================================================================
Title                   : ALIEN INVASION 1.1 (Please delete previous   
                          version of ALIENV)
Filename                : alienv_xx.zip
Author                  : John Diamond
Email Address           : jkdiamon@ssa.gov
Misc. Author Info       : What?
                          

Description             : Second release of total conversion patch, rebuilt
                          levels, new graphics and effects.  There are some
                          vast improvements over the first release, which
                          should be seen  immediately.  Foremost are the 
                          aliens themselves, which have reworked graphics
                          and behavior patterns which make them more real 
                          then ever.  Warriors now attack in different ways,
                          which is much cooler, because it looks kind of 
                          stupid when they always bite you the same way, 
                          especially when there are ten of them at the same
                          time that are attacking you.  Sometimes they run
                          across the ceilings(those graphics where redone
                          better this time too) and hang on walls.  Sometimes  
                          they will claw you and sometimes they will bite. The 
                          queen has been redone a bit as well as some of 
                          the weapons.  The levels have been extensively 
                          rebuilt, using much more real logic then before(no
                          more ammo lying around unless there is a body next
                          too it, etc...) and several have been replaced by
                          much better(and bigger) levels.  There were some
                          sound bugs before(marines making alien sounds) that
                          have been fixed too.  



                        These maps are based on a structure that centers
                        around a landing pad area, sort of like in Aliens-TC,
                        since it is on the same colony after all.  You will
                        begin at ground level, mostly to power up certain
                        systems and locate the main elevator shaft, which 
                        you will use to penetrate the lower levels where the
                        reactor resides.  While in the upper levels, you will
                        need to retrieve as many weapons as possible and any
                        access keys that may be neccessary to access the 
                        reactor.  Once you have destroyed the complex, you 
                        will then locate the abandoned alien ship that had
                        all those eggs to begin with and destroy it as well.
                        These levels can be tough, and more unpredictable
                        then before. So here
                        is a rundown of each level - if you feel the need to
                        know what you are doing and where you are supposed 
                        to be going....



                        Level 1:  Refinery - You begin at the landing area  
                        and will enter a subteranean building to the west
                        of the pad(directly ahead of you).  Here you will 
                        try to locate the main computer systems and bring 
                        them up online.

                        Level2:  Medlabs - After exiting from the main 
                        switching station, you find yourself adjacent to 
                        the operations building, directly to the north of 
                        the refinery.  You must return to the main landing
                        pads, which circle around the building to the north.
                        Along the way you may need to seal off areas where
                        xenomorphs are hiding because you won't have much 
                        ammo yet.

                        Level3:  Main Storage - Look for weapons and ammo...
                        Work your way north to find the main elevator shaft.

                        Level4:  Operations - Search for central power switch,
                        and activate elevators. Exit through the flooring to
                        get to the lower levels where the main shaft is.

                        Level5:  Operations: Lower Level - Return to elevator
                        shaft.  You will begin On the east end of the structure
                        where there are some hydro-ducts for the reactor cooling
                        system.  The elevator shaft is to the northwest and 
                        the landing pads directly to the west.

                        Level6:  Air Ducts - Locate access keys to reactor 
                        level.  You begin at the shaft, the ducts are to the
                        north.  The keys are lying next to the dead guys who
                        got wasted by the aliens.  Of course you gotta find 
                        the dead guys.

                        Level7:  Reactor - Locate reactor(marked by red square)
                        and shut of cooling system. Again you begin at the 
                        elevator shaft, at the very bottom level.  Its a bit 
                        grungier than above, and their are lots of places for 
                        xenomorphs to hide.  

                        Level8:  Derelict Ship - Kill everything in it and 
                        activate self destruct.

                        Level9:  What, you expected to live?



Installation            : Type 'install'.

Additional Credits to   : Id software,  the makers of the previous 
                          aliens conversions in which I have borrowed
                          graphics from(Aliens-Tc and AliensDoom - see below) 
                          and modified,  Ben Morris for DCK, which is the 
                          best editor IMHO, and Greg Lewis for Dehacked,
                          which I could not live without.  Wintex 4.1 also
                          proved to be an invaluable too as well.


             Many of the graphics and sounds have been derived from earlier
             conversions and modified or left intact.  Mostly I modified the
             aliens(using Corel Photopaint - and taking forever - if I only 
             knew that the original 3-d meshes were available at the time ;)
             The original alien sprites were created by David Lobser for 
             AliensDoom, the weapons and some wall patches by Justin Fisher for
             Aliens-Tc, and the flamethrower by the Innocent Crew.  
================================================================

* Play Information *

Episode and Level #     : MAP01-9 
Single Player           : Yes-probably best for this cuz its scary... 
Cooperative 2-4 Player  : Does anybody really play this way?
Deathmatch 2-4 Player   : Uh, I think so.... 
Difficulty Settings     : Well there are some more aliens and stuff
New Sounds              : Yes, including ambient sounds.
New Graphics            : Yes, including some rerendering of sprites 
New Music               : Yep. Came from Heretic(s.w.version)
Demos Replaced          : None

* Construction *

Base                    : Levels all built from my brain...Some graphics are
                          derived from Aliens-Tc by Justin Fisher and 
                          AliensDoom by David Lobser and Marc Gordon.
Editor(s) used          : DCK, Corel Photopaint, Deutex, DeHackEd
Known Bugs              : If any are found, email me.... 
                          


* Copyright / Permissions *

Xenomorphs and other Aliens stuff are copyright of FOX or something....

You may do whatever you want with this patch, it is freeware after all so I
probably couldn't stop you if I cared to.  It would be nice to get some 
mention for any of the maps or any original graphics I drew :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.(This sort of was already in this file so I left it here)

****Note****
I originally said that I would do two more episodes, but my 'ahem' career
as a guitarist in a hardcore band is now beginning to get in the way, so 
I am making this the last release-if anybody gives a sh*t anyway :)

* Where to get this WAD *

FTP sites: ftp.cdrom.com and all of its mirrors everywhere in the WORLD

BBS numbers:

