================================================================ Title : Let The Bodies Fall Author : Sufferin' Pup Misc. Author Info : Deathmatch fanatics everywhere! I love DM, you should to. As soon as I got a modem, the first thing I did was play Doom! This is my first shot(pun intended) at a level. It is just a remake, but it is incredible. I have played as long as 3 hours on this level alone! I think you will too. My next level will be all-new. Taking what I have learned from this, and adding much more, it will be great. Look for it, it is called: "Tricks of the Trade". Description : You like episode 1, level 5? I sure do, it is THE best Deathmatch level I have ever found. Even supposed "made for DM" levels by others can't stack up. It had problems, though. I fixed those, plus spiced up the graphics by adding many new textures from the registered IWAD. It is okay 1-player, too. A little easy, but how else are you going to practice? It is pretty fun on Nightmare, though. This PWAD will replace the first 4 levels of episode 1 with Let The Bodies Fall. So if the level is running low on health, or you want a true frag count, just end the level. The next level will be Let The Bodies Fall again, just refreshed! Check out BODY.GIF for a complete map of the level, with some labels so you can communicate with other Let The Bodies Fall players easily. There are few differences between E1M5 and this level, but the differences are important(some can only be reached in Deathmatch, or by using the cheat keys). Additional Credits to : Geridak: he was the main tester and idea guy Tomor: for knocking some sense into me ================================================================ * Play Information * Episode and Level # : First 4 levels in episode 1! Play for hours! Single Player : Yes 2-4 Player Cooperative : Yes -but not that great 2-4 Player Deathmatch : Yes -THE best...if you find one better, give it here Difficulty Settings : Yes -set it for Skill 1, Respawn for a perfect Deathmatch Difficulty : 3 out of 10, made for player vs. player...the monsters are just for ammo :> New demos : No New Sounds : No New Graphics : No -sadly, I didn't have enough time to impliment any. I was playing too much! * Construction * Base : E1M5 Build Time : Oh, maybe 10 hours plus endless playtesting :> Editor(s) used : WADED 1.23... Known Bugs : None, but it took me forever to get rid of them all (Stupid Node Builders, only WADED 1.23's made it work right) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * I UL it to many BBSs all over the USA. * Other Stuff * I know this level sucks as 1-player, it is geared for Deathmatch. Don't judge this level by 1-player standards. Many people will see the word "remake" and push this aside. Don't. I only used the wall structure from E1M5, I completely erased the things and replaced most of the wall and floor textures. When I placed the Things in the level, I kept Deathmatch in mind. That Baron is not to be killed, but dodged as you get health and armor. There are shotguns near every Deathmatch start, and other weapons are placed with care. Enemies are for ammo, and to weaken and block the player's progress. That is why I suggest "I'm too young to die", but turn respawn on. This is how I designed the level to be played. Just enough enemies to keep the ammo flowing, and the players challenged while crossing the map(enemies are a good way to track an opponent also: follow the dead bodies!). Thanks for trying out this level, it was fun to re-make, and even more fun to test. I am sure I will be playing this level with others as long as Doom is around. I hope you will be playing it too.