X
-
NOR> Numen (ex Giants, new 06/96), Speed Devil (ex Giants, new 06/96).


Xentrix
-------
HOL> S.A.M.
???> Amethist, Bytetwister (ex Terminators [no entry]), Haywie, Matscho
     (ex Savage, new late90), TDD & THW.

Xentrix was formed by Deelite and some friends.

Ace was kicked.
Coroner joined Compact.
Magix (ex Unit 4) joined Cyanide.
Deelite (ex Nova), Phantom and Vain joined Triad.


Xerox (-1992)
-------------
AUT> Coon-O (swap).

Boards; INFECTIOUS GROOVES (ger, 10/91).

Xerox died in early to mid 1992.


X-Beat
------
Blob (new 88) joined Phalanx 01/89.


X-Factor
--------
FIN> Madman (sysop 'BLUE WING' nightboard, 11/91).


XFactor (-1979)
---------------
Duck-Hunter and Lobo joined Instinct late 97. The group is dead.


X-Tasy
------
GER> Death Angel (ex Amaze, new pre 07/92).

Death Angel was editor of a diskmag in Amaze, which was closed down when he
made the move. I do not know what his function is in X-Tasy, though.


X-Tension
---------
???> Ace (code swap sysop), Kovy (coorg music swap), Lupi (code music),
     Pancur (gfx), Pid (gfx swap).


X-Trade
-------
SWE> Adder (Stefan Hansson, swap, early93), Betty Boy (gfx, old handle Rip,
     doublememb Depth late96, 05/94-late96), Boozer (sysop 'SHADOW ZONE'
     WHQ), Bult (gfx, 92), Chucky (sysop 'GANG BANG'), Duffy (swap, ex
     Quartz), Goblin, Kalashnikov (music), Maniac, Mike B (Swap, ex Dazzle),
     Orgasmatron (sysop 'ANGEL CITY' EHQ/WHQ, ex Shining 8, early93-01/95),
     Pripps (sysop 'CHANNEL 4', early93), Voco (code, ex Ontarion, new mid
     91-92), Warhammer (sysop 'NOTA BENE', doublememb Alpha Flight, 01/95),
     Wirefire (sysop 'OUTPOST', 01/95).
AUS> Blitter (Thomas Fröhlich, code edit 'The Jungle', 12/94-12/96).
GER> Andy (sysop 'FASTWAY', early93), Bird (sysop 'METAL DECADE', early93),
     Friendly (Sönke Petersen, gfx, 12/95-12/96), JJF (sysop 'FUTURE ZONE',
     early93), Manta (swap), Scuba (gfx swap sysop 'SEX'N CRIME' WHQ, 12/92-
     early93).
FIN> Clombo (sysop 'DETROIT', 93-04/95), Meddler (Antti Suvanto, ex Ahead,
     93).
N-L> Countach (sysop 'CYBERSPACE', ex Freestyle).
ITA> Mad Harlequin (sysop 'HEART OF NOWHERE', early93).
USA> The Griffin (sysop 'REDRUM', early93).
???> Christian (code, 05/94), Hellraiser (code, new 94), J.Walker (Thomas
     Bickel, code, 12/94-12/96), Mastermind (code), McCoy (music), Tomahawk
     (code), Twystor (code, 12/94).

Boards; GROOVUS MAXIMUS (swe).

X-Trade were a demo and board-based group, with their headquarters in
Sweden. Mad Harlequin's board was the official itialian distribution site of
AmiExpress.
  1991 - Blaze joined Vox Dei. Zyrax (sysop 'NORTH CONNECTION') joined
Dazzle under the handle Scythe.
  1994 - Payday (swe swap), Klorathy (code 05/94), TBM (gfx 05/94) and
Coolorado left to form Corpse in 94. Trader Cuz left for Cyberdyne.
  1995 - Swedes Odie (music, 05/94-), Wolf (gfx, 12/94-) and Kama (gfx,
05/94-) all joined Wrath Designs, likely around january. Please note that
this date is approximate. The board 'DISTASTE' was closed in june.

