*DOOM: The Combat Zone* ================================================================= Title: DOOM: The Combat Zone Filename: combatz.wad Author: Emil R. Eisenhardt Email Address: Cserve: 72610,2100 Misc. Author Info: Author of "The Ultimate Deathmatch Level" (dmult.zip) and "DOOM: War Games" (dmwarg.zip), both available in The Gamer's Forum on Cserve. Description: This level was modeled after a "capture the flag" type game, in which two teams (configured to your choice) must attack the other Headquarters in order to activate all five switches, which will give them access to their team's end level switch. The first team to end the level using their switch wins! I tried to make this level as fun as possible for this type of play, so I included many sniper points, dark rooms, hiding places, and secrets, not to mention a bunch of ammo. Read on for more info as to the Game play. Also, if you just like trying out new levels, included many complex and "interesting" rooms, but I HIGHLY recommend trying this level with other people. Credits: Thanks to those "omniscient" DEU creators and also Colin Reed (BSP creator) for solving all my "see-through wall" problems. ================================================================= *Play Information* Episode and Level #: E1M1 (the regular playing field), E1M2 (the "Green" victory room), E1M9 (the "Red" victory room) Single Player: Yes (play on the "Hurt me plenty" level for more monsters) Multiplayer 2-4: Yes (play on the "Ultraviolence" or "Nightmare" levels) Deathmatch 2-4: Yes (play on the "Please don't hurt me" or "Not too rough" levels, or, play on "Hurt me plenty" if you enjoy the company of many monsters) Difficulty settings: The difficulty settings are not actually in terms of difficulty, but in terms of mode of gameplay. For instance, since Deathmatch warp points are random, I cannot confine players to one warp spot, although in multiplayer I can. This requires that in Deathmatch, the players have easy access to both bases at the beginning or after they die, and must use their "honor" to keep from cheating. In multiplayer mode, I can isolate the players to different jump spots, thus I must use a pillar to block them from cheating. If you don't understand this now, you probably will after you play. If you still don't get it, just take my word for it... New Sounds: Nope New Graphics: Nada New Music: Negative Demos replaced: Absolutely, positively, zero. (watch out for flying candles though. I think I fixed this but I am not sure.) ================================================================= *Construction* Base: New level from scratch Editors Used: DEU 5.21 and BSP 1.1 (deu.zip and dmbsp.zip respectively) Known Bugs: NONE!!! Build time: As long as I can remember... (since the beginning of summer) ================================================================= *Copyright/Permissions* Authors may not use this level as a base to build additional levels. (although if you like this idea and would like to make two completely new set of Headquarters from scratch, please drop me a line and tell me about it!) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ****PLEASE, whatever you do with this WAD, give me credit! I slaved over this level, wasting my summer away, burning my eyes into the screen, staying up past my bedtime, going without food for weeks, spending precious money on chiropractors to cure my neck, back, and wrist strain, just so I could bring this level to you for your personal enjoyment. Thanks.**** ================================================================= *Where to get this WAD* Compuserve: The Gamer's Forum (Action Game Aids): filename - "dmcomb.zip" ================================================================= !!!IMPORTANT!!! (here's how to play...) *Game Info* The point of this game is to activate all five of the switches in the other teams Headquarters and finish the level after completing this task. Playing 2 on 2 is the ideal setting, and is the most fun. The strategy is up to you. I also encourage playing 2 on 1, 1 on 1, and 3 on 1 (if you so please). If the teams are uneven, I also recommend designating one player to attack one base, and the sole job of the other team is to defend their base. You can play a round of this by having each player play one game solo, and time the result to find how long it takes for each player to end the level. Whoever finishes in the shortest amount of time wins. These are all the methods of play I can think of, and if you can brainstorm one up, please tell me! *Playing Field Structure* As have stated before there are two headquarters: the RED and the GREEN. They are located one the opposite sides of the playing field. You will also notice two large blocks with gargoyle faces on them. These shield the end level switches for each team. In order to lower these blocks and reveal the switches, all five of the switches must be activated in a particular base. The first four are marked by a bright blue floor and a bright red ceiling. There are additional switches used to open doors and raise floors, but these are not marked in this fashion. Once these first four switches are activated in either base, a new switch will be revealed, and this switch in turn lowers the blocks leading to the end level switches. You will also notice that when you start the level you are in a dark room with a pool of nukage and one of lava. These are the two warps for the levels: enter the Lava for the Red team, and enter the Nukage for the Green team. Also, the Deathmatch starting points are located altogether in a hallway, but all you must do is follow the correct passage (one is red and one is green), and you will arrive at the proper warp. Unfortunately, in Deathmatch, it is possible to cheat by accessing the other teams warp which leads directly to the other teams HQ. If you are playing with people you don't trust, play Multi-Player on Ultra-Violence or Nightmare, and it is impossible to cheat. You can die and come back as many times as you want, unless it is agreed by all others playing that this is illegal. Once either of the two end level switches are activated (red for the red team, green for the green team, duh), it ends the level and warps to a new room. If the green switch is activated, everyone appears in a room with a large "G" in the middle, and the room is green. This simply displays that the green team was the first to activate their end level switch, thus winning the game. The exact same happens for the Red team, except there is a large "R" in the center and the room is red. I implemented this to resolve any "close calls" and end any disagreements resulting. *Modes of Play* There are many modes of play, and it all depends on your preference. If you are trying out the level single player, play on "Hurt me plenty." This has ample monsters for your extinguishing pleasure, and you have access to warp to either HQ. For Deathmatch, play on any of the first three difficulty levels, and there is an advantage and a disadvantage. The Good: a FRAG count. Also, you can play with many monsters (Hurt me plenty) or very few monsters (the first two difficulty levels) The Bad: Players can cheat by entering the opposing teams warp to their HQ. Only play this way if you REALLY like to know how much anarchy you produced, or if you trust the people you are playing with. On the other hand, if you don't trust your opponents (or your teammate!), play Multi-Player Coop (although you won't be cooperating with the other team), and set the difficulty to Ultra-Violence or Nightmare (if you dare). There are less monsters on this level also. What Multi-player does is it has fixed warp points for each player, and in UV or NM it is impossible to enter the opposing team's warp since a pillar blocks there way. Other than this, it is up to you! *Rules* NONE! Although if you are inclined to cheat, DON'T! If you have any "stories" of your extreme machismo feats, tell me about it! I would love to hear about what users are doing with this level. Thanks a bunch! Hurry up and find some friends to FRAG!