Welcome to JCM's 9 new levels for DOOM (registered)! ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Requirements: 1. DOOM (registered) 2. A PC that will run DOOM. (Tested on a 486DLC-40 /8Mb RAM/ MIDI+Sound Blaster) What it is: JCM1.WAD is an EXTERNAL WAD file known as a "Patch WAD". This will in no way alter your original DOOM game! JCM.BAT starts DOOM with the command line parameter "-file JCM1.WAD". DOOM will use data in the add-on WAD instead of (in addition to) the original data in the factory-supplied DOOM.WAD Usage: This add-on episode is easy to use - just move JCM1.WAD and JCM.BAT into your DOOM directory and run type JCM to start doom. When started with JCM.BAT, the nine original levels of "Knee Deep in the Dead" will be replaced with 9 new ones! Step by Step: Move JCM1.WAD and JCM.BAT into your DOOM directory. Type JCM and press RETURN. DOOM will display a notice that the game has been modified. Press ENTER to continue loading. At the DOOM main menu, select NEW GAME. At the episode menu select Knee Deep in the Dead. Select any difficulty level you like (ULTRA VIOLENCE!) ...enjoy nine new levels of DOOM! Demos: This add-on WAD comes complete with 3 demos, just like the original. Just load the add-on as described above, and don't press any keys - DOOM will automatically run thru the 3 replacement demo sequences. These 3 demos also show you the solutions to these levels 1,4 and 3, in that order). More Demos: Complete add-on demos for the remaining 6 levels will also be created and uploaded to help you find your way, in case you are stuck. Look for DOOM-J1D.ZIP where you found this file. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Game Notes This Patch Wad supplies DOOM with 9 new replacement levels for episode 1, built completely from scratch using DEU 5.1 (see credits below) Time to complete this patch: 80+ hours. There are some bugs that just couldn't be gotten-rid of.. these are described below... The DOOM engine has some quirks to it - I had some problems with peices of walls flashing in and out, particularly in level 9, where doorways go into walls that are really tall. It also happens in a couple of places in level 2, when you are at the bottom of the red pit. You are BOUND to find bugs that I have not uncovered... but I have played each level thru a number of times and have corrected all the bugs I could find. Each level has starting points for up to 4 players, even tho we haven't been able to get DOOM to run on a network with a PWAD linked :( I've also included Deathmatch startpoints too, just in case someone finds a way to get this to work with a net game. If you DO.. you'd better write me and tell me how you did it!!!! Sorry, but only level 1 has an "easy" difficulty setting.. It was taking too long to put varying difficulty into each level, and I wanted to get this thing out THIS YEAR! Levels 2 thru 9 are ULTRA VIOLENCE (whether you signed up for it or not!) Nightmare should also work - haven't tried it... I'm mean, but I'm not THAT mean! If you really need help, use IDDQD (god mode) or IDKFA (very happy ammo) to get things to go your way. If you're the hero type, start each level using IDCLEV and don't use the cheats. Once you're in the game, try starting a level by typing: IDCLEV 1 M (where M = the mission number 1 thru 9) (don't include the spaces) Every level in JCM1.WAD can be completed WITHOUT CHEATING, even if you start with just the pistol! Some hidden walls can be a real mudpig to find... keep umphing the walls in logical places and you'll uncover them. Get yourself a copy of the DOOM FAQ from a BBS near you to read about all the cool things you can do with DOOM. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Level descriptions: -=1=- Just your basic level - nothing fancy. Watch your automap for clues to the hidden places. You should be able to find most of the weapons in this one, and a decent supply of ammo to take to level 2. Demo sequence 1, which runs automatically at startup if you don't press any keys, shows you how to get thru this level. -=2=- A little larger level - this one has some unique features that make it a little more difficult to uncover the secret areas.. HINT: It's a leap of faith! Check for walls that you can walk thru too! The arrow points the way out. -=3=- Battle the bosses! I've supplied you with plenty of firepower in this one - and you're gonna need it! Stock up on energy cells to do battle with ol' Rocket- fist. You can hide out in the supply room, and stock up on goodies there too. There's lotsa Barons and sargeants, plus a spider boss to blast. This level also has two ways out - select the right way to play the secret level (9) - The Roach Motel! Demo sequence 2 shows you thru this one. -=4=- This is a fun one... find the switches to lower the covers around the 4 columns in the center room. 3 of these raise the floor in the southeast room, where the switch to the quad teleporter room is. The 4th switch unleashes a few demons and spectors for you to blast. (I won't tell you which is which!) Plenty of fluff-balls and a couple of barons are waiting down in the slime-pit. You'll know it when you find it. Check your automap for the way out if you are having trouble finding it... Remember-(non-secret) doors appear as yellow. Demo sequence 3 is your guided tour. -=5=- Happy Face! This level features lots of one-way teleporters. Make sure you clean out a room before heading to the next - the only way to go back is to go all the way around again! Each of the letters has a hidden passage leading to it - some are more obvious than others... keep at it and you'll find tham all. When you're all done with this one, the map will show you a smiling happy monsterface (well, as happy as monsters get, anyway). -=6=- The chair! You don't sit in it. Try to think of another use. Hop the wall and find an interesting 4 level lift. Lots to shoot at down there. Look for hidden rooms. They'll have stuff you need. Beware of the triangle room! One shot is all it takes, and you're trapped. See if you can walk the ledge and get a nice surprise. -=7=- Dualing spiders. Just get these guys pissed at each other, and they'll do your work for you! Get 'em in a cross fire. Not much special about this one. The big rooms are a great places to run circles around the enemy. - barons and fluffballs love to fight each other. -=8=- The final JCM level (for now...) You know what to do.. KILL! -=9=- The Roach Motel. This is one place you don't want to check into until you've sprayed the outside (with lead and plasma!). If you chose the right way out of level 3, you'll end up here. There's some bugs in this one that I just COULN'T get rid of. Mostly, the DOOM engine has some trouble with walls that are very tall. You'll notice some textures appear and flash when you walk into a passageway thru a tall wall. Try to ignore it. Also, if you wake up a lot of monsters and don't kill 'em off, DOOM will slow down quite a bit, since it has to supply animation to every monster that's not either inactive or dead! ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ WANTED!!! --------- Information on the MUSIC format used in DOOM. What is it? Can standard MIDI files be converted to/from the DOOM format? I'm a musician - want new tunez for your new DOOM levels? Turn me on! Info on the graphics format, any editing utilities for the characters, wall, floor, ceiling textures, etc. Let's keep DOOM fresh! .. Keep the utilities and info coming!! Contact me at the Stepping Stone Hotel BBS; 805-298-3997 2400N81 JC MegaByte: Account #35. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Credits: JCM1.WAD was created by JC MegaByte, using the excellent Doom Editor Utilites (DEU) v5.1. I can be reached at the Stepping Stone Hotel BBS; 805-298-3997 2400N81 Account #35. DEU was created by: ------------------- Rapha‰l Quinet (quinet@montefiore.ulg.ac.be), and Brendon J Wyber (b.wyber@csc.canterbury.ac.nz). DOOM was created by id Software ------------------------------- If you're not registered yet, call 1-800-IDGAMES and register now. (it's really worth it!) The file "JCM1.WAD" is hereby released into the public domain. -------------------------------------------------------------- NJOY! JCM'94 P.S. ...more to come!