				 Neuromancer



	Chiba City.  Not my idea for a great vacation spot, but a gold mine 

for hackers like me... and I needed the money.  Actually, this place was 

once a great hangout for Cyberspace cowboys, now Chiba is falling apart.  

The days of the great cowboy raids are over; it just got too dangerous out 

there in the Matrix, the giant, electronic web of information.  I'm still 

not sure how it happened, but all of a sudden, cowboys started dropping out 

of action faster than mice at a cat convention.  Sure, you can always have 

your dead brain kick-started by some stranger who'll charge you literally an 

arm and a leg for your resurrection; assuming, of course, they find you.  

But hell, after one of two flatlining experiences any sane man'd quit... 

but I needed the money.



	I'm Dixie, Dixie Flatline.  I'm leavin' my story behind here, hopin' 

come cowboy finds it and can make use of it if I die.  I'm going in to face 

the toughest combat of my life, but I better start at the beginning.



	I wandered into Chiba with no cash and half the population after me 

for credits I owed.  I stopped off at a bar called the Chatsubo, owned by 

this guy named Ratz who had a sarcastic remark for everything.  I ordered 

the spaghetti dinner which tasted like raw rattlesnake and smelled worse.  

I was about to leave when, in a not-so-polite way, Ratz expected me to pay 

for it.  Luckily, the Chatsubo had a PAX machine on the wall.  So I quickly 

logged on and read through all the messages.  There were several pages of 

them.  One message from Matt Shaw listed link codes for databases such as 

cheapo, for the Cheap Hotel, regfellow, for the Regular Fellows, and 

asanocomp, for Asano's.



	I noticed a message from some guy named General Armitage who was 

willing to pay me if I answered his ad with my ID Number.  I don't 

generally like giving out my ID Number to strangers, but I was broke and 

really didn't want to trade in my intestines just yet -- besides after 

Ratz's pasta, I don't think they were worth anything.  This guy seemed a 

little flaky but honest and he mentioned cowboys and cyberspace, so I sent 

him back a message.  As I went to my bank account to get Ratz's 46 credits, 

much to my surprise was ten grand sittin' there from my new best friend, 

General Armitage.  General A wanted me to meet him at the Matrix Restaurant 

but I wasn't sure, at the time, where that was.  He probably wanted to buy 

me dinnfer to celebrate my answerin' the ad.  Ratz was naggin' me about his 

dough so I tossed him the cash.



	"Thanks, friend artiste," replied Ratz.  "Shin came by but he didn't 

want to interrupt your beauty sleep.  He still has your deck."



	I hated that sarcastic tone in his voice but I appreciated the 

message.  I really needed a deck.  Our idle chit chat was interrupted by 

some guys form the Health Department who came in and closed down the 

Chatsubo and consequently saved hundreds from food poisoning.



	I had some money now but I needed more, lots more.  Now I ain't the 

greedy type but I can tell you Chiba is an expensive place to hang out.  So 

I got to thinkin' -- where does someone go for money?  A bank, right?  So I 

decided my next step was to find me a banking database to satisfy my 

financial situation.



	I passed by the Body Parts store -- no need to stop in there... I was 

very proud to have all of my body parts -- and a donut shop, where a fleet 

of cop cars were parked out front.  Not that the cops were after me, but I 

decided not to stop in because after the spaghetti, I was a little leery of 

food.  I kept cruisin', passing by Microsofts, a software store run by some 

wimp named Larry Moe.  He was the kind of guy, when younger, was the last 

one to get picked for teams in dodge ball and the first one out.  I stopped 

in at his store to warm up a little bit.  A cold wind had been blowing 

through Chiba that day and I was numb to the bone.



	"I'll warm you up with a flamethrower if you don't get out of here, 

pal," he snapped when I told him why I had stopped in.  He was sold out of 

all his software anyway, so I quietly stepped back out.  "Better not to 

cause a scene," I thought to myself.  Anyway I walked on and noticed a 

massage parlor on the corner of the street (I made a note to myself to stop 

in there later).



	I found Shin's pawn shop on the next corner and stopped in to pick up 

my deck.  Shin's an interesting fellow; not the type I'd invite to an 

afternoon garden party, but he seemed to know how to get a hold of some 

hardware that ain't all that readily available.  I knew I'd be needing a 

deck to get into databases even though I couldn't afford a cyberdeck.  I 

picked up my Yamamitsu UXB equipped with comlink 1.0 which would do me fine 

for right now, but I knew it took comlink 6.0 to reach cyberspace.  I 

checked out Shin's inventory, but really didn't see anything.  When I was 

leavin', Shin mumbled something to me in Sprawl then locked the door.  I'm 

not all that bilingual, but I can tell you he was glad my deck was out of 

his shop.  I wasn't too offended, mainly because I didn't understand it.  

So I blew it off and set out in search of any link codes, passwords or info 

I could get my hands on.  I've included a map in here of downtown Chiba, at 

least the places I came across, that might help.



	My next stop was at the House of Pong.  It's been a while since I had 

been in Chiba and things had changed.  I walked in expecting to go a couple 

of rounds of table tennis and instead, met a crazed monk named Nolan who 

wanted to know if I had seen the Holy Joystick.

	

	"The Holy what?!!" I laughed.



	Nolan got this solemn look on his face and started rhapsodizin' about 

a long road for students on the quest for the Holy Joystick.



	"Holy Joystick!  Now I have heard everythin.  What kind of a place is 

this?"  I don't know exactly what I said, but he was offended and kicked me 

out mumbling something more about my being unworthy of the quest.



	I went down to the end of the street to Crazy Edo's.  Edo fancies 

himself a patrician of hi-tech and loves to eat smelly fish eggs.  He told 

me his prices were low and he could beat the prices of the other major 

hardware store in town, Asano's.  I told him I was just browsing and checked 

out his stock.  But before I left, he mentioned he could get me comlink 2.0 

if I brought him some caviar.  It sounded like a good trade to me and I 

went off in search of caviar.



	I started makin' notes to myself at this point (like Edo - caviar and 

Nolan - joystick) because you never know how much you're gonna have to 

remember.  I wandered up to the Matrix restaurant and I wasn't even to the 

door when I got picked up by a lawbot for associatin' with that general on 

the PAX, Armitage.  They said they'd arrested him and now they had me.  So 

much for democracy and presumed innocent until proven guilty.  I have no 

idea what Armitage had done, but I should have known that you don't just 

get ten grand for nothin'.  They sent me to a justice booth.  Those lawyers 

there wanted to charge 250 credits to defend me.  I don't think it would 

have done any good -- I was still fined 500 credits... but it seemed like a 

small price to pay for the ten thousand I had already gotten.

	

	I paid my fine (which by the way, is irrevocable) and I kept an eye, 

rather my nose out for caviar.  Suddenly I remembered -- it struck me like 

a thunderbolt -- the massage parlor!  Maybe they serve caviar to their 

customers.  But the minutes I walked in I got that feeling that this was 

the kind of place someone could get into a lot of trouble.  I was there 

just long enough to find out they didn't have caviar, but they did have the 

link code for the Panther Moderns, chaos and the password mainline, and the 

lawbots which heavily patrolled the place.



	I listened to the compujudge's lecture about being a model citizen, 

then headed back to the parlor for... (well, let's just say some 

entertainment of the physical kind) and maybe some more link codes and 

passwords.  I met Akiko again.  She told me another link code, bozobank for 

the Bank of Zurich Orbital, but then that darn lawbot showed up.  As you 

could guess by now, this gettin' arrested stuff was a little more than I 

could take, although lookin' back on everything I kinda laugh.



