      



                        STAR TREK:  25TH ANNIVERSARY

                         By: INTERPLAY PRODUCTIONS

                                WALKTHROUGH



    This set of instructions is the minimum list of actions that you must 

    perform to get through the game.  Be warned that if you follow this list, 

    you will finish the game, but you will miss out on most of the fun!



    

                          [ I.   DEMON WORLD]



    

    

    Select Navigation Screen

    Select Pollux IV

    Beam Down to Planet

    Talk to Priest

    Enter Souther Building

    Talk to Settlers

    Exit Building

    Exit North



    Shoot all Klingons with stun phaser, get Klingons hand that falls off,

    and exit north.



    Pick Berries

    Take berries to northern building at beam site

    Use berries on synthesizer

    Take Hypotoxin

    Use Hypotoxin on sick settler in southern building

    Take Klingon hand to lab in north building

    Use hand on workbench

    Get skull & key from glass case

    Go north to cave-in

    Use kill phaser until rocks are cleared

    Use McCoy on colonist

    Use Klingon hand on panel next to the door

    Enter Tunnel

    Use panel under artwork

    Set all levers to center position

    Greet the alien in the name of the Federation

    Use Items from glass case above on alien





                                

                            [ II.   HIJACKED]



    Fight Pirates 

    Hail Masada

    Talk Spock

    Use Computer

    Use Uhura(send prefix code) 293391-197736-3829

    Beam to Masada

    Use McCoy on crewmember

    Exit East

    Get Junk in Hall

    Look at Doors

    Goto brig door

    Use Stun Phaser on guards

    Use Spock on wires under control panel & take wires

    User Spock on Brig Controls

    Exit back to corridor

    Use Red Phaser on Phaser Welder

    Use Phaser Welder to the left of the bridge door

    Exit South

     Transporter Room:

    Use Phaser Welder on Metal Bits(Makes Transmogrifier Bit)

    Use Transmogrifier Bit on Transmogrifier

    Use Transmogrifier w/ Bit on Transporter Controls

    Use Wire from Brig Cointrols on Transporter Controls

    Use Spock on Transporter Controls(Beam to room 4)

     Masada Bridge(room 4)

    Talk with Elasi Cereth

     Response 1

    Beam Back to U.S.S. Enterprise





                     [ III.   LOVE'S LABOR JEAPORDIZRD]





    Fight Romulin Ship

    Beam to ARK7

    Use Spock on Central Computer

    Use McCoy on Central Computer

    Use Medical Tricorder on room & on Spock

    Use Mccoy on central computer & read information

    Exit North Door

     Synthesizer Lab (Room 2)

     Use Kirk on left cabinet

     Take Anti-Grav Unit

     Exit East Door

    Research Lab(Room 3)

    Exit North Door

     Fusion Reactor Room(Room 4)

     Take Wrench

     Use Kirk on right closet

     Use Wrench on N2 Tank Valve

     Use Anti-Grav Unit on N2 Tank

     Use Wrench on Lower Panel on Far Left

     of Computer Console

     Use Sci Tricorder on Insulation

     Take Insulation

     Exit south

    Research Lab (Room 3)

    Use Insulation in Distillator(south-most machine)

    , makes polyberylcarbonate.

     Use Kirk on Freezer Unit

     Take Orborus Virus culture

     Exit North-West Door

     Synthesizer Lab

     Use Wrench on Top of Gas Tanks(open gas feeds)

     Use Spock on synthesizer controls

     Take Water Canister

     Use Polyberylcarbonate in Synthesizer Red Chamber

     Use Spock on synthesizer controls

     Take TLTDH Gas Canister

     Use Wrench on top of Gas Tanks(close gas feed)

     Use Anti-Grav unit on O2 Tank

     Use N2 Tank on Vacant Valve

     Use wrench on top of gas tanks(open gas feed)

     Use Spock on synthesizer controls

     Take Ammonia canister

     Exit East Door



    Research Lab(Room 3)

    Look viral accelerator (Machine between NW & N doors)

    Use Orborus Virus Culture in Viral Accel. Grey Chamber

    Use Ammonia Canister in Viral Accel. Green Chamber

    Use McCoy on Viral Accelerator

    Take Orborus cure from Viral Accel. Grey Chamber

    Exit North-West Door



    Synthesizer Lab(Room 2)

    Use Orborus Cure in Synthesizer Red Chamber

    Use Spock or McCoy on Synthesizer Controls

    Take Orborus Cure Serum

    Use Orborus Cure Serum on Spock

    Exit East Door



    Research Lab(Room 3)

    Exit North Door



    Fusion Reactor Room (Room 4)

    Use wrench on Air Vent(Upper right corner)

    Use TLTDH Gas in Air Vent

    Exit South



    Research Lab(Room 3)

    Use Kirk on Ladder(NE area of room)

    

    Crew Quarters(Room 5)

