Flamethr.deh is patch file for Dehacked 1.3 and was made to work with version 1.2 of the doom.exe file. This patch replaces the plasma rifle with the flamethrower everyone has been wanting. Use the batch file included for easy installation/removal of the flamethrower. When Doom 1.5 comes out and Greg Lewis releases a new version of DeHackEd, I will upload a patch compatable with that version as FLAME15.ZIP. Advantages: Very fast rate of fire - virtually a continuous stream Does a lot more damage than the wimpy plasma rifle Turns troopers into instant piles of slop >;] Disadvantages: Short range weapon Eats cell ammo for breakfast, BUT I have given it a huge cell capacity. Bugs: The flames appear to be shooting from off to the right of the actual weapon. If anyone can help me fix this I would appreciate it. Because of the number of "projectiles" it fires, it can cause slowdowns on slower machines, especially when used in a monster-packed room. For hackers/tinkerers: All of the important changes are to thing #17 - Plasma Bullet. I was able to create a limited range weapon by changing the frame for the plasma ball to that of an Imp's fireball *that is already exploding*. That way you can be assured the projectile will only travel a limited distance before it disappears. I was then able to increase the rate of fire with the new frame editing tool in dehacked 1.3. Then I got rid of that awfull boinging sound and replaced it with stnmov, the "shhh" sound of moving floors/ceilings. You can change the range of the flamethrower by changing the frame value of field 15 between 82 and 84, 82 being the longest and 84 being the shortest. Being in the middle, I chose 83. If you think it does too much (or too little) damage, you can raise or lower the value of field 6 to your liking. Please send feedback to me at night@iastate.edu. Send me suggestions, report bugs, tell me you love it, tell me you hate it, whatever. - Night Child night@iastate.edu (NiteChild on IRC)