	When I was young, I was a well-behaved kid, never got into trouble -- 

I tried, but never really got into serious trouble.  And the other night 

when I was talkin' to my Ma, and told her about gettin' arrested, she said 

with a little disappointment, "Are ya happy now, son?  Ya got yerself a 

record."



	I decided the message parlor was not worth the hassle anymore although 

I wondered how that place ever made any money with the people always 

gettin' dragged downtown.



	I walked down the street to get as far away as I could from the 

parlor.  The street came to a dead end at the spaceport just ahead.  On one 

side of the street was the Maas Biolabs, but the doors were locked.  I 

looked around, there was no way to get in.  It had been awhile since I had 

been in Chiba but this part of town looked familiar.  Then I remembered. I 

turned and walked across the street to the warehouse, with a smile as big 

as Texas across my face.  I went through the doors, down the hall and 

knocked on another door.



	"Enter," said the elderly voice.



	I opened the door; an old man was sittin' behind a big desk, cluttered 

with junk.  He was pointing a gun at me.



	"Julius Deane," I said, "put that thing away before you hurt yourself.  

Seems you haven't changed much.  You know just enough to make you paranoid, 

huh?"



	Ole Julie lay down his pistol, and grinned his pink grin.  "Dixie, 

what are you doing in town?"  His grin changed to a devilish laugh.  "What 

do you want, cowboy?"



	"Me?  Want somethin'?  How about a joystick or some caviar?"  Julias 

shook his head no but offered to upgrade my cryptology chip, if I had one.  

"No such luck, Julie," I said.  "Maybe another day.  I'll be seeing you 

around."  And with that, I left.



	I couldn't make up my mind if today was a good or bad one.  I stopped 

off in the Gentleman Loser for a drink.  Then I'd decide.  This bar wasn't 

all that crowded -- I found a seat right off -- but didn't need it 'cause 

there was a PAX machine on the wall and I wanted to check out any new 

messages on the bulletin board.



	One said that a woman named Shiva at the Gentleman Loser had a guest 

pass for the Matrix Restaurant.  I found her sitting at a booth in the 

corner.



	"Hey, geek!" she yelled.  "C'mere!  I got somethin' for ya!"



	"Whatever it is, I hope it's not contagious," I cleverly responded.



	"Anonymous was here earlier.  If you're a friend of his, you know what 

I've got for you."



	One of the messages for me on the PAX was from Anonymous Bosch.  It 

said that he'd borrowed a cryptology skill chip from me and that I could 

pick it up at the Gentleman Loser.  Frankly, I don't ever remember owning a 

crypt chip, but why complain?  Shiva gave me the chip and when I asked her 

about the Matrix guest pass, she gave me that, too.  Glancing around the 

room, I also noticed that some of the booths came equipped with cyberjacks, 

my way into databases and eventually cyberspace.



	Right now I'd say, yup, this had been a good day.  Feelin' lucky I 

decided to chat with Shiva.  I pulled one of those lines they used back in 

the olden days.  "Hey, baby, let's get outta here and go back to my place."  

She smacked me good with a right hook.  After everybody stopped starin' at 

me, I went to the bar and ordered another drink.  Nope, this hadn't been 

that great a day after all.  But in Chiba City, it never is.



	I finished my drink and headed for Julius Deane's place.  After being 

publicly humiliated I might as well upgrade my cryptology chip.  Julie 

charged me 5000 credits for his efforts and it was only up to level three.  

I went back to the Gentleman Loser armed with my deck, comlink 1.0 and an 

upgraded cryptology.  I made my way through the crowd, and watched some 

poor sailor go flyin' over a table from Shiva's right jab as I went to the 

back wall to a cyberjack.



	When I jacked in, it prompted me for a link code.  I tried bozobank, 

then chaos.  Both times it flashed incompatible link (I hate when that 

happens).  Then I tried cheapo.  It worked!  I was in the database and the 

intro message said the first level password was guest.  Perusing the main 

menu I decided to order some room service then take a look at my bill.  I 

almost fell out of my booth -- Cheap Hotel had caviar!  I quickly paid my 

bill (they wouldn't let me order until I had paid up) and ordered some 

caviar.



	By this time I was back to feelin' like it had been a good day after 

all.  I went down to the Cheap Hotel, got my caviar then went to see Crazy 

Edo at his Used Hardware Emporium.  He was so excited about the fish eggs 

and I was even happier about gettin' rid of them.  He installed comlink 2.0 

in my deck then raced to the back room for some cream cheese and crackers.



	I was tired and should have gone to sleep but I wanted to check out 

comlink 2.0 at the GL.  I tried bozobank, no luck.  But this time chaos 

worked like a charm and using the password mainline I was in to the 

Panther Moderns database.



	There were several things there and my gut instinct was to write 'em 

down.  First, fungeki was a password at Hosaka.  Another said Larry moe had 

a coptalk skill for sale.  Modern Bob heard I was in town and to welcome me 

back he said he would give me some link codes.  So I wrote back to him, 

"Hey, Bobby boy!  What is the link code for the SEA?"  His returned message 

explained that the code for the Software Enforcement Agency was soften.



	I exited the message board and looked at the software library.  Only 

one program interested me there, comlink 3.0.  I quickly downloaded it and 

left the Panther Moderns database.  It cost money to link into databases so 

I tried to spend as little time as possible in each one.  I tried soften 

with comlink 3.0 and I got the opening title page for the Software 

Enforcement Agency.  But, without the password, I couldn't get in.



	So, as much as I dreaded seein' that little weasel again, I went to 

get the coptalk from Larry Moe.  After arguin' and threatenin' to beat his 

pea brain to scrap metal, Larry sold the skill to me for 100 credits.  

Thinking that the Panther Moderns might be able to help me, I decided to 

ask Larry about them, using a bribe for incentive.



	"I'll pay you 100 credits for a meeting with them," I offered.  He 

took my money and examined it to make sure it was real.



	"What a rube!  You really think I'm going to let you just walk in 

there?"  He laughed arrogantly.  "But thanks for the donation, man!"



	I wanted to throttle his puny neck on the spot, but noticed a security 

cam on the wall.  I'd been arrested enough times already and decided to 

leave, vowing to get back at him some way, some other time.



	I went outside, implanted my chip.  I have decided it doesn't matter 

what hour of the day it is, there's always a cop at Donut World.  I cruised 

over there to test my coptalk skill.  If I could fool those dough-eatin' 

boys-in-blue, I could fool anybody.  I sat down next to one SEA officer and 

started askin' him questions like we were old buddies.



	"Finnegan, old pal!" he answered.  "I didn't recognize you."  I knew I 

had him fooled.  If only my coptalk skill wouldn't face away, I could learn 

a lot. 



	"The coded Fuji password is aburakkoi," he was saying, "they haven't 

changed it in years."



	He also told me the link code for the Tactical Police was keisatsu and 

the coded password for the SEA was smeegldipo.  I used my cryptology skill 

and discovered that smeegldipo decoded to permafrost.



	Things were goin' pretty good now and cyberspace was just beyond the 

horizon for me; at the end of the rainbow, that's where I'd find my pot o' 

gold.  At the Loser cyberjack I had no problems gettin' into the SEA 

Database with soften and permafrost.  I was able to upgrade my coptalk 

skill to level two here, and found comlink 4.0 in their software library as 

well as some weird program called sequencer 1.0.  I downloaded and jacked 

out.



