(Text taken in most part from a previous article
in The Product 2, but I had to update quit a bit of it.)
ASCII Art as an idea coalesced into existence because people
wanted more. They wanted more than just your standard Hercules
display Atari or your Monochrome Commodore 64. To meet this demand,
one singular artist, whose name is lost to the annals of history
decided to take the plunge. Instead of text, he (or she) had the
ingenuity to use the characters /, \, |, -, _ and whatever else
came to mind to create words. An amazing idea.
And a perfect one. People latched onto this. Anyone that could
display text could display ASCII art. It was fast, compact,
independant of platform type, and one group in particular set their
sights on it the most, the then-thriving Amiga scene. It was perfect
for Bulletin Board Systems, text-based adventures, for anything
they could think of. Perfect then, and to this day for file descriptions.
While ASCII dominated the Amiga scene, the PC scene was giving
birth to an art medium of their own, ANSI. Colored blocks. Oh,
the wonders. But there were people that weren't satisfied with ANSI,
they had seen ASCII art, and it had captivated their imaginations.
Some people believe that demand creates supply, and because of this,
ASCII was tentatively introduced to the PC scene as an art form.
Tinyz, a member of the Amiga scene warez group Katharsis, recognized
the demand, and started in on the supply. A one-man art group
was created by Tinyz, and this introduced what had long been Amiga-only
art (and previously Commodore 64, but not to the extent of the Amiga
scene) into the PC art scene. Katharsis!ASCII was implemented in
March of 1994. Tinyz soon found kindred spirits, and more artists
joined Katharsis!ASCII, now known as plain Katharsis, or KTS. Others
tried to duplicate Tinyz and the way he brought ASCII art to the
scene, but to no avail. Tinyz was the first to establish a true
ASCII-only art group in the PC art scene. Previous to Tinyz, there
were only a few ASCII artists that were as known as Tinyz, one of
those being Piromaniak of TRiBE.But no one had the grip on the proverbial
ASCII testicles in the PC scene that KTS!ASCII did. That is, until
Remorse rose out of the dirt and mooned Katharsis with it's hairy
collective buttocks.
I, along with Necronite (then of ex-Union, Shiver) felt that
our art wasn't the quality KTS was looking for, so we decided to
start our own ASCII art group, dubbed Remorse, and started in
October of 1994. Originally, it was meant to be in homage to Tinyz
and KTS, but it didn't quite turn out that way. Remorse quickly
gained members that produced quality art, and was KTS's first actual
competition. Oh, RMRS and KTS didn't realize it at first, but within
a few months, Remorse spurred KTS's release of "THE-NME.TXT," which
was one giant "I'm better than you" directed towards Remorse.
While the Remorse death/rebirth drama was being acted out
(I'll exclude that from this -- you can find the history of Remorse
elsewhere), several groups decided to follow in the footsteps of
Remorse and KTS. But it wasn't until the year-long torpor of Remorse
and the birth of Whodini's love child, Trank, that any of these
groups started to thrive. With Trank, Whodini recruited most of
the quality artists from the then-defunct Remorse and several new
faces. A few of the members of these new groups started imitating
the style of ts, K-Spiff, KXMode, Mr. Kite and Lord Jazz. With this
wide-spread imitation came a division to the ASCII scene: Newschool
and oldschool.
Newschool was more than just the use of the standard /, \,
|, -, and _. It didn't limit itself to merely an outline, it
went a step further to add filling and shading. Several artists
arose that awed the scene with their innovation. Artists such as
Asphixia (aka J. Hale), Killa Hertz, Nuremberg, later on several
artists from groups like s0ap (Sons of ASCII Prophets) and Noname,
artists like Mr. Self Destruct, Discyple, Cain, countless others,
all showing creativity and talent in the way they designed their
ASCIIs.
Unfortunately, the times of the great ASCII art era appeared
to have waned. Not many groups thrive still, Remorse is still
around, being the longest lived group, along with Odelay and a few
other smaller ones. The Amiga ASCII scene also is not thriving as
much as it once was, many of the older, once highly-active artists
are no longer participating as they used to. The once deemed unstoppable
momentum of the ASCII community appears to be slowly winding down
to a halt.
But have faith. We will prevail. We were here before you,
and we will be here long after you. ASCII art has existed since
before people used hard drives, back when you had to plug your Commodore
64 into the TV. It's not just an artform, it's an expression, a
style. The creative process can never be stifled completely, and
we will overcome.
Long live ASCII.
Necromancer - necrom@remorse.org
Remorse Founder
ACiD Productions