Swedish musician Dezecrator joined Chaos A.D., where he was also a sysop.
  Did he have a board in X-Trade?
Swedish swapper Jammaster joined Vox Dei.
German swapper Slam (ex Acrid, new early93) joined Essence.
Swedish musician Gorgonzola joined Limited Edition.
German swapper Lightforce (ex Desert) joined BASF. However, Mirage's
  "Eternal #2" claims he joined Endless Piracy...I have not been able to
  confirm him in either place.
The 'HORROR ZONE' BBS (usa) was kicked.
Swedish sysop Kreator ('A-BASE') joined Devils.
Deicide joined Addonic.
Swedes Deelite (music, ex Enigma), Accord (Patrick Johansson, music, 91-92)
  and Diesel got tired of the bad organizing and formed their own group,
  Vomit. Nowadays, Deelite and Diesel are in Razor 1911, and Accord has
  left the scene.

  Digital Orgasm (1992, ECS File).
  code: Voco, gfx: Bult, music: "->Digital-Orgasm<-" by Accord.

  Color Crime (1992, ECS Slideshow).
  code: n/a, gfx: n/a, music: Accord and Deelite.

  Embrolic Coding (1992, 29.Jun).
  8th in the Hurricane Party 92 demo competition.

  Among the Living (1994, 20.05, AGA? File).
  code: Klorathy, Christian, gfx: TBM, Lbt, Kama, Rip, music: Odie.

  The Jungle #7 (1994, 28.12, ECS Diskmag).
  INT - code: Twystor, gfx: Friendly/Static Bytes, Twystor, music: Odie.
  MAG - code: J.Walker, gfx: Friendly/Static Bytes, music: "Chromag-non" by
        Chromag/Polka Brothers, editor: Blitter. Released at The Party 4.
  review: If I was astounded by the lack of change from issue 8 to issue 9,
  I'm AMAZED by the fact that this issue is - you guessed it - graphically
  identical to the two next issues! The intro picture (a dragon this time)
  seems to be only thing that's different... Contentwise, I found this
  issue to be a bit more SCENE than the next two, with a real news section
  and other related articles. Some interesting stuff here, especially I
  would imagine, if you're a coder! The whole thing seems a little 'thin'
  though, and you read through it in a jiffy. There is one quite serious
  bug, though: It doesn't make a sound! On my machine, it seems unable to
  play a single note...
    The intro is really worth a mention. It doesn't require AGA, but seems
  to benefit from extra machine power. What it is, essentially, is a series
  of graphics twirl effects, with an upscroller overlaid. There are some
  great effects here, and the intro doesn't occupy more than 64k! [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0 -- Note: See review.

  The Jungle #8 (1995, 28.12, ECS Multifile Diskmag).
  code: J.Walker, gfx: Friendly, music: Dizzy/CNCD, editor: Blitter.
  Released at The Party 5.
  review: When reading this review, remember that I read this issue
  immediately AFTER reading #9 :) What strikes me the most is the fact
  that these two issues - though separated by a full year - are graphically
  100% the same. No new panel, no new code. What's changed is a different
  intro picture, and some different background tiles. Still, I found this
  issue to be better, actually. Having read both of them, I feel like maybe
  Blitter wasn't in as much contact with the scene during 1996 as he was in
  1995. Either way, I find the articles in this issue a lot more
  interesting to read. Quality is excellent, so there's not much else to
  say. You know what you're getting! [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  PsyLOVEcicle (1996, 28.12, 40k Intro).
  6th in The Party 6 40k intro competition.