	Unable to log onto any databases with the link codes I'd rounded up so 

far, I decided to snoop around Chiba for more information.



	My Irish accent was pretty good now so I went to see my friend at 

Donut World to relieve him of any more vital information.  He flapped his 

gums about snorskee, the encode password for the Tactical Police.  He also 

told me that Shiva had been questioned at the Gentleman Loser about the 

Loser Database.  I really didn't what to talk to Shiva again after I crashed 

and burned on the first try, but I got that gut feelin' again and figured 

the Loser database was important.



	I used my cryptology skill and did some quick decoding.  Snorskee 

turned out to be supertac while aburakkoi became uchikatsu.  Frankly, I 

wondered why they even bothered to encode that last one.



	I then found Shiva, she was sittin' by herself.  Not surprisin', eh?  

I just up front asked her, standing in a ready-to-duck position, what she 

knew about the Loser database.  She told me that loser was the link code 

and wilson was the word.  At first I thought she was calling me a wilson so 

I took a few steps back and rattled off a few choice insults.



	"You truly are a wilson, aren't you?" she said, walking away.  It was 

only then that I realized she was giving me the first level password to the 

Loser database, wilson.



	I was humiliated, twice in the same night, in the same bar, by the same 

woman.  I sauntered back to my booth and logged into the Loser database.  

Most messages were worthless, but one had the link code for the Eastern 

Seaboard Fission Authority, eastseabod.  I also found the link code for 

another bank, Bank Gemeinschaft, which was bankgemein.  Once again, I tried 

bozobank and also bankgemein, but neither worked.  My only choice was to 

log onto eastseabod but realized that I had no password.  Then I remembered 

sequencer 1.0.  At the opening screen of Eastern Seaboard, I used sequencer 

and it found the password, longisland.  There were two messages: one which 

revealed that loser was a password for the Loser database as well as the 

link code (pretty tricky, eh?), and one which said that Finn at Metro 

Holografix had a joystick.  The software library had comlink 5.0 which I 

quickly added to my software collection.  I had to erase several lower 

level comlinks; they were of no use to me now.



	Again, I logged onto the Loser database, but this time with the second 

level password, loser.  It gave me access to a new bulletin board which 

told me to ask somebody named Lupus about banks and that einhoven was an 

encoded password for Bank Gemeinschaft.



	With comlink 5.0 I could get in bankgemein with the decoded password 

verboten.  However, I still needed a bank account number from which to 

transfer funds.  I thought I had used all link codes.  As a last resort I 

flipped through my notes and found two database link codes I had seen a 

long time ago on the PAX, regfellow and asanocomp.



	With these clues and my skill, I found three more link codes, 

hosakacorp for Hosaka, musaborind for Musabori, and fuji for Fuji.  That 

last one made me feel stupid for hacking it in at the link code request.



	I logged onto Fuji using uchikatsu, and discovered that Larry Moe was 

working for them.  I wrote down his ID number, 062788138, thinking it might 

come in handy.



	I didn't find anything at Musabori, so I went into the Hosaka Database 

using fungeki.  there I learned that Hosaka was in fierce competition with 

some company named Tozoku, also known as Yakuza, a Japanese criminal 

organization.  I added my name to their list of new employees; if I 

couldn't download money I'd settle for picking up a paycheck.



	Not wanting to miss out on the obvious link codes again, as I had with 

Fuji, I hacked some link codes in unsuccessfully until I tried yakuza which 

I had seen in the Hosaka database.  An opening screen came up and I used 

sequencer to find the password, yak.  Eureka!  These I found comlink 6.0 

and I knew I was not far from cyberspace.



	A note in the Hosaka database had mentioned that they needed comlink 

6.0, so I linked back on using hosakacorp and uploaded comlink 6.0.  They 

were so happy, they game me 7500 credits for it.  I think I was even more 

happy.  Out of curiosity, I logged into the Tactical Police database, 

keisatsu, and discovered warrants out for the arrest of several Chiba city 

residents.  Because I had level two access with supertac, I also had the 

power to edit these warrants.  This was my chance to get revenge on Larry 

Moe, so I decided, "What the hell?" and put his name on their list.



	With comlink 6.0, I was finally able to get into bozobank using 

sequencer once again.  I couldn't figure out a way to download any funds 

so, on the advice from the streets, I set up a Swiss bank account.  The 

account number is 712345450134.



	I went back into Bankgemein and tried to transfer funds again, but I 

still don't know an account number at the bank.  I tried 71234340134, but 

of course that was my Bank of Zurich account number, not Bank Gemeinschaft, 

and once again I was unable to download credits from a bank.



	I left the Gentleman Loser disappointed and wandered around Chiba 

City.  I found myself in front of Larry's Microsofts and decided to step in 

to see what had happened to my old "friend."  To my surprise, the Tactical 

Police had done their job and arrested Larry Moe, because he was nowhere to 

be seen, and the door behind his counter to the Panther Modern's meeting 

room was open.



	I stepped around the counter and into the meeting room.  A funny 

looking dweeb introduced himself as Lupus Yonderboy.  "Matt Shaw says 

you're all right," he sneered.  "So talk.  What do you want to know?"



	I asked him if he had any skill chips and he told me that he'd sell me 

an evasion chip for 2000 credits.  That seemed a bit steep to me, but he 

told me it was necessary for survival in cyberspace, so I bought it.  I 

asked him about several locations in Chiba City, but the only one he could 

help me with the Sense/Net.  he told me he could sell me a security pass 

for the that building for 4000 credits.  I couldn't afford that, and 

besides, I didn't really need to get in there.  On my way out, I remembered 

a message about Lupus knowing about banks.  When I asked him this final 

questions, he said, "I've been siphoning from account number 646328356481 

for years."



	It was getting kind of late and I decided to go to the Cheap Hotel, 

where I got my room.  My "room" was really just a place to sleep and 

resembled a coffin.  However, it was equipped with a cyberjack, and 

although I had wanted to wait until morning to log onto the Bank 

Gemeinschaft database, I found myself too excited to sleep.  So I jacked in 

and entered bankgemein once again.  This time when I tried to transfer 

funds, I had an account number, 646328356481.  It had 30,000 credits in it 

all of which I transferred to my bozobank account number 712345450134.  Now 

I had the money for a cyberdeck.  I slept well that night.



	The next morning I went to Asano's to buy a cyberdeck.  I couldn't 

afford the top-of-the-line Ono-Sendai Cyberspace V11, but I could afford 

the Samurai Seven.  Asano told me to try Metro Holografix for software, so 

I decided to go see Finn.

	

	Finn, whose head really does look like it was designed in a wind 

tunnel, sold me a good icebreaking ware called Drill 1.0.  When I asked him 

about skills, he told me he'd sell me ICEbreaking and Debug.  Both sounded 

important to me for cyberspace, so I purchased both of them.  Remembering 

that Finn also had joysticks, I asked him for one so I could help those poor 

Pong Monks.   He sold me one for just twenty credits.



	The Pong Monks were very excited about the joystick I gave them, and to 

show their appreciation they gave me two new skill chips, Zen and 

Sophistry.  I wanted to ask them what the skills did, but they ignored me; 

they were too excited playing pong with their new joystick.  Worshipping a 

computer game seemed like a ridiculous thing to me, but who was I to 

criticize others.  At least they had a direction, a purpose to their lives.



