WARCRAFT II: TIDES OF DARKNESS FOR MACINTOSH UNDER DEVELOPMENT

Blizzard Entertainment's mega hit sequel to Warcraft will offer
eight-player real-time combat over land, sea and air to Macintosh gamers
this fall

IRVINE, Calif., Feb. 5, 1996 -- Blizzard Entertainment announced this week
plans to release a Macintosh version of the number-one selling Warcraft
II: Tides of Darkness. The game released for the PC in December 1995 and
shipped 300,000 units during its first ten days in stores.

Warcraft II, sequel to the company's award-winning fantasy-strategy game
Warcraft: Orcs and Humans, boasts several enhancements including tactical
combat over land, sea and air; head-to-head play against as many as eight
players on either Macintosh or PC systems; artificial intelligence that
learns, adapts and responds to players' actions; and a multitude of new
units such as dragons, submarines, Elven archers, gryphons, battleships,
zeppelins and death knights.

Warcraft II is expected to be available in Macintosh CD-ROM format at most
computer and software retail chains nationwide this fall and is expected
to be priced at approximately $50. The game will also be offered directly
from Blizzard at (800) 953-SNOW.

"Warcraft: Orcs and Humans has built a tremendous following in the
Macintosh community, and now, we are excited to offer Mac gamers an all
new Warcraft experience that provides more excitement, scenarios,
multiplayer options and units," said Allen Adham, president and founder of
Blizzard Entertainment. "We are taking full advantage of Macintosh
capabilities and including the ability to play head-to-head not only
against other Mac owners, but also PC players."

Product Highlights

Warcraft II is the continuation of the ruthless clash between the Orc and
Human civilizations. After the long and bloody war in the kingdom of
Azeroth, the Humans ventured across the Great Sea to escape the cruelty of
the Orcish hordes and rebuild their empire. Eager to engage in battle
again, the Orcish army constructed sea vessels and summoned flying
creatures to follow the Humans and attack their coastal encampment.

As the commander of either the Orc or Human forces, players must
successfully construct and rule their medieval empire while engaging in
real-time tactical warfare over land, sea and air. The game allows players
to compete in a one-player mode by completing a series of integrated
scenarios or play head-to-head against opponents using the game's
multiplayer option. The sequel offers several new features including
combined-arms combat on land, sea and air; artificial intelligence that
learns, adapts and responds to players' actions; and a multitude of new
units such as dragons, submarines, Elven archers, gryphons, battleships,
zeppelins and death knights. The game also includes a new strategic "fog
of war" feature which allows players to only see activity within their
units' line of sight.

Other key features in Warcraft II include:

* Separate story lines for Orc and Human campaigns with 28 scenarios.
* Multiplayer capabilities supported via modem, direct link, network
  and the Internet. As many as eight players can compete through
  network play.
* Ability for Macintosh users to play head-to-head against PC users.
* Red Book CD-quality audio music.
* Unique spawning technology that allows head-to-head play by
  installing multiple copies from the original CD-ROM.
* A rich soundtrack of classical war music.
 
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