============================================================================ Title : YOUNG1.WAD ver 1.0 Author : Alistair Young Email Address : ay-a@minster.york.ac.uk Misc. Author Info : Student of Computer Science and Mathematics at the University of York, UK. Description : This is my first WAD and I think it captures the spirit of the original DOOM levels - with a few new tricks of my own! Hardened DOOMers shouldn't have many problems getting off the level - but my challenge to you is to collect all of the weapons - they're all available, from the chainsaw to the BFG - but they're not all easy to collect... ============================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, fully implemented New Sounds : No New Graphics : No * Construction * Base : New levels from scratch Build Time : 56 hours :) Editor(s) used : DoomEd v2.60b2 * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Look for the file: YOUNG1.ZIP ================================================================ * Other Notes * This WAD contains a fairly large map. Thanks to the facilities offered by DoomEd the textures all fit together reasonably neatly - and I've managed to avoid the 'telport-pads-divided-into-four' problem which I've seen in a lot of other WADs. There are a *lot* of secret areas - though I hope that none of them are too difficult to find. The clues are there for you to spot! A bit of a hint to make life easier for you: you can find a few useful items before leaving the first area! I haven't tested this level for its Multiplayer capabilities but there are a few good vantage points and usually more than one way to get from point A to point B so things should be fine. I've also added in extra MediPaks for multiplayer games to make things last a little longer in the event of Deathmatch battles. I hope you all enjoy this level, comments/queries etc. are welcome to ay-a@minster.york.ac.uk Alistair Young, 16th May 1994