	I felt pretty good about entering cyberspace now, but I thought I 

might need a few more skills.  Remembering Julius Deane, the man who seems 

to know all, I went back to him and asked about skill chips.  For 1000 

credits each, he sold me Psychoanalysis, Phenomenology, and Philosophy.  I 

had heard rumors that artificially intelligent programs (AIs) existed in 

cyberspace and could be dangerous.  My gut feelin' told me they might be 

useful in combats with AIs.



	With my guest pass for the Matrix Restaurant, I stopped by for some 

food.  As a youngster my mother had often warned, "Never go into cyberspace 

on an empty stomach."



	At my table I overheard a conversation between a guy named King Osric 

and another named Emperor Norton.  They were talking about battling ICD in 

cyberspace and such when they caught me eavesdropping.  I asked them if 

they had any skill chips they wanted to sell me.



	"Have I got chips!" he said.  "I've got Logic, Software Analysis, and 

Musicianship.  For you, a bargain.  $2,000 each!"  



	"Get serious," I said, "I could get those off street for a lot less 

than that."  I started to turn, pretending I was leaving.



	King Osric jumped up from his table and grabbed my arm.  "Wait.  Sit.  

Sit.  You look like you could be a good customer.  For you, a discount.  At 

$1000 each."



	I nodded in agreement.  "Okay, I'll take Logic and Musicianship.  And 

I want some upgrades.  At a discount."  Osric hesitated, then gestured "why 

not?"  As I was leaving I heard Osric tell Norton, 'Why is he a cowboy?  He 

could've been a lawyer.  His mother would've been proud."



	Satisfied now that I had the right skill, warez, and deck to enter 

cyberspace, I set out for the Cheap Hotel to jack into cyberspace.  As I 

jacked my deck in at the Cheap Hotel using comlink 6.0, I could feel my 

surroundings slowly fading away.  Thoughts started drifting into my mind, 

lights flashing, geometric forms taking shape, and slowly, a matrix 

descending down over the top of it all.  It's a feeling I can't explain, a 

sight without words to describe it.  When you experience the hallucinogenic 

effects of cyberspace yourself, you'll know what I mean.  Without know why, 

I knew I was on a grid, a grid with coordinates.



	As I drifted around the matrix, I felt edges where I could go no 

further.  It seems cyberspace was divided into zones and you couldn't 

travel from one to the next.  I tried at several places but the barrier was 

just too strong.  So I relaxed my mind and went back to the geometric shape 

that was closest to me when I first jacked in.  Cautiously I entered into 

it and saw that it was protected by a layer of ICE circling at its base.  

The hum of the ICE made my nerves rattle at the ominous sight of the 

glittering base.



	Painstakingly, I examined the electric blue ICE, searching for signs 

of weakness.  Now was the time to use my ICEbreaking skill and any 

ICEbreaking warez I had.  I sent Drill 1.0 in, but soon countered sending 

out attacks on my deck.  Fortunately, my shielding was pretty good and I 

could absorb several attacks.  I kept sending Drill 1.0 in eventually the 

ICE cracked.



	I drifted through the crack and found myself in the Cheap Hotel 

database.  I was given the highest level access possible and could edit my 

bill from here without paying anything.  I had already paid my bill, so I 

exited the database.  It was costing me money to be in cyberspace and I 

watched my credits slowly drain away, but I had enough to spend quite a 

long time in cyberspace.  I was still looking for cash, though, enough so 

that money would no longer be a concern to me for the rest of my days.  It 

might have been wishful thinking, but I'd come this far and things were 

looking good.



	Throughout my travels in cyberspace, I mapped the locations of all the 

databases, their coordinates and zones,  I've included my map of cyberspace 

in this document as well as their coordinate locations.  I traveled to 

every database and you may wish to do the same, but I'm leaving notes here 

only on the ones of interest so you can skip over the worthless ones.



	In the first zone (I'll call it Zone 0), one database to go to is the 

Panther Moderns.  There I found blowtorch 3.0, decoder 2.0, and a virus 

called thunder head 1.0.  A virus is a one shot deal so I downloaded 

several of them.



	Two AIs turned up in this zone as well.  The first was named Chrome at 

the Psycho database at coordinates 96,32.  It was my first AI and I had no 

idea what to do.  Through the crack in the ICE, a huge holographics face 

appeared.  It spoke to me a psychiatrist to a patient, and slowly I felt it 

draining my constitution.  At first, I tried some warez on him but quickly 

realized they were worthless.  So I turned to my skills.  I tried Logic and 

a few others without effect until I tried Psychoanalysis.  It came back and 

told me Chrome's weakness was Philosophy so I hit him with that a few time 

and he yelled "Psychopath!" at me.



	I still didn't seem to be hurting him too much though.  I was pretty 

close to being flatlined when I tried Zen which fully restored my 

constitution.  I soon realized that Logic, Philosophy, Phenomenology, and 

Sophistry and the four AI skills which do damage to the AI after being hit 

by its weakness.  I had to use Zen again, but was soon able to defeat 

Chrome by rotating my skills again him.  He told me that I would die like a 

worm with his lasts words, but he was the one out of commission now, not 

me.  After the combat, I noticed my four AI skills had gone up to level 

two.



	The other AI was Morphy at the World Chess database at 160,80.  He 

didn't seem too much of a problem after I discovered that Logic was his 

weakness but I don't think I woulda been able to get past him without 

raising my AI skills to level two.  I guess I was just lucky to have bumped 

in to Chrome first.  Morphy was storing away a program called Battle Chess 

4.0.  I didn't know what it did, but I downloaded it anyway.  I figured it 

might be useful later on.  Some of my warez had been bugged in my AI 

combats, so I jacked out of cyberspace to debug them.  besides, I had been 

to every database in Zone 0 and I was ready to move on to the only other 

jack I knew of, the Gentleman Loser's Zone.  I left my room at the Cheap 

Hotel and went to my favorite booth at the Loser.  The lights around me 

faded, and I felt the rush of cyberspace coming on.  I was now in Zone 1 

and I went to the Loser database first since it was right in front of me.  

It seems like you always arrive in front of the database where you jack in.  

The Loser ICE was a little more difficult to crack.  Inside I found another 

virus called injector 1.0 and a program called slow 1.0 which literally 

slows down the ICE attacks.



	Two AIs were here.  The easier one was Sapphire at Citizens for a 

Freematrix.  it seems that Freematrix was a trap to catch unsuspecting 

cowboys who downloaded its software, all of which was no good.  Sapphire's 

weakness was Sophistry and the Freematrix base exists at 352,112.



	The other AI is Hal at 448,32 in the NASA database.  I discovered his 

weakness was Logic and I easily destroyed him.  He was even packin' away 

some good warez.  Python 2.0 turned out to be another virus while blowtorch 

4.0 and decoder 4.0 were more powerful ICEbreakers.  There wasn't much else 

in this zone so I jacked out with my new warez and debugged my damaged 

ones.  I got rid of some of my lesser warez (such as decoder 2.0) so that 

my deck would have plenty of room for new ones.



	I'm now digressing from my story a bit to talk about ICEbreaking 

strategies and the AIs. 



	When I first enter a new database I sometimes use a probe to determine 

ICE strength and the such.  However, this wastes time and I usually exit 

from the combat immediately afterwards to avoid counterattacks.  When I'm 

ready to fight, my first course of action is to activate my ICEbreaking 

skill, then send in slow.  I'll then send in a virus followed by my 

ICEbreaking warez.  If my virus runs out, I'll send in a different one.  As 

with combatting AIs, it's generally a good idea to use several warez rather 

than just one.  Each time you use one it seems to lessen its effect.  For 

example, blowtorch 3.0 seems to behave like blowtorch 2.0 the next time.  

