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                       LAWS OF COMPUTER PROGRAMMING                         
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    I.  Any given program, when running, is obsolete.                       
                                                                            
    II. Any given program costs more and takes longer.                      
                                                                            
    III. If a program is useful, it will have to be changed.                
                                                                            
    IV. If a program is useless, it will have to be documented.             
                                                                            
    V. Any program will expand to fill available memory.                    
                                                                            
    VI. The value of a program is proportional to the weight of its output. 
                                                                            
    VII. Complexity grows until it exceeds capabilities of the programmer.  
                                                                            
    VIII. Any non-trivial program contains at least one bug.                
                                                                            
    IX. Undetectable errors are infinite in variety, in contrast to         
        detectable errors, which by definition are limited.                 
                                                                            
    X. Adding manpower to a late software project makes it later.           


