================================================================
=                   A Quake 1.06 Level                         =
================================================================
Title                   : The Death Trap v1.02

Version info            : (1.02) Thanks to Crash for pointing
                          out my dumb mistakes most noteably
                          a silver key door marked with gold
                          key textures. Oh well. What's a mutha
                          to do. Hopefully it's all fixxed now
                          so I can move on to smaller and better
                          things.
 
File Name               : Dethtrap.bsp
				 
Author                  : Rick Troppman
E-mail Address          : troppman@accessone.com

Additional Credits      : Special Thanks to Ben Morris and
                          anyone else who is involved in the
                          creation of WorldCraft. I just 
                          received a copy of WorldCraft 1.3 the
                          day after completing this level. It looks
                          really good so, thanks Ben! 
                          Michael Stokes for DOOMTEX, Doom to
                          Quake Texture Converter. Also a hearty
                          thanks goes out to The cool people at 
                          id Software without whom, all this
                          fun stuff would not even exist.

Another Special Thanks  : This one goes to Crash who is honest in
                          his level evaluation critiques. I think
                          that can only help people to see their 
                          shortcomeings and kick their ass in the
                          right direction.

Beta Testers            : Special thanks to Richard Carlson of
                          Ion Storm for beta testing. All of 
                          Rich's  great Quake Levels are available
                          at his website;
       http://www.geocities.com/TimesSquare/Alley/6181/index.html
                          Also many of his levels are available at
                          my site;
       http://www.accessone.com/~troppman/quake.htm
                          You may link to Richard's site "Zdim's 
                          Weapon Rack" from my page at;
       http://www.accessone.com/~troppman/links.htm
                          Also thanks to my other beta testers
                          Ryan Hamilton and Dave Rains. If you
                          would be interested in getting on my
                          beta testers list, give me a "shout" at
                          troppman@accessone.com

Editor(s) used          : Worldcraft 1.2 registered version; 
                          http://www.gamecraft.com/
                          DOOMTEX: Doom Texture Converter; 
                          http://www.psinet.net.au/~stokfam/


================================================================

* Play Information *

Game                    : Quake 1.06
Episode                 : The Death Trap
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch              : yes
Difficulty Settings     : Very little
New Sounds              : no
New Graphics            : Some Doom Graphics
Demos Replaced          : None

* Construction *

Build Time              : About 30 hours (or so)
Editor(s) used          : Worldcraft Version 1.2
			  
Known Bugs              : NONE


* To Run This Quake BSP File *

  1. Create an maps directory off of id1 (c:\quake\id1\maps)
  2. UnZip dethtrap.bsp into the c:\quake\id1\maps directory.
  3. Start Quake
  4. At the console (~), type "map dethtrap" <enter> 

* If you Have any Problems starting this level *

  You may need to start quake with a command line something
  like this;

       quake -winmem 10 <enter>

  Or you can edit your q95.bat something like this;

    qlaunch quakeudp.dll quake.exe -winmem 16 -winlock 16 -mpath
    %1 %2 %3 %4 %5 %6 %7 %8 %9 (all on one line of course)
    
   (The important one is; "-winmem 16")

  On my machine I tried -winmem 16 down to
  -winmem 9 and it worked fine. But if you go to -winmem 8,
  which is what quake defaults to anyway, it doesnt seem to 
  have enough memory. In any event, to run The Death Trap you'll
  need more than 8 mb of memory.


COPYRIGHT NOTICES and PERMISSIONS

          This level is copyright 1997 by Rick Troppman.  Permission to use, 
          copy and distribute unedited copies of this file -- dethtrap.zip -- 
          is hereby granted, provided that no fee is charged for the use or 
          availability of this file (other than the normal connection costs for 
          on-line services, if applicable). The above copyright notice and this 
          permission notice must be left intact in all copies of this file.

          Commercial distribution of this file, in whole or in part, requires 
          prior agreement with the author. Commercial distribution includes 
          any means by which the user is required to pay either for the support 
          (e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
          commercial distribution is prohibited.

          If you wish to commercially distribute this file, note the following:

          (1)  This file contains intellectual property (including, but not 
               limited to, textures and other artwork) owned solely by Id 
               Software (www.idsoftware.com), and is subject to any and all 
               copyrights held by them.  The author does not have authority 
               or permission, either expressed or implied, to grant usage of 
               Id's copyright, and, by granting permission to use this level 
               in a single commercial release, does not claim or waive their 
               rights thereby.

          (2)  Permission is granted by the author for the one-time commercial
               distribution of this file if all of the following conditions are
               met:

               (a)  The author is notified by email prior to the file's inclusion 
                    on any commercial release;
               (b)  The author is provided with one (1) "contributor's copy" of
                    the finished product upon it's release.  Said "contributor's 
                    copy" is to be sent to the author using the shipping address 
                    specified by the author in his/her reply to the publisher's 
                    initial email notification, and is to be provided at no cost 
                    to the author;
               (c)  This file (including this copyright notice) is not to be 
                    modified in any way, and shall be distributed as the author 
                    intended;
               (d)  The author retains all relevant and proper copyrights to this 
                    work both prior to and subsequent to the commercial release of 
                    this file.

          (3)  By requesting a shipping address from the author, the publisher
               signifies acceptance of, and agrees to abide by, these conditions.
               By returning a valid shipping address to the publisher, the author
               thereby grants the publisher one-time usage of the author's 
               copyrighted work for commercial purposes.

 Thank you for your interest in this work.You can find this bsp level at:
   ftp://ftp.cdrom.com/pub/quake/levels/d-f/dethtrap.zip
   http://www.accessone.com/~troppman/quake.htm
and just maybe at:
   http://www.geocities.com/TimesSquare/Alley/6181/index.html

Go check Crash's Single Player Quake Page for the lowdown on pretty much all
available quake levels at: http://www.planetquake.com/spq/crash/