You may find better way and warez for combatting ICE; this is just the way 

I operate.



	There also seems to be a ranking of warez as follows:

	level one:      blowtorch, decoder, hammer

	level two:      drill, doorstop

	level three:    depthcharge, logic bomb, concrete



	So, using this chart, drill 2.0 (2.0 x lvl 2 = 4) has the same impact 

as hammer 4.0 (4.0 x lvl 1 = 4).  Obviously, a program such as depthcharge 

8.0 carries a lot of punch.



	For the AI message buffers contained in databases with AIs, I have 

gathered that the AIs do communicate with each other and have plotted to 

take control of the Matrix.  The two most powerful AIs, Neuromancer and 

Greystoke, are competing to be the controlling AI.  Each is trying to sway 

the weaker AIs to ally with it.  I see this as a positive thing because 

united, the AIs would be quite formidable, but divided, they could be 

played against each other and destroyed.



	With my ICEbreaking skill up to two and my AI skills up to five, I 

felt I was doing well.  I was running a little low on funds, though, and 

decided to go to Hosaka to pick up my pay check.  It turned out that the 

check was for ten thousand credits, an amount which would go a long way in 

cyberspace.  But more importantly, a cyberjack awaited for me on one wall.



	I jacked my deck in and faded into Zone 2.  There were four bases 

here, but only two are worth mentioning.  The Hosaka database had hammer 

4.0, concrete 1.0, injector 2.0, and slow 2.0.  I downloaded all of them 

and erased slow 1.0 and injector 1.0 since I had no use for them anymore.



	At the Musabori database, it was easy to break through the ICE, but 

there was an AI in there who turned out to be Greystoke.  I could find no 

weakness in him and was rapidly being flatlined, so I had to use my 

Evasion skill to get the hell out of there.  It was pretty close and I was 

almost flatlined, so I jacked out of cyberspace to rebuild my constitution 

and debug my warez.



	Unable to find any more cyberjacks in Chiba City, I went to the space 

port and took the first flight to Zion Cluster.  The flight was very short.  

In fact, the stewardess talked throughout the entire flight.



	On Zion was some guy who spoke some strange dialect that was hard to 

understand.  As he babbled on about demos and banks I began to think he'd 

blown a few too many brain cells.



	I interrupted him.  "So what do you know about banks?"  He looked at 

me, blinked, then gestured for me to continue.  "In particular?  

Gemeinschaft."



	He told me that the vault code was BG1-66.  there was a lot of dub 

music being played by the Rastafarian populace around and, felling 

gratitude to the old man for helping me, I decided to try my musicianship 

skill and play some dub.  I must have done OK because he said he liked my 

music and sent me on a shuttle called the Marcus Garvey to Freeside with 

another guy named Maelcum.  He wasn't a very talkative fellow, which was 

good.  I didn't want to hear what he thought about demons and evil spirits.



	Freeside was the home of several banks.  The first one I came to was 

the Bank of Berne.  A rude secretary was ready to throw me out until I told 

her that I wanted to open an account there.  She didn't believe that I had 

the money, but she left to get the proper forms for me to fill out anyway.  

She was gone an awfully long time, and I noticed that the door to the 

manager's office was slightly ajar.  So I went in and found it deserted.  

However, there was a cyberjack on one wall.



	I jacked in and found myself in Zone 3 in front of the Bank of Berne.  

Altogether there were five databases here, and all were important.  Below 

is my suggested order for visiting them:

	1)  Free Sex Union at 288,208.  There's an AI named Xaviera in there 

whose weakness was Phenomenology but not much else.  You'll need to take 

her out first, though, to build up your AI skills.

	2)  Turing Registry at 432,240, allows you to upgrade your AI skills 

and Psychoanalysis.

	3)  D.A.R.P.O. at 336, 240, has thunderhead 3.0, injector 3.0, 

concrete 2.0, and drill 3.0.

	4)  Screaming Fist at 464,160, has slow 3.0, depthcharge 3.0, python 

3.0, a strange program called KGB 1.0, and armorall 1.0 which lets you 

build back your deck's shield to full strength when it's low or gone.  You 

get as many uses of armorall as its version number, i.e. 2.0 gets 2 uses.

	5)  Bank of Berne at 336,160, contains another AI named Gold whose 

weakness was Philosophy.  This bank database contained a way to transfer 

funds.  Fortunately, one message in the base revealed an account number, 

121519831200, and the new authorization code, LYMA1211MARZ.  I was amazed 

and overjoyed to find 500,000 credits in the account which I transferred 

into my bozobank account number 712345450134.



	After exiting from cyberspace, I debugged my softwarez once again and 

logged into bozobank to download my 500,000 credits.  I left some in the 

bank just in case I got flatlined so that Chin wouldn't get it all.  I 

finally had all the wealth I could possibly need.  Money would no longer be 

a concern for me.



	I was ready to leave Chiba once and for all and start living the good 

live, when I thought about the AIs and how they were trying to control the 

Matrix.  I had a chance to do some good here, some real good.  And I had 

accumulated quite a bit of power as well as wealth.  I might be the last 

hope for cyberspace, and I couldn't let it go.  I would try to destroy the 

scheming AIs and keep cyberspace safe for cowboys.



	Now that I had the cash, I could afford the security pass for 

Sense/Net that Lupus was selling in the Panther Modern's meeting room.  The 

four thousand credits he charged no longer had any meaning to me.  I went 

to Sense/Net and jacked into cyberspace before the security robot could kick 

me out.  I arrived in Zone 4 in front of the Sense/Net database and went 

in.  There I found the numbers of several ROM constructs that could be 

checked out at Sense/Net.  I got the number for ROMBO, 5521426, and left 

the database.



	The only other database in the zone was Gridpoint, a cowboy hangout, 

which contained thunderhead 3.0, hammer 5.0, armorall 2.0, and a program 

which would temporarily stun the ICE called jammies 3.0.  At lower levels, 

jammies didn't work too effectively, but 3.0 could be used to get in a few 

free shots before the ICE attacked.  I left cyberspace and gave the 

security pass to the security monitor in Sense/Net.  It gave me access to 

the ROM construct library, and I checked out ROMBO with the number I had 

learned in the Sense/Net database.  I plugged my ROM construct into my 

Samurai Seven and went back to freeside.



	The other main bank on Freeside was Bank Gemeinschaft.  There was a 

warning on the outside saying that intruders into the vault would be 

terminated.  I laughed to myself at the warning knowing that I had the 

vault code, BG1066.  There wasn't anything else in the vault but a cyberjack, 

so I logged in.



	I arrived in Zone 5, which contained five databases.  Two of the bases 

were banks, Bank Gemeinschaft and Bank of Zurich Orbital, and I had been to 

the highest levels in both of those, so there was no reason to go to either 

of them.  Bell Europa, another database, didn't contain much of value and 

could easily have been skipped.  The most useful were Nihilist at 416,368 

and I.N.S.A. and 448,320.  Both contained valuable warez that were 

necessary for my survival in future combats.  Python 5.0 turned out to be 

as potent a virus as I was to find the rest of the way, and I downloaded 

several of them.  Slow 4.0 proved to be important as well, and with 

armorall 3.0 I could restore my deck's shields to full power three times.  

Satisfied that I had accomplished all that I could in this zone, I exited 

cyberspace and left the Gemeinschaft vault.