    Use Orborus Cure Serum on Romulans

    Use Water on Romulans

    Use Kirk on ladder



    Research Lab(Room 3)

    Exit North-West Door

    

    Synthesizer Lab (Room 2)

    Use Wrench on top of gas tanks(close gas feed)

    Use Anti-Grav unit on N2 tank

    Use O2 Tank on vacant valve

    Use Wrench on Top of gas Tanks(open gas feed)

    Use Spock on Synthesizer Controls

    Take water canister

    Exit East Door



     Research Lab (Room 3)

     Use Kirk on ladder

    Crew Quarters(Room 5)

    Exit North Door

     Genesis Lab (Room 6)

     Use Orborus Cure serum on romulan Preax

     Use Water on Preax

     Untie Prisoners

     Talk to Preax

      Response 1

    Beam Back to U.S.S. Enterprise





                        [ IV.   ANOTHER FINE MESS]



    

    Fight Pirates   

    Navigate to Harrapa System

    Talk Spock, Hail Harry Mudd, Beam to Derelict

     Cargo Hold:(Room 1)

    Talk to Harry Mudd

    Use Sci. Tricorder on Box behind Harry(Orange Orbs)

    Use Sci. Tricorder on Box south or Orb Box

    Use Med. Tricorder on Broken Box(White Specs on floor)

    Take Orange Orb(Box behind harry)

    Take De-Grimer

    Take Lens

    Use lens on de-grimer(makes new device)

    Use new device on anything

    Exit South

      Engineering(Room 6)

    Use Sci. Tricorder on Columns

    Look Columns

    Use Sci. Tricorder on Sav-a-ship

    Use Sci. Tricorder on Hatch

    Exit North Door

      Cargo Hold(Room 1)

    Exit North Door

      Weapons Room(Room 2)

    Use Sci. Tricorder on left Canisters

    Use Sci. Tricorder on Control Panel(Red, Yellow, Blue buttons)

    Use Spock on Blue Buttons

    Use Spock on Red Button

    Dialogue Response 2

    Exit North-East Door

     Sickbay(Room 3)

     Exit North Door

    Bridge (Room 5)

    Use Spock on Controls

    Take Doover (white device in black triangle)

    Exit South-West

     Computer Library (Room 4)

     Use Spock on Large Orange Spheroid

     Use Med. & Sci Tricorder on Large Orange Spheroid

     Use Spock on Large Orange Spheroid

     Use Small Orange Orb on Large Orange Spheroid

     Exit East Door

    Weapons Room (Room 2)

    Exit South

     Cargo Hold (Room 1)

     Exit South

    Engineering (Room 6)

    Harry Talks to Kirk (Automatic)

    Response 1 or 2

    Use Doover on Sav-A-Ship

    Exit North Door

     Cargo Hold (Room 1)

     Exit North Door

    Weapons Room (Room 2)

    Exit North-East Door

     Sickbay (Room 3)

     Use Spock on Harry Mudd

     Take Vial from Dispensary (Center Panel)

     Use Green Vial on Console below Dispensary

     Use Medical Bag on Harry Mudd

     Exit North Door

    P.Bridge (Room 5)

    Use Spock on Left Control Chair

     a. Read Sensors

     b. Read Navigation

     c. Read Engineering

     d. Done

    Use Kirk on Right Control Chair

     a. Read Viewscreen

     b. Read Communications

     1. Response 3

    Harry Talks to Kirk (Automatic)

    Response 2

     Beam Back To U.S.S. Enterprise





                             

                             

                 [ V.  TRIAL AND ERRORS / FEATHERED SEARPENT]



