SILENT HUNTER V1.1 "READ ME" FILE:
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To patch Silent Hunter Versions 1.0 or 1.01 to Version 1.1 please take the 
following steps:

1.  Copy the V11.EXE and PATCH.BAT files to your Silent Hunter Home Directory 
(the default from the original installation should be C:\SILENT).

2.  Run the PATCH.BAT file.  This will execute the V11.EXE file in a manner that 
will place the proper files in their correct subdirectories.  ****DO NOT RUN THE 
V11.EXE BY ITSELF OR THE PATCH WILL NOT BE CONFIGURED PROPERLY****

3.  After steps 1 and 2 are complete you will have V1.1 installed on your computer.  

Version 1.1 will integrate several improvements to the simulation and address the 
following issues:
	
TWO SPECIAL MISSIONS- PHOTO RECON, AND LIFE GUARD DUTY.

PHOTO RECON:  You will receive photo Recon missions in campaigns via a radio transmission. 
In addition to the radio message a red "T" icon will appear on the chart screen over the 
facilities to be photographed.  In order to successfully complete a Photo Recon Mission the 
sub must move close enough to the target area.  A "red" light, located in the TBT or Periscope 
viewing area will indicate the sub is close enough to take a picture.  The "TAB" key is used to  
take the photograph.  The user will know the mission is accomplished when the "T" icon disappears 
from the chart screen, which will be accompanied by a voice and text message stating "Mission 
completed, sir."  Scoring - Each completed Photo Recon mission is worth 500 points at the 100% 
realism setting.  NOTE:  Photo Recon missions can only be accomplished during daylight hours.  
It is best to remain completely zoomed out (1x) in order to locate the area that needs to be 
photographed.

LIFE GUARD DUTY:  Like the Photo Recon mission, in campaigns, the user will receive the orders 
via a radio transmission.  As with the Photo Recon mission, a red "T" icon will appear over the 
port that will be bombed by American aircraft.  The user can watch the airstrike in progress 
while sitting off the coast of the target area.  The bomber group will show up on SD radar, 
and on the chart screen.  After the airstrike is finished, blue triangle icons will appear 
indicating the approximate location of the downed pilots.  When the pilots are spotted the 
user will receive a voice and text message stating "Downed Pilot spotted".  As the sub closes 
within 200 yards of the downed aviator "We're close enough for a rescue, sir!" voice message 
and text message will inform the user that the pilot can be extracted.  At which time the sub 
must slow down to 5 knots or slower and  then hit the "E" key OR the sub can run over the pilot 
in order to  pick him up.  Scoring- each pilot saved is worth 200 points at 100%.  NOTE:  Pilots 
can only last a limited time in the water before being captured or succumbing to the elements.  
So it is entirely up to you if one of America's valiant sons resides with NEPTUNIS REX in his 
watery domain or perishes in a prison camp.

	
SUB VS. SUB:
Sub vs. Sub will be encountered in the campaign as well as single scenarios.  There are three types 
of subs, all of which can be seen in the ship ID book under PATROL CRAFT.  NOTE:  In single scenarios 
if the enemy is elite, the player may find that they are being stalked first.  When firing a torpedo 
at a Sub do not forget to adjust the depth of the torpedo using the TDC.


RADIO LOGBOOK:
The Radio Logbook is accessible from the captains quarters or by hitting Alt-F9.  The user will be 
given a date, a time and a location of Life Guard or Photo Recon missions.  

ENHANCED ENEMY AIRCRAFT ATTACKS:
Aircraft with bombs will bomb first and then strafe.  At easier realism level settings a plane may 
not have guns and will simply circle when out of bombs.

SUBMARINE ANTI-AIR ROUTINE:
AA guns are manned from  the 1MC menu, and will automatically fire at the nearest air target in range.

DECEPTION OPTION (DEBRIS)
This option, also located on the 1MC (hotkey "M"), allows the user, in an act of desperation, to launch 
debris out of the sub in order to fool the escorts.  This move only has a 30% chance of working with novice 
enemies, and 10% with veteran, and 2% with elite crews.  NOTE:  This only works once and after that serves 
only to mark your location.  Debris is only shown on the chart screen with Realistic charts turned off.

IMPROVED SHIP ID BOOK:
The book now stays open to the page previously displayed.  Index tabs have also been included.
*BB - Battleships
*CV - Aircraft Carriers
*CA - Heavy Cruisers
*CL - Light Cruisers
*DD - Destroyers
*DE - Destroyer Escorts
*PC - Patrol Craft (Includes Submarines)
*MR - Merchant Ships
	
NIGHT TIME LIGHTING:
To add more of a touch of realism we have provided red interior night lighting.  Night lighting will 
automatically come on as night falls, and off as day breaks.  NOTE:  You can also toggle the automatic 
option ON or OFF through the Alt-O option.  From the 1MC ("M") you are given the option to turn it ON or 
OFF at any time of the day.

CREAKING SOUND WHEN DEEP:
As the sub proceeds past the recommended maximum depth the your submarine's hull will start to creak 
from the enormous pressure.

IMPROVED TIME COMPRESSION:
We have increased the time compression maximum to up o 2048 times.  So now you can fly around the Philippine 
islands in 1941.  NOTE:  As in version 1.0 you will experience slow down when the CPU load is too high 
to run it.   The compression rate will be reduced when you are near enemy contacts or have either radar, 
sonar or visual contact with ships.  

NEW REPORT DIALOG IN TACTICAL CHARTS:
Placing the cursor over a ship icon in the tactical chart will produce a report dialog.  The dialog should 
have bearing, speed, range, solution, and identification based on solution.  At lower solutions, ships will 
be unidentified.  Placing the cursor over a port on the strategic chart will produce a report dialog.  The 
dialog will have a name, latitude / longitude, occupier, and size information.

IMPROVED CONVOY AI WHEN UNDER ATTACK:
When the sub location is known the convoy will,
a)  turn away from the sub (evasive action)
b)  some of the convoy members will panic and separate from the convoy.


Bugs Addressed in V1.01 and/or V1.1:

	Phantom ships appearing has been eliminated.

	Excessive use of compressed air has been fixed. 

	Display problems in the chart screen have been reduced.

	Erratic torpedo runs. (Note:  Sometimes torps will still detonate without a message).

	Patrol craft behavior in port not firing on sub.  (Note:  There is still erratic behaviorby ships in harbor                 from time to time.  Ships that are anchored will not react.)

	Multiple crash bugs have been eliminated.

	Hot Key problems fixed.  While viewing ID Book at periscope screen the "T" key takes 
        you to the torpedo controls and the "N" key brings up the navigation controls.

 NOTE:  For those of you with 8 Megabytes of RAM, when there are many ships, contacts, and weapons being 
	fired, in other words when things are getting very exciting, some of the sound effects may not play 
        to conserve memory.  Adding new features to Silent Hunter has made us push the very limits of 8 megabytes.