	I had now been everywhere in Chiba City and Zion and everywhere on 

Freeside except the Villa Straylight.  So I went there hoping to find a 

cyberjack and a way to destroy the AIs.  Little did I know that from here 

on out, every database that remained contained an AI.



	The Villa Straylight was a usual which contained a pedestal in the 

middle of the room.  On the pedestal was a bust with ruby eyes which spoke 

to me.  "In this room lies death, my friend.  This is the road to the land 

of the dead.  Marie France, my lady, prepared this road, but her lord 

choked her off...."



	I tried to ignore it, but it wasn't easy to avoid its deathly stare.  

The base of the pedestal contained a cyberjack.  I felt myself being of 

energy as I remained in that room with the bust and knew that if I didn't 

get out soon, I would fall unconscious.  So much was goin' on in my head 

and the voice kept getting louder.  "Stay and become a ghost, a thing of 

shadow in the land of the dead.  Keep me company.  Become a sphere of..."



	I jacked into cyberspace and felt the rush of pure stat entering my 

mind as I drifted into an alternate state of consciousness.  I found myself 

in Zone 7.  Somehow, I had managed to skip Zone 6.  Knowing that I was not 

yet prepared for the final zone, I searched for a way out of Zone 7.  

Unable to find any breaks in the invisible barrier, I activated my ROM 

construct, ROMBO, who turned out to be no help at all.  I had been to all 

the locations around and there were no more cyberjacks.  He just verified 

there were no ways out of Zone 7.  I had him analyze my software, but most 

of them I already knew.  However, neither of us knew what Battle Chess 4.0 

and KGB 1.0 were for.  ROMBO proved to be quite worthless and I'd suggest 

you check out another ROM construct if you have the chance.  Hell, if I 

don't survive, you might even find me in there.  Attempting to find a way 

into Zone 6, I tried Battle Chess... nothing happened!  Then I tried KGB 

1.0.  I started moving through cyberspace.  I had no control over where I 

was going, and I soon passed on right through the barrier around Zone 7.



	The program took me into Zone 6 and sent me straight toward a 

database.  I had no idea what I was getting into, but I felt ready for the 

challenge.  It turned out to be the KGB database (makes sense) guarded by 

an AI named Lucifer.  The warez in this database were incredible, and I 

felt certain that with these warez, I could crack any database.  It 

contained slow 5.0, armorall 4.0, and depthcharge 8.0 just to named a few.



	The only other database in Zone 6 was that of Maas Biolabs.  It was 

guarded by an AI named Sangfroid whose weakness was Phenomenology.  There 

were no warez inside the base, but there was a way to unlock the front door 

and turn off the alarm at Maas.  Since I had never been inside Maas 

Biolabs, I thought I might get in now, but I was anxious to finish the task 

at hand, and so I left Maas behind.  Besides Lupus had said that Maas is 

protected by a poisonous gas, and to survive in there, you need to buy a 

gas mask from Julius Deane, by asking him about hardware.  From the 

reports, it seems you would have access to cybereyes, the equivalent of a 

deck but with a little more RAM.  I personally was quite satisfied with my 

Samurai Seven.



	I exited cyberspace and found myself back in the Villa Straylight.  I 

was getting weaker in there so I made my way to the exit.  The voice was 

still talking in that lifeless, entrancing tone.  "...your consciousness 

divided like beads of mercury..."



	I fell to my hands and knees and crawled out of there with the last of 

my strength.  I collapsed in the hallway outside.  A few hours passed 

before I was back to full strength and I was able to debug all my warez.  

When I had finished, I charged back into the Villa Straylight and jacked 

into the final zone, Zone 7.  I was ready for it now.



	The first database I went to was Phantom at 320,464.  The AI in there 

was named Phantom; he was not hostile nor did he attack me.  In fact, it 

seemed as though he wanted to play a game of chess.  Aha!  Battle Chess 

4.0!  Perhaps he just wanted Battle Chess 4.0.  As soon as I sent him the 

game he let me enter the base.  It seems he had once been a great chess 

master, but had gone quite crazy.  He mentioned he had the program Turing 

had made to destroy Greystoke, hemlock 1.0.  I left the Phantom database 

then, confident that I could destroy one of the two most powerful AIs, 

Greystoke.



	Before I left Zone 7, however, to go kill Gretystoke, I checked out 

the other two databases with probe.  The one at 432,464 was Allard 

Technologies.  Neuromancer was in there, so I decided to pull out and wait 

on that one.  I knew Neuromancer would be my toughest challenge, and I 

wasn't ready for him yet.



	The other database there was Tessier-Ashpool, which contained an AI 

named Wintermute whose weakness was Sophistry.   I thought that Wintermute 

might be easier than Gretystoke, even though I had hemlock 1.0, so I 

decided to take out Wintermute.  Combats against these AIs were getting 

tougher.  Sometimes they were so strong, their strength indicators went off 

the chart.  But my skills were getting better, too.  It was a race to see 

if my skills could advance quicker than they could increase their strength.  

With Wintermute, the strongest ally of Neuromancer, gone, only Greystoke 

and Neuromancer remained... I was confident.



	I left cyberspace once and went to Musabori, where I jacked in.  I was 

back in Zone 2 and the ICE around Musabori was easy to crack.  But when I 

got through, Greystoke was waiting to greet me again.  This time I was 

prepared for him though and I sent him a present, hemlock 1.0.  He had no 

defense for this attack and fell apart before my very eyes.  Greystoke was 

no more.  In the database was a program called Kuang Eleven 1.0.  ROMBO nor 

I knew what it did, but I had a strong suspicion.  Since Greystoke and 

Neuromancer were enemies, Greystoke was probably working a program to 

destroy his adversary.  Kuang Eleven 1.0 might just be that program.  I 

jacked out of cyberspace and went to the Cheap Hotel to sleep.  I wanted to 

be fully aware for my confrontation with Neuromancer the next day.



	So here I am, leaving this by my bed in case I don't come back to tell 

about my victory over Neuromancer.  If I'm not so lucky, well, I hope this 

account will be of use to somebody else someday so that cyberspace can 

become a safe place for all.  Good luck!



	Before I go, though, I want to tell you about the dream I had last 

night.  In that dream I was on a deserted island, and my life was slowly 

draining away.  I'd be dead soon if I didn't do something.  Without knowing 

why, I used my AI skills, and after the third one I was able to escape.  I 

escaped into cyberspace and Neuromancer was there.  My Kuang Eleven 1.0 

hurt him but did not kill him and I still had to use skills to beat him.  I 

don't know if this dream meant anything, or if any of it will come to pass, 

but I'll remember it... just in case.



	



				  Useful numbers

 

Your BAMA I.D. Number:          056306118

Larry Moe's I.D. Number:        062788138

Account at Bank Gemeinschaft:   646328356481

Account at Bozobank:            712345450134

Account at Bank of Berne:       121519831200

Authorization code for Berne:   LYMA1211MARZ

Vault code for Gemeinschaft:    BG1066

Dixie Flatline's Number:        0467839

Toshiro's Number:               6905984

Rombo's Number:                 5521426







				  Skill Chips



Name                            Person                  Use



Coptalk                 Larry Moe               talk to cop at Donut World

Evasion                 Lupus Yonderboy         run from AI combat

Cryptology              Shiva                   decode encoded passwords

Hardware Repair         Shiva                   fix decks with hardware failures

Bargaining              Julius Deane            buy back body parts at a discount

Philosophy              Julius Deane            AI combat skill

Phenomenology           Julius Deane            AI combat skill

Psychoanalysis          Julius Deane            AI weakness detector

Icebreaking             Finn                    makes ice easier to break

Debug                   Finn                    fixes bugs in software

Sophistry               Pong Monks              AI combat skill

Zen                     Pong Monks              Heals you constitution in AI combat

Logic                   Emperor Norton          AI combat skill

Software Analysis       Emperor Norton          gives brief description of software

Musicianship            Emperor Norton          play dub at Zion to reach Freeside







			Places to go, people to meet



Asano's (Asano) - Insult Crazy Edo and get reduced prices on hardware.