     A. On U.S.S. Enterprise--Klingon Cruiser

       1.  Cruiser Hails U.S.S. Enterprise (Automatic)

           a. Response 2,1

       2.  Orbit Planet

       3.  Talk to Spock

       4.  Beam Down to Digifal

     B. Meet Quetzecoatl (Room 1)

       1.  Use Sci. Tricorder on Quetzecoatl

       2.  Use Med. Tricorder on Quetzecoatl

       3.  Talk to Quetzecoatl

           a. Response 1,1,1

     C. In Pit (Room 2)

       1.  Use Sci Tricorder on Pit Area

       2.  Get Rocks (Behind Kirk)

       3.  Use Rock on Snake Hole

       4.  Take Snake

       5.  Use Rock on Vine Loop (Top Left)

       6.  Use Rock on Vine Loop (Middle)

       7.  Use Kirk on Vine

       8.  Exit West

     D. Jungle (Room 3)

       1.  Exit West

     E. Txolac's Place (Room 4)

       1.  Use Snake on Txolac

       2.  Use Snake on Kirk

       3.  Take Knife

       4.  Exit West

     F. Jungle Path (Room 5) 

       1.  Exit North

     G. River with Log (Room 6)

       1.  Use Knife on Fern (near river bank)

       2.  Use Fern Leaf in River

       3.  Exit West (across log)

     H. Cavern (Room 7)

       1.  Use Sci. Tricorder on Stalagmites

       2.  Use Knife on Red Crystal

       3.  Exit West

     I. Quetzecoatl's Home (Room 8) 

       1.  Quetzecoatl Talks to Kirk (Automatic)

          a. Response 2,2,2

       2.  Beam back to Starship Enterprise

     J. On U.S.S. Enterprise

        1.  Vlict Talks to Kirk (Automatic)

          a. Response 1,2

        2.  U.S.S. Enterprise Warps to Hrakkour (Automatic)

     K. Klingon Trial Room (Room 9)

        1. Kirk Walk to Center of Room

        2. Vlict Talks to Kirk (Automatic)

          a. Response 2,2,2,1,1

     L. Lightning Creature Room (Room 10)

        1. Use Sci. Tricorder on Lightning Creature

        2. Use Sci. Tricorder on Floor

        3. Take Wood Rod

        4. Use Kill Phaser on Floor

        5. Use Wood Rod on Molten Metal (from phaser blast)

        6. Use Metal Coated Rod on Lighting Creature

        7. Use Sci. Tricorder on Door Lock

        8. Use Communicator

           a. Response 2,1

        9. Use Spock on Door Lock

      M. Gem Room (Room 11)

        1. Take Three Green Gems

        2. Use Three Green Gems on  Pedestal (left side of room)

        3. Kirk Walk in Yellow Light (right side of room)

        4. Kirk Talks to Vlict (Automatic)

           a. Response 3

        5. Beam back to Starship Enterprise

           (Spisode End)





                     

                     

                         [ VI. THAT OLD DEVIL MOON]

    

   

       A. On U.S.S. enterprise

         1.  Use Computer

          a. Search Scythe

          b. Search Lucrs

          c. Search Sofs

          d. Search Base 3

          e. Search Base 4

         2.  Beam Down to Scythe

       B. Scythe Surface (Room 1)

         1. Use Sci. Tricorder on Ground

         2. Take Rocks (on ground)

         3. Use Sci. Tricorder on Head-Like (SE Corner)

         4. Exit West Door (walk toward door)

       C. Large Door (Room 2)

         1. Use Spock on Door Lock

          a. Input Code: 10200

         2. Exit North (through door)

       D. Security Lock (Room 3)    

         1. Use Spock on Left Console

         2. Use Spock on door Lock

          a. Input Code: 122

         3. Exit North (through door)

       E. Corridor (Room 4)

         1. Use Sci. Tricorder on North Door Lock

         2. Exit East Door

       F. Laser Drill Room (Room 5)

         1. Use Sci. Tricorder on Laser Drill Control Panel (far wall)

         2. Use Spock on Laser Drill Control Panel

           a. Power Setting: 100

         3. Use Rocks on Keycard Template

         4. Use Spock on Laser Drill Control Panel

           a. Power Setting: 10

         5. Take Keycard (created by laser)

         6. Use Kirk on Box

         7. Get Wire (in box)

         8. Exit West Door

       G. Corridor (Room 4)

         1. Use Keycard on North Door Lock (door opens)

         2. Exit North Door

       H. Missle and Computer Room (Room 6)

         1. Use Sci. Tricorder on Missiles

         2. Use Spock on Left Computer

         3. Use Spock on right Computer

         4. Use Sci. Tricorder on Left Computer

         5. Use Sci. Tricorder on Right Computer

         6. Use Wire on Right Computer

         7. Use Spock on Left Computer

         8. Beam Back to U.S.S. Enterprise

         (Episode End)





                            

                            

                            [ VII. VENGEANCE]





       A. On U.S.S. Enterrprise

         1. Uhura Response 1

       B. Bridge of Republic (Room 1)

         1. Use Med. Tricorder on Dead Man (right side of bridge)

         2. Use Med. Tricorder on Dead Captain (by captain's chair)

         3. Look Dead Captain

         4. Use Sci. Tricorder on Captain's Chair

         5. Use Sci. Tricorder on Computer Banks

            (left/right side of bridge)

         6. Exit South

       C. Sickbay (Room 2)

         1. Use Med. Tricorder on Dead Blue Shirt

         2. Look Crew Woman

         3. Use Med. Tricorder on Crew Woman

         4. Use Medical Bag on Crew Woman

         5. Talk oto Crew Woman

         6. Use Communicator

           a. Response 1

         7. Beam back to U.S.S. Enterprise

       D. On U.S.S. Enterprise

         1. Use Intercept or Hail Choices

         2. Fight Enterprise-2 and Two Elasi Ships



         GAME END>>>>>>>>>>>>>>>>>>>>



   NOTE:  To win the game you must have a minimum of 18 commendation

          points.  Once ship is damaged during the Vengeance battle,

          it must be repaired immediately, and the ship must be at full

          speed when doing so(speed 0).  Take out the Elasi's first and

          then go after the Enterprise-2.  GOOD LUCK!!!!!



