
Cirrus Logic Inc.
Cisco Systems Inc.
Compaq Computer Corp.
Compcore
Computer Artworks Ltd. London
Creative Labs Inc.
Crystal River Engineering
Cyberdreams Inc.
Cyberia Cafe
Cybermax
Data Translation
Datawiz
Deep River Publishing
Dell Computer Corp.
Diamond Multimedia Systems Inc.
Digital Pictures Inc.
Dimension X
Domark Software
Dream Designers
DreamWorks Interactive
DWANGO
Edios Interactive (Domark and US Gold)
Electronic Arts
ESS
European Football Site 1996
EXOS Inc.
EZ Communications
Falcon Northwest Computer Systems Inc.
Fine.com Interactive
Folio Corp.
FORE Systems Inc.
Forte Technologies Inc.
FreeRange Media Inc.
Gateway 2000 Inc.
Gemini Technology
General Instrument
Gold Disk Inc.
Grolier Interactive
GT Interactive
Harrow Media Pty Ltd.
Hash Enterprises Inc.
Hash Inc.
Hercules Computer Technology
Hewlett-Packard Co., home products division
Humongous Entertainment
Hyperion Software
IBM Corp.
id Software
Imagination Network
Infogrames Entertainment
Infotel/Midwest Micro
Intel Corp.
Interactive Creations Inc.
Interactive Digital Communications Inc.
Interactive Magic
InterActual Technologies Inc.
Interplay
Intervista Software Inc.
Interworld Technology Ventures
Kali
Katrix Inc.
KMPS/KZOK
Korea Telecom
Latitude Communications
Looking Glass Technologies Inc.
LucasArts Entertainment Co.
Macromedia Inc.
Matrox Graphics Inc.
Maxis Inc.
Mechadeus
Mediamatics Inc.
MediaVision
mFactory Inc.
Micron Electronics Inc.
MicroProse Software
Microsoft Corp.
Mindscape Inc.
Montage Group Ltd.
Music Choice
NAMCO
National Semiconductor Corp.
Nationwide Building Society
NBC Desktop Video
Ncompass Labs Inc.
NEC Electronics Inc.
NEC Technologies Inc.
NeoMagic Corp.
NTT
Number Nine Visual Technology Corp.
NuVision Technologies Inc.
NVIDIA Corp.
Oak Technologies
On Ramp
OnLive! Technologies Inc.
Open MPEG Consortium
Open MPEG Windows Forum - Japan
Orchid Technology
Origin Systems Inc.
Owens Corning
Packard Bell Electronics Inc.
Papyrus
Parian Development Group Inc.
Pennzoil Co.
PF Magic
Philips Media Games/Software
Pinnacle
PIONEX
Powerhouse Entertainment
Precept Software Inc.
Progressive Networks
Psygnosis
QSound Labs Inc.
Quantex
Reality Bytes
Rendition Inc.
Rocket Science
S3 Inc.
Saltmine Creative Inc.
Samsung Electronics Company Ltd.
Sanctuary Woods Multimedia
Scavenger
Seanix Technology Inc.
Sega Entertainment Inc.
Sense8
SGS-Thomson
Sierra On-Line
Silicon Magic Corp.
SingleTrac Entertainment Technologies Inc.
Softimage
Sonic Foundry
Sony Computer Entertainment
Sony Interactive
Spacetec IMC Corp.
Spectrum HoloByte Inc.
StarHill Productions
Starlight Networks Inc.
Starwave Corp.
STB Systems Inc.
StereoGraphics Corp.
Strategic Simulations Inc.
Taylor Subscription Talk
Template Graphics Software Inc.
TerraGlyph Interactive Studios
The 3DO Company
The Network Connection Inc.
Time Warner Interactive Inc.
Toshiba America Information System Inc., computer systems division
Trident Microsystems Inc.
Trimark Interactive
TRO Learning Inc.
Truevision
Tseng Labs Inc.
U.S. Bancorp
U.S. Gold Inc.
U-Lead
Unisys Corp.
US West Communication Services Inc.
USA Networks
UUNET Technologies Inc.
VDOnet Corp.
Viacom New Media
VictorMaxx Technologies Inc.
VideoLogic
Virgin Interactive Entertainment Inc.
Virtual i-O Inc.
Virtus Corp.
VIVO Software Inc.
VocalTec Inc.
VREAM Inc.
Waite Group Press
Western Digital Corp.
Westwood Studios
Worlds Inc.
Xing Technology Corp.
Yamaha Systems Technology Inc.
Zombie
 
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