  The Jungle #9 (1996, 28.12, ECS Multifile Diskmag).
  INT - code: J.Walker, Blitter, gfx: Friendly, usic: Marc/Syndrome.
  MAG - code: J.Walker, gfx: Wolf (title), Friendly, music: Marc/Syndrome,
        editor: Blitter. Released at The Party 6.
  review: Having just read the entire TJ9, from beginning to end, I have a
  few observations to share. TJ seems like the minimalist's approach to a
  diskmag; not much flashy stuff, but what's there works well. Graphically
  it looks a little like Upstream, with its tiled background. The multi-
  tasking code should be optimized, I think - it's slightly unresponsive,
  even on the 030. Marc's mag tune deserves special mention, as it's one of
  the best guitar tunes I've heard in a long while. Really realistic sound!
  Article design in TJ is nice, with good contrast between letters and the
  background. The TJ homepage is announced, at http://pc23-c801.uibk.ac.at/
  ~blitter/welcome.htm.
    Contentwise, what strikes me is that there's not a lot of articles
  about the scene as such here, are there? Many of the articles are more
  or less totally scene-unrelated, and the ones that are seem to launch
  into endless dialogues with themselves over seemingly trivial issues.
  There's no traditional demo reviews, 'making of' articles, interviews...
  not even real news! In one way, this is good, since it means The Jungle
  has a distinct style of its own. Ofcourse, you can't do anything but
  respect Blitter for trying to be different in a diskmag scene that's all
  too often stagnant! Because TJ is released as seldomly as it is (once a
  year), you can forgive Blitter for not concentrating on things like news.
  After all, there are enough magazines out there to deal with things like
  that. TJ seems to concentrate more on the philosophy of the scene than on
  hard facts. Originality is its strength! Don't change a thing, Blitter.
    It's highly doubtful if Wolf was still a member when this mag was
  released; he was a member of Wrath Designs at Assembly 96, and worked on
  their demo "Gyrate" [08/96]... [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


X-Trek (X!)
-----------
GER> Digiman (sysop 'ACID SLAM' EHQ, 01/99).
DEN> Zinko (sysop 'THE NORTHERN PALACE WHQ, 01/99).
???> 4Play (01/99), Case (01/99), Franky (01/99), Gremlin (01/99), La Shawn
     (01/99), Lucky (01/99), Nighthawk (01/99), pSB (crack, 01/99), Quazar
     (01/99), Saint (01/99), Shadow (01/99), Style (01/99), Thaler (01/99),
     The Dentist (01/99), The Mixer (01/99), Tifos (01/99), Tryac (01/99),
     Zoltrix (01/99).

Boards; FINE LINE (eng, 01/99), EVIL EMPIRE (swi, 01/99), SOUTH CENTRAL
     (swe, 01/99), KINGS CROWN (ger, 01/99), NIGHTLINE (nor, 01/99), THE
     SNAKEPIT (ftp, 01/99).

The group's homepage, http://x-trek.home.ml.org, seems to have disappeared
from the web.


Xymax Project
-------------
  Wind It Up (ECS 1MBCHIP, Demo).


X-Zone (XZN, 1995-)
-------------------
ITA> Aceman (code, new late95-early96), Corrosion (music, 12/96), Lanch
     (founder gfx, ex Ozon, later Darkage, 12/96), Washburn (code, 12/96),
     Zibi (founder music, early96).
SWE> Cindy (Martin Fredriksson, /Xcode, 11/96), Horatiuz (Tobias
     Gustaffson, 11/96).
???> Red Storm (music, new early96).

X-Zone was the new name given to the Italian group Ozon in late 95.

Italian coder and main organizer Modem (12/96) joined Ram Jam. He was one
  of the original founders of X-Zone.
Italian musician Lord was kicked due to inactivity

  Over (1996, 28.12, 40k Intro).
  code: Modem, Washburn, gfx: Lanch, music: Corrosion.
  Released for The Party 96 40k intro competition, unplaced.
  review: Perhaps a little too short, this is nevertheless an ok 40k'er.
  Corrosion's techno-flavoured music creeps under your skin, and the use of
  bumpmapping is unusual - originality is always a plus! They could have
  used some less extreme colours though, especially for the bumpmap and the
  envmap routine - there is simply too much contrast for it to look nice.
  Two effects is not enough for a 40k intro. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