Bank Gemeinschaft - Use security code BG1066 to enter vault.

Bank of Berne (Secretary) - Tell her you want to open an account to enter 

	the manager's office.

Body Parts Store (Chin) - Buy and sell body parts; use Bargaining skill 

	chip to get discounts.

Chatsubo Bar (Ratz) - Use the PAX machine to pay bill and learn; how to 

	earn 10,000 credits by sending I.D. number 056306118 to General                 

	Armitage; about cryptology skill chip and Matrix Restaurant guest pass 

	you can get from Shiva at the Gentleman Loser; your BAMA I.D. number 

	is 056306118 from the banking information; link codes for Cheap Hotel, 

	Regular Fellows, Consumer Review, Asano's, World Chess, IRS and 

	Citizen's for a Free Matrix; Shin has your deck.

Cheap Hotel - Buy caviar from room service to give to Crazy Edo for comlink 

	2.0.

Crazy Edo's (Crazy Edo) - Trade the caviar for comlink 2.0.

Donut World (Cop) - use coptalk skill levels 1 and 2 to find: the link code 

	for the Chiba City Tactical Police database and encoded second level 

	password snorskee; encoded second level Fuji password aburakkoi; 

	encoded Sea password smeegldipo; that Shiva knows about the loser 

	database.

Gentleman Loser (Shiva) - Get the cryptology skill chip and guest pass; buy 

	Hardware Repair skill (optional) and ask about "loser" to get link 

	code and password.

House of Pong (Nolan) - Trade the joystick for Zen and Sophistry skill 

	chips.

Hitachi (Nurse) - Sell lungs for experiment.

Hosaka - Pick up pay check.

Larry's Microsofts (Larry Moe) - Buy Coptalk skill chip.

Maas Biolabs (robot) - Use gas mask to survive guard virus and obtain 

	cybereyes.

Massage Parlor (Akiko) - Buy information: the link code and password for 

	the Panther Moderns and the link code for Bank of Zurich Orbital.

Matrix Restaurant (Emperor Norton) - Buy Logic, Musicianship and Software 

	Analysis skill chips; ask about "upgrade" to upgrade skills and learn 

	passwords by asking about "password."

Metro Holografix (Finn) - Get ICEbreaking and debugging skills; buy a 

	joystick by asking about "joystick."

Panther Moderns Meeting Room (Lupus Yonderboy) - Get security pass for 

	Sense/Net, Evasion skill chip and bank code.

Security Gate - Enter as Hitachi volunteer or as a Hosaka employee.

Sense/Net (robot) - Give security pass and ROM construct I.D. number to get 

	a ROM construct; Dixie Flatline: 0467839, Toshiro Mifune: 6905984, 

	Rombo: 5521426.

Shin's Pawn Shop (Shin) - Get UXB deck with comlink 1.0.  If you don't have 

	the cash, you get it for free.

Streetwalker - Learn where high tech locations are and the justice link 

	code.

Warehouse (Julius Deane) - Get gas mask by asking about hardware, get 

	Philosophy, Phenomenology, Psychoanalysis, and Bargaining skill chips; 

	upgrade Cryptology skill; ask about Fuji, the encoded password is 

	dumbo; Hosaka, the encoded password is vulcan; Musabori, the encode 

	password is pleiades; Hitachi, the password is genesplice; Tozoku, the 

	link code is yakuza.





			     How to Get Each Comlink



Comlink 1.0     Pick up deck (UXB) at Shin's Pawn Shop

Comlink 2.0     Buy caviar from Cheap Hotel room service and trade it with      

		Crazy Edo for comlink 2.0.

Comlink 3.0     Visit the massage parlor and ask to buy some information.       

		The first clue you receive has the link code and password for 

		the Panther Moderns database where comlink 3.0 is           

		located.

Comlink 4.0     It's at the SEA.  Ask for Modern Bob on the Panther Modern's 

		message board for the link code.  Ask the cop at Donut World, 

		using the coptalk skill from Larry Moe, for the encoded 

		password.  Use cryptology level 2 to decode smeegldipo.

Comlink 5.0     Using coptalk level 2 at Donut World, you learn that Shiva      

		knows about the Loser database.  Ask shiva about loser.  She 

		will give you the link code for the Easter Seabord Fission      

		Authority.  Ask Emperor Norton at the Matrix Restaurant         

		about "password" for the ESFA password.  Comlink 5.0 is at      

		the ESFA.

Comlink 6.0     Read the first message from the president of Hosaka.  It tells 

		about a Japanese company named Tozoku which is running them 

		out of business.  Since Julius Deane knows about Japanese 

		companies, ask him about Tozoku.  He gives you the link code 

		so you will need to use sequencer 1.0 for the password.  

		Comlink 6.0 is at Tozoku.







		      Databases Accessible By Comlinks



Asano's Comlink 1.0 Required

link code:      asanocomp

passwords:      (1) customer (2) vendors (3) cyberspace only

value:          learn link codes: fuji, musaborind, hosakacorp

warez:          none

coordinates:    16,112

AI:             none



Bank Gemeinschaft       Comlink 5.0 Required

link code:      bankgemein

passwords:      (1) eintritt (2) verboten

value:          transfer 30,000 credit from account number 646328356481

coordinates:    304,320

AI:             none



Bank of Zurich Orbital  Comlink 6.0 Required

link code:      bozobank

passwords:      no password, use sequencer

value:          set up account number 712345450134

warez:          none

coordinates:    336,368

AI:             none



Central Justice Comlink 6.0 Required

link code:      justice

passwords:      no password, use sequencer

value:          learn about justice system

warez:          none

coordinates:    416,112

AI:             none



Cheap Hotel     Comlink 6.0 Required

link code:      cheapo

passwords:      (1) guest (2) cockroach

value:          pay/edit bill, order caviar from room service

warez:          none

coordinates:    112,112

AI:             none



Chiba City Tactical Police      Comlink 4.0 Required

link code:      keisatsu

passwords:      (1) warrants (2) supertac

value:          put Larry Moe's name on warrant list and his I.D. number        

		062788138

warez:          none

coordinates:    288,112

AI:             none



Citizens for a Free Matrix      Comlink 5.0 Required

link code:      freematrix

passwords:      (1) CFM (2) cyberspace only

value:          none

warez:          blammo 1.0 (all other software is incompatible with decks)

coordinates:    352,112

AI:             Sapphire (weakness: sophistry)



Consumer Review         Comlink 1.0 Required

link code:      consumerev

passwords:      (1) review (2) cyberspace only

value:          learn about various decks and cyberspace capability

coordinates:    32,64

AI:             none



Copenhagen University   Comlink 6.0 Required

link code:      brainstorm

passwords:      (1) perilous (2) cyberspace only

value:          learn best icebreaking programs: good - hammer, decoder,        

		blowtorch; better - drill, door stop; best - logic bomb,        

		concrete, depthcharge

warez:          probe 4.0 (level 2), jammies 1.0 (level 2), doorstop 1.0         

		(level 2)

coordinates:    320,32

AI:             none



Eastern Seaboard Fission Authority      Comlink 4.0 Required

link code:      eastseabod

passwords:      (1) longisland (2) cyberspace only

value:          get comlink 5.0, learn "loser" password, learn Finn has a       

		joystick

warez:          comlink 5.0, thunderhead 2.0

coordinates:    384,32

AI:             none



Fuji Electric           Comlink 3.0 Required

link code:      fuji

passwords:      (1) romcards (2) uchikatsu

value:          learn Larry Moe's I.D. number 062788138

warez:          none

coordinates:    112,240

AI:             none



Gentleman Loser Comlink 4.0 Required

link code:      loser

passwords:      (1) wilson (2) loser (3) cyberspace only

value:          learn eastern seaboard link code; eastseabod, learn encoded 

		second level password for bankgemein -> einhoven

warez:          blowtorch 1.0, hammer 1.0, probe 3.0, slow 1.0 (level 2),       

		injector 1.0 (level 2), drill 1.0 (level 2); all other  

		software is incompatible

coordinates:    416,64

AI:             none



Hitachi Biotech         Comlink 3.0 Required

link code:      hitachibio

passwords:      (1) genesplice (2) biotech

value:          text

warez:          none

coordinates:    32,192

AI:             none



Hosaka  Comlink 5.0 Required

link code:      hosakacorp

passwords:      (1) biosoft (2) fungeki (3) cyberspace only

value:          employ self to enter hi-tech zone and get money, upload         

		comlink 6.0 for credits, learn about tozoku imports and yakuza

warez:          comlink 5.0, slow 2.0 (level 2), hammer 4.0 (level 2),

		concrete 1.0 (level 2), mimic 2.0 (level 2), injector 2.0

		(level 2)

coordinates:    144,160

AI:             none



IRS             Comlink 3.0 Required

link code:      irs

passwords:      (1) taxinfo (2) audit (3) cyberspace only

value:          text

warez:          jammies 1.0 (level 3), hammer 2.0 (level 3), mimic 1.0  

		(level 3)

coordinates:    272,64



Musabori                Comlink 5.0 Required

link code:      musaborind

passwords:      (1) subaru (2) cyberspace only

value:          text, AI message buffer (level 3)

warez:          kuang eleven 1.0 (level 3)

coordinates:    208,208

AI:             Greystoke (weakness: hemlock 1.0)



NASA            Comlink 6.0 Required

link code:      voyager

passwords:      (1) apollo (2) cyberspace only

value:          text, AI message buffer

warez:          python 2.0, blowtorch 4.0, decoder 4.0

coordinates:    448,32

AI:             Hal (weakness: logic)



Panther Moderns Comlink 2.0 Required

link code:      chaos

passwords:      (1) mainline (2) cyberspace only

value:          earn about Lupus and Gemeinschaft, get comlink 3.0, learn       

		link codes from Modern Bob for sea and Hitachi

warez:          comlink 3.0, blowtorch 3.0 (level 2), decoder 2.0 (level 2), 

		thunderhead 1.0 (level 2); all other software is incompatible

coordinates:    224,112

AI:             none



Psychologist            Comlink 1.0 Required

link code:      psycho

passwords:      (1) new mo (2) babylon (3) cyberspace only

value:          see yakuza, AI message buffer (level 3)

warez:          none

coordinates:    96,32

AI:             Chrome (weakness: philosophy)



Regular Fellows Comlink 1.0 Required

link code:      regfellow

passwords:      (1) visitor (2) cyberspace only

value:          learn second level password for Cheap Hotel, learn how to       

		use Scout 1.0

warez:          scout 1.0, battle chess 2.0, probe 3.0 (level 2); all other 

		software is incompatible

AI:             none



Software Enforcement Agency      Comlink 3.0 Required

link code:      soften

passwords:      (1) permafrost (2) cyberspace only

value:          get comlink 4.0, upgrade coptalk to level 2, upgrade coptalk 

		to level 4 (level 2 access)

warez:          comlink 4.0, sequencer 1.0, thunderhead 2.0 (level 2)

coordinates:    352,64

AI:             none



Tozoku Imports          Comlink 5.0 Required

link code:      yakuza

passwords:      (1) yak (2) cyberspace only

value:          get comlink 6.0

warez:          comlink 6.0, blowtorch 1.0, decoder 1.0, blowtorch 3.0  

		(level 2), drill 2.0 (level 2), acid 1.0 (level 2)

coordinates:    480,80

AI:             none



World Chess             Comlink 1.0 Required

link code:      world chess

passwords:      (1) novice (2) member (3) cyberspace only

value:          earn 550 credits playing chess, AI message buffer (level 3)

coordinates:    160,80

AI:             Morphy (weakness: logic)







		Databases Accessible Through Cyberspace Only



Allard Technologies

value:          use 3 AI skills to escape island/prison

warez:          none

coordinates:    432,464

AI:             Neuromancer (weakness: kuang eleven 1.0)



Bank of Berne

value:          transfer 500,000 credits to bozobank account number:            

		121519831200

warez:          slow 3.0, probe 10.0, armorall 1.0

coordinates:    336,160

AI:             Gold (weakness: philosophy)



Bell Europa

value:          text

warez:          thunderhead 4.0, acid 5.0

coordinates:    384,288

AI:             none



D.A.R.P.O.      

value:          text

warez:          thunderhead 3.0, injector 3.0, jammies 2.0, concrete 2.0,       

		drill 3.0

coordinates:    336,240

AI:             none



Free Sex Union

value:          text

warez:          none

coordinates:    288,208

AI:             Xaviera (weakness: phenomenology)



Gridpoint

value:          text

warez:          thunderhead 3.0, injector 3.0, jammies 3.0, hammer 5.0,         

		armorall 2.0

coordinates:    160,320

AI:             none



I.N.S.A.

value:          text

warez:          injector 5.0, armorall 3.0, hammer 6.0, doorstop 4.0, logic 

		bomb 3.0

coordinates:    448,320

AI:             none



KGB

value:          text

warez:          slow 5.0, jammies 4.0, armorall 4.0, injector 5.0, probe        

		15.0, concrete 5.0, logic bomb 6.0, depth charge 8.0

coordinates:    112,416

AI:             Lucifer (weakness: logic)



Maas Biolabs

value:          unlock door to lab, turn off alarm

warez:          none

coordinates:    112,480

AI:             Sangfroid (weakness: phenomenology)



Nihilist

value:          text

warez:          python 5.0, acid 3.0, slow 4.0, logic bomb 3.0

coordinates:    416,368

AI:             none



Phantom

value:          has program to destroy Greystoke

warez:          hemlock 1.0

coordinates:    320,464

AI:             Phantom (weakness: logic or Battle Chess 4.0)



Screaming Fist

value:          text

warez:          KGB 1.0, easy rider 1.0, python 3.0, slow 3.0, armorall 1.0, 

		depthcharge 3.0

coordinates:    464,160

AI:             none



Sense/Net

value:          learn ROM construct I.D. numbers:  Dixie Flatline - 0467839, 

		Rombo - 5521426, Toshiro Mifune - 6905984

warez:          none

coordinates:    48,320

AI:             none



Tessier-Ashpool

value:          text

warez:          none

coordinates:    384,416

AI:             Wintermute (weakness: sophistry)



Turing Registry

value:          learn about AIs, upgrade AI combat skills to 5, upgrade

		psychoanalysis to 4

warez:          none

coordinates:    432,240

AI:             none







