================================================================
Title                   : "The Artifact" for DOOM II ARTIFACT.WAD Version 1.0
Author                  : Paul Schmitz
Email Address           : 71776,337

Description             : You've been to hell and back, now it's MILLER time!
                          Unfortunately the officer you pounded earlier is 
                          now your new CO.  Guess who gets the next S**T 
                          detail?  While boarding the drop ship, you find out 
                          some strange goings-on are happening at a UAC 
                          facility in the Andes mountains.  It appears that 
                          what recently happened on Mars is happening here.  
                          People rising from the dead, demons and monsters 
                          gnawing the living.  Not good!  
                          
                          You are to meet some undercover operatives at the 
                          facility who will lead you to a secret base nearby
                          (Something about having to climb a waterfall and 
                          navigate some sewers). You hear a rumor about the 
                          discovery of an alien artifact that supposedly 
                          started this whole mess.  You also hear a story 
                          about a UAC backed raid by a company of storm 
                          troopers that failed miserably.  The one lone 
                          survivor kept babbling about "blowing up a 
                          mountain", though not the way they intended.  

                          The drop ship doors open, and you hit the ground 
                          running.  Great!  An entire company of veteran 
                          spacers gets wiped out, and they send you in alone 
                          with a pistol, just because you did it before.
                          
                          Fortunately, a reception party is waiting 
                          for you.  Unfortunately, THIS reception party is not
                          the undercover operatives you were to meet!  AMBUSH!

Additional Credits to   : id Software for making THE BEST GAMES IN THE COSMOS:
                          DOOM and DOOM II.  Raphael Quinet, Brendon Wyber, 
                          Anthony Burden, and Simon Oke, contributors/
                          developers of the BEST Doom editor, DETH 1.2a GCC.  
                          Jens Hykkelbjerg for RMB, an excellent Reject Map 
                          editor.  
                          
                          And a very special THANK YOU to Jack V and 
                          the rest of the folks at Sensor Based Systems for   
                          DeePBSP.  Rebuild nodes for a 400K PWAD in 42 
                          seconds?  You guys are truely GODS for large
                          PWAD-builders like me!!!
                          
                          NOTE:  Anyone who uses DeepBSP and hasn't paid these
                          guys their 20 bucks are A-Holes of the first order.
                          Sorry for the strength of this statement, but 
                          these guys deserve every buck and I paid the $20
                          gladly.  Anyone who builds LARGE PWADs and used BSP 
                          1.2 KNOWS what I'm talking about (OK, I'm
                          off my soap box).
                                                   
                          I would also like to credit Leo Martin Lim for the 
                          excellent discovery for invisible platforms which 
                          he used in PWAD called "Dooms day of UAC" 
                          (UAC_DEAD.WAD).

                          Last, but certainly not least, I wish to thank my
                          lovely wife Lynn, who allowed me to pursue my
                          DOOMing pleasure.  And, of course, Jonathan and 
                          Matthew (my two boys and future DOOM hall of 
                          famers), who I stupidly ignored for two weeks while 
                          learning to build Doom WADs.  I hope (but doubt) 
                          that it was worth it.

================================================================

* Play Information *

MAP#                    : MAP01
Doom Version            : Requires DOOM II 1.666 or greater
Single Player           : Yes
Cooperative 2-4 Player  : Yes (haven't played in Coop mode)
Deathmatch 2-4 Player   : No (Way too Big!!!)
Difficulty Settings     : Yes (All)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New three level episode from scratch using MAPS 
                          01-03 (only 01 available for now).

Build Time              : Don't ask! (amongst earning a living, loving my 
                          wife and playing with my boys, I squeezed in as 
                          much time as I could working on this PWAD.  I 
                          figure a good 1000 hours worth of work).

Editor(s) used          : DETH 1.2a GCC version, DeePBSP 3.1a, RMB

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, just give me credit in your TXT file!  

You MAY distribute this WAD, provided you include this file , with no 
modifications.  You may distribute this file in any electronic format 
(BBS, Diskette, CD, etc) as long as you include this file intact.

* Where to get this WAD *

BBS numbers: CompuServe, GO ACTION, DOOM II Levels (Lib 21, called 
             DM2ART.ZIP, search using ARTIFACT as search parameter

TO PLAY:
============================================
To play this WAD, put the WAD file in your DOOM2 directory.
At the command prompt type: doom2 -file artifact.wad -skill 4 -warp 1.
It starts at MAP 01. 
============================================

* Author's Notes *

This PWAD requires DOOM II version 1.666 or greater.

I originally intended this PWAD to be one huge level, until I discovered
that I could no longer save games because of the limit placed on the size 
of the save game file.  Even though the original level is now broken into 
three parts, I tried to keep the look and feel of one big level.  Let me 
know if I succeeded.

This PWAD was developed on a 486/DX2/66MHz with 16MB RAM and a VIPER 
accelerator card with 2MB of VRAM (and I pushed its performance to the max 
when I designed this PWAD).  Those of you that may be computer- 
impaired (i.e., slow 486) will probably not enjoy this PWAD.  My only 
suggestion to you (besides buying a better computer) is to 
shrink the screen size until performance is adequate, or view the PWAD
with the -nomonsters switch. 

Many complaints about tough beginning (in UV mode).  But HEY!  Walking into 
an ambush is not supposed to be easy!  My advice?  If you make it passed the 
ambush with 40 points or more of health, you should have no problem with the 
rest of the level!

For those of lesser skills, keep an "eye" out for the "Eye in Symbol" 
thing.  These denote secret passages to healing areas where you can 
recharge.  But be forewarned, the "trade-off" for using these healings might
not be worth it in the long-run.  Side note:  Even if you don't use the 
healing areas, the intra-level teleportation may come in handy later in the 
game.

Please do not use a Reject editor on this PWAD.  I have already used RMB
and have included the reject file is used called ARTIFACT.REJ.  This file
sets up special effects throughout the level.  If you do use a reject 
editor, there is a good chance you may drasitically effect the playability
of this PWAD.
