DooM ADD Sprites - Version 1.0beta ---------------------------------- Description ----------- DMADDS is a tool to allow for sprite graphic replacement and replacement distribution by means of PWAD files. Up to now, this is possible only if *all* sprites are included in one WAD file, wether IWAD or PWAD. Contents -------- You should find 5 files in the archive: dmadds.exe:: created with DJGPP 2.5.7, COFF2EXE, GO32 already merged in dmadds32.exe:: same, will run only with GO32.EXE installed properly empty_s.wad:: an empty sprites replacement PWAD ghosts.wad:: a simple demo replacement PWAD dmadds.txt:: this short readme file How to create a PWAD sprite distribution file --------------------------------------------- Step 1: Make a copy of empty_s.wad. Do not change the original file, you'll need it again if you want to create other sprite PWAD files. "> copy empty_s.wad my_graph.wad" You may load "graphics.wad" with ">doom -file my_graph.wad", but unless you are able to play DOOM with eyes close, this won't make much sense.... Step 2: add all the sprites you want to distribute using the excellent dmgraph1.1. ">dmgraph (graphic) -s (file) -f my_graph.wad" Now all your sprites are included in "my_graph.wad", and if you load it with ">doom -file my_graph.wad", you'll be able to check if everythings works out. Of course, all the sprites you haven't replaced are still missing. Step 3: distribute your "my_graph.wad". If you want to, include this package with it to ensure that others are able to use the PWAD. How to use a PWAD sprite distribution file ------------------------------------------ Step A: Make sure that "dmadds.exe", the "doom.wad" and the "my_graph.wad" are in the same directory. Note that "dmadds.exe" will only work with the "doom.wad" of the registered DOOM 1.2. Make sure that there are at least 2.5 MB disk space left. Stpe B: Use "dmadds.exe" to combine "my_graph.wad" with the sprites from "doom.wad" ">dmadds my_graph.wad complete.wad" This will take merely a minute or two on a 486DX/66 with VLB hard disk controller, but it may be a lot slower on other machines. Step C: After dmadds has finished, the sould be a "complete.wad" PWAD file with approx 2.2 MB or less, depending on the replacements. Use it with ">doom -file complete.wad" How to use the example ---------------------- The file "ghosts.wad" is a very simple replacements sprite distribution PWAD file. If you want to be sure this works out, use it as described above (Step A,B,C) as the "my_graph" file. I don't know if it's fun, but you'll get an impression how much of a level you remember, and it makes "deaf" guards a lot more dangerous. Increases the amount of ammo needed as well... Remarks ------- Note that "dmadds.exe" WILL NOT CHANGE "DOOM.WAD"! The obvious disadvantage is to file size of the completed PWAD. If the speed of "dmadds" is sufficient, delete the complete PWAD files, if you don't need them, and re-create them from the distribution PWAD again, so the 2.2 MB are only used if actually needed. In addition, if you are already using a GO32.EXE, you may use the much smaller "dmadds32.exe" instead of "dmadds.exe", in which the 70KB "go32.exe" is already merged in. No Warranty ----------- Imagine the usual disclaimer. "dmadds" is a quick'n'dirty port of a UNIX tool, and I had to do a lot of changes to get rid of some overhead. It will work only with PWAD files which include ONLY sprites, created from "empty_s.wad" as described above. If you want to add sounds or other resources, you should put them in another PWAD. --------------------------------------------------------------- Bernd Kreimeier THIS SPACE INTENTIONALLY bernd@nero.uni-bonn.de LEFT BLANK ... ---------------------------